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GDC 2025 | Finding Harmony in Anime Style and Physically Based Rendering @Gdconf | Uploaded 1 year ago | Updated 1 hour ago
In this 2022 Technical Artist Summit talk, NetEase Games’ Chen Zhou focuses on rendering techniques for creating a physics-based world while keeping anime style feeling in game. A practical approach with deferred rendering pipeline, lighting, shadowing, post process and other notable features in 2D animations in runtime and assets creation are introduced. The concept of bringing advanced modern rendering techniques to toon shading based games can also be applied to other art styles.

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Finding Harmony in Anime Style and Physically Based Rendering @Gdconf

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