FINAL HOURS!! 🕹️ 72 HOUR GAME JAM! // Ludum Dare 53 (Part 5) @TheCherno
FINAL HOURS!! 🕹️ 72 HOUR GAME JAM! // Ludum Dare 53 (Part 5)  @TheCherno
Uploaded May 2023 | Updated September 2026, 1 week ago
🕹️ PLAY GAME ► studiocherno.itch.io/saving-captain-cino
🕹️ Ludum Dare page ► ldjam.com/events/ludum-dare/53/saving-captain-cino

Ludum Dare ► ldjam.com
Support ► patreon.com/thecherno
Hazel ► hazelengine.com
Instagram ► instagram.com/thecherno
Twitter ► twitter.com/thecherno
Discord ► discord.gg/thecherno

🕹️ Play our latest game FREE (made in Hazel!) ► studiocherno.itch.io/dichotomy
🌏 Need web hosting? ► hostinger.com/cherno

💰 Links to stuff I use:
⌨ Keyboard ► geni.us/T2J7
🐭 Mouse ► geni.us/BuY7
💻 Monitors ► geni.us/wZFSwSK
FINAL HOURS!! 🕹️ 72 HOUR GAME JAM! // Ludum Dare 53 (Part 5)Automated testing using GitHub Actions... easier than I thoughtHigh-Performance GPU Compute C++ Minecraft Clone! // Code ReviewWelcome to Ray TracingAnswering questions about Hazel - My Game EngineMaking a REAL Multiplayer Game Server! // Hazel EngineHe wrote this out BY HAND? // Code ReviewVULKAN: From 2D to 3D // C++ 3D Multiplayer Game From Scratch // LIVE TUTORIALGPU Particle System, Real-time Global Illumination and More: The Future of Hazel - My Game EngineWorst Implicit Casting in C++INSTANT ASSET RELOADING  #gamedevC++ CHESS ENGINE using Walnut! // Code Review
The Cherno |

FINAL HOURS!! 🕹️ 72 HOUR GAME JAM! // Ludum Dare 53 (Part 5)

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