Uploaded June 2012 | Updated September 2026, 1 hour ago
The most annoying part of these fights is that ALL those bosses use a final attack before dying (usually being a dickmove or cheap attacks).the bosses are the following:
TIER 1 BOSS -- Visage, left arm and right arm
I suggest casting Float right away to counter Visage's Earth-based attacks
(like Magnitude 8 and Quake). After that, it's up to you as to what you want to
do.
TIER 2 BOSS - Tiger, machine, magic and power
Tiger is on the tiger face on the lower-right. Machine is the mechanical thing
just up and to the left from Tiger. Magic is located on the far left side; the
being sticking out. Power is blue and located above Tiger and to the right of
Machine. This tier can actually be rather brutal, even when given the proper equipment.
I believe Magic is the most dangerous; not by the damage it can dish out, but
by what spells it can use (Reraise, Reflect, Hastega, Slowga, among many
others). I think Tiger and Machine tie for second with their attacks. Power, by
itself, isn't a huge threat.
I suggest taking them down in the following order: Magic, Tiger, Machine and
finally Power
TIER 3 BOSS - Lady and rest
Before I say anything, I'd like to point out that you can have Locke Steal two
of the rarest weapons in the game (Ragnarok and Ultima Weapon) .Quickly notice that Lady's HP is incredibly low and Rest's HP is significantly
higher. In addition, both their stats indicate that they're both resiliant
against physical attacks, meaning magical attacks will do better damage.
Lady's a support unit and Rest is the main attack unit. Kill off Rest first and
Lady will use Arise; in addition, Lady will constantly be healing both herself
and Rest via White Wind. I suggest killing off Lady first so that Rest's support
becomes nullified. However, if you use spells that hit both enemies, you can
damage them both at once (hopefully at a higher rate than White Wind can heal
for). Oh yes, and don't forget to heal your own team as well.
Lady goes down much faster than Rest and Rest will go down without his support.
FINAL BOSS - Kefka
Kefka starts off with Heartless Angel, which instantly reduces your team's HP
levels to 1. If someone has the Sap status on them, this is very bad since Sap
will most likely KO them before you can pull off a Curaga spell.
After Heartless Angel (which he will use multiple times throughout the battle),
Kekfa will move on to -ga level spells and Hyperdrive. Hyperdrive is fairly
brutal and can KO any lone character with less than 2500-3000 HP.
Once Kefka's HP gets lower, the message "The end draws near" and the ground
will begin to shake. This means that Kefka is charging up an attack called
Forsaken, which hits everyone for non-elemential damage. However, if your Magic
Defense is high enough, the threat from Forsaken can be eliminated.
The final attack to watch out for is Vengeance, which acts like Dispel, but
only targets the status effects that you would consider "good".
Since this is your final battle, throw EVERY rule out the window. Go ahead and
spam Quick+Utima, use every cheap trick in the book. IT'S THE FINAL BATTLE.
The only thing that matters here is victory.
Use Megalixers if you're in a pinch and need full HP/MP healing; use Osmose if
you just need MP; use Quick+Ultima if you really want to. Use Reraise if you're
worried about falling in battle (or if your HP is low).
Kefka is not hard if you know what you are doing. Bring him down and bring justice back to the world!!
The most annoying part of these fights is that ALL those bosses use a final attack before dying (usually being a dickmove or cheap attacks).the bosses are the following:
TIER 1 BOSS -- Visage, left arm and right arm
I suggest casting Float right away to counter Visage's Earth-based attacks
(like Magnitude 8 and Quake). After that, it's up to you as to what you want to
do.
TIER 2 BOSS - Tiger, machine, magic and power
Tiger is on the tiger face on the lower-right. Machine is the mechanical thing
just up and to the left from Tiger. Magic is located on the far left side; the
being sticking out. Power is blue and located above Tiger and to the right of
Machine. This tier can actually be rather brutal, even when given the proper equipment.
I believe Magic is the most dangerous; not by the damage it can dish out, but
by what spells it can use (Reraise, Reflect, Hastega, Slowga, among many
others). I think Tiger and Machine tie for second with their attacks. Power, by
itself, isn't a huge threat.
I suggest taking them down in the following order: Magic, Tiger, Machine and
finally Power
TIER 3 BOSS - Lady and rest
Before I say anything, I'd like to point out that you can have Locke Steal two
of the rarest weapons in the game (Ragnarok and Ultima Weapon) .Quickly notice that Lady's HP is incredibly low and Rest's HP is significantly
higher. In addition, both their stats indicate that they're both resiliant
against physical attacks, meaning magical attacks will do better damage.
Lady's a support unit and Rest is the main attack unit. Kill off Rest first and
Lady will use Arise; in addition, Lady will constantly be healing both herself
and Rest via White Wind. I suggest killing off Lady first so that Rest's support
becomes nullified. However, if you use spells that hit both enemies, you can
damage them both at once (hopefully at a higher rate than White Wind can heal
for). Oh yes, and don't forget to heal your own team as well.
Lady goes down much faster than Rest and Rest will go down without his support.
FINAL BOSS - Kefka
Kefka starts off with Heartless Angel, which instantly reduces your team's HP
levels to 1. If someone has the Sap status on them, this is very bad since Sap
will most likely KO them before you can pull off a Curaga spell.
After Heartless Angel (which he will use multiple times throughout the battle),
Kekfa will move on to -ga level spells and Hyperdrive. Hyperdrive is fairly
brutal and can KO any lone character with less than 2500-3000 HP.
Once Kefka's HP gets lower, the message "The end draws near" and the ground
will begin to shake. This means that Kefka is charging up an attack called
Forsaken, which hits everyone for non-elemential damage. However, if your Magic
Defense is high enough, the threat from Forsaken can be eliminated.
The final attack to watch out for is Vengeance, which acts like Dispel, but
only targets the status effects that you would consider "good".
Since this is your final battle, throw EVERY rule out the window. Go ahead and
spam Quick+Utima, use every cheap trick in the book. IT'S THE FINAL BATTLE.
The only thing that matters here is victory.
Use Megalixers if you're in a pinch and need full HP/MP healing; use Osmose if
you just need MP; use Quick+Ultima if you really want to. Use Reraise if you're
worried about falling in battle (or if your HP is low).
Kefka is not hard if you know what you are doing. Bring him down and bring justice back to the world!!


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