Uploaded November 2024 | Updated September 2026, 1 week ago
CORRECTIONS: youtu.be/kACdCitTXxE
Thumbnail by Rosa Flower / AsukaDranzer: youtube.com/channel/UCtDVOKbnFVoC133W2ZRo9ZA
One thing I failed to explain: The camera's intended direction of rotation seems to affect the chocobo's facing angle in a consistent manner, which is why we choose the angles we rotate to at the end of c3, c4, and c5 when facing the camera left.
26:31: Yes, this was an editing mistake. Sorry for the jumpscare.
Manip Document (1:30:00 to 2:29:59): drive.google.com/file/d/1cNAy2Rfc_nCOigyLnTvwRqJZA4AGIso6/view
Manip Generation Script: github.com/AceZephyr/wmsim/blob/master/manips/d1s.py
Ending Position Images: drive.google.com/file/d/1E5mrDSflfll3tET4LzlRig2nvzY8GSg8/view?usp=drive_link
Setup Information: docs.google.com/spreadsheets/d/1S5tlyMHqAHlfn_hNXjXVu-i55SxF6--8Vcms8RxsRyU/edit?usp=sharing
BizHawk script with world map information: pastebin.com/ctuUQgeT
Chapters:
0:31 World Map RNG
9:20 Hostile vs Non-Hostile Ground
10:10 The Count
11:53 Cardinal / Grid Movement
13:40 Chocolom to Kalm
15:19 Chocobo 0 (c0)
15:58 Triangle 1 (t1)
16:45 Chocobo 1 (c1)
20:16 Camera Rotation
26:56 Chocobo 1 continued (c1)
31:59 Triangle 2 (t2)
32:58 Chocobo 2 (c2)
37:01 Triangle 3 (t3)
42:43 Chocobo 3 (c3)
46:55 Triangle 4 (t4)
50:37 Chocobo 4 (c4)
53:56 Triangle 5 (t5)
58:10 Chocobo 5 (c5)
1:01:16 Ending Movement
1:02:14 Manip Introduction
1:08:16 Manip Triangle 4 (t4)
1:13:42 Manip Triangle 5 (t5)
1:29:02 Manip Ending Movement
CORRECTIONS: youtu.be/kACdCitTXxE
Thumbnail by Rosa Flower / AsukaDranzer: youtube.com/channel/UCtDVOKbnFVoC133W2ZRo9ZA
One thing I failed to explain: The camera's intended direction of rotation seems to affect the chocobo's facing angle in a consistent manner, which is why we choose the angles we rotate to at the end of c3, c4, and c5 when facing the camera left.
26:31: Yes, this was an editing mistake. Sorry for the jumpscare.
Manip Document (1:30:00 to 2:29:59): drive.google.com/file/d/1cNAy2Rfc_nCOigyLnTvwRqJZA4AGIso6/view
Manip Generation Script: github.com/AceZephyr/wmsim/blob/master/manips/d1s.py
Ending Position Images: drive.google.com/file/d/1E5mrDSflfll3tET4LzlRig2nvzY8GSg8/view?usp=drive_link
Setup Information: docs.google.com/spreadsheets/d/1S5tlyMHqAHlfn_hNXjXVu-i55SxF6--8Vcms8RxsRyU/edit?usp=sharing
BizHawk script with world map information: pastebin.com/ctuUQgeT
Chapters:
0:31 World Map RNG
9:20 Hostile vs Non-Hostile Ground
10:10 The Count
11:53 Cardinal / Grid Movement
13:40 Chocolom to Kalm
15:19 Chocobo 0 (c0)
15:58 Triangle 1 (t1)
16:45 Chocobo 1 (c1)
20:16 Camera Rotation
26:56 Chocobo 1 continued (c1)
31:59 Triangle 2 (t2)
32:58 Chocobo 2 (c2)
37:01 Triangle 3 (t3)
42:43 Chocobo 3 (c3)
46:55 Triangle 4 (t4)
50:37 Chocobo 4 (c4)
53:56 Triangle 5 (t5)
58:10 Chocobo 5 (c5)
1:01:16 Ending Movement
1:02:14 Manip Introduction
1:08:16 Manip Triangle 4 (t4)
1:13:42 Manip Triangle 5 (t5)
1:29:02 Manip Ending Movement










