Uploaded March 2015 | Updated September 2026, 1 hour ago
The AI actually is working ok and it has been improved a lot in the last patches but they still need some work. In longer tracks like this, they still need to be more agressive and to have a better pace. The feet need to have animations, and there's a sort of bug in the mirrors because you can see the shadow of the cars but not he cars. Also some signs 150,100,50 meters are in wrong place in the replay and the shifter animations seems to be delayed. The helmet reflects the sky and this is weird. However, the game is absolutely fantastic and I'm really satisfied with it.
I'll provide my T500Rs settings here in the description. It is the best I could figure out so far.
The game feels now awesome to be played. This car is a blast, probably the best engine sound in the game, specially when you watch the replay. This track is simply addictive, it is very tricky and challenging to drive on it, but as long as you learn it, it is just AWESOME. I thank Kunos so much for this release, it worth every penny spent on it.
I've been testing many parameters and I have more than 600 hours played. In this meantime I tried to make my wheel works according to my expectations and was very frustrated with it, but seems I found my best compromise now. Every person has their own preferences, but I'm sharing what I think it works best for me. Thank you for watching this video and feel free to ask anything you want.
T500RS driver setup:
900º degrees of rotation
Gain 60%
Constant: 92%
Periodic: 46%
Spring and Damper 0%
Auto Center: By the game
Assetto Corsa Main Menu settings:
Gain 80%
Filter, Damping and Minimum Force: 0%
Kerbs: 50%
Road Effects: 50%
Slip Effects: 2%
I ran the configuration wizard and set my game to has 900º degrees of rotation.
With this setup, the FFB is strong but smooth at the same time, you just need to wait until your wheel warm up, like 30-40 min of gameplay is enough, maybe less than that. You'll probably be able to catch up slides and feel G-Force when cornering or power sliding. Not a setup for drift but works nice to race. Almost all cars will be running fine with this setup right away, but for some, you need to tweak the FFB in the Car Menu Setup Screen. This car in the video is set to FFB 93% and Damping 100%(Damping will not do anything if your Damping in the Driver is set to 0%, but this only will make your wheel slower to center itself).
You need to use an Anti-Clipping FFB Tool in order to know what's the best FFB value for each car, and you can get it here:
assettocorsa.net/forum/index.php?threads/force-feedback-anti-clipping-tool-stable-version-2-3.14165
The AI actually is working ok and it has been improved a lot in the last patches but they still need some work. In longer tracks like this, they still need to be more agressive and to have a better pace. The feet need to have animations, and there's a sort of bug in the mirrors because you can see the shadow of the cars but not he cars. Also some signs 150,100,50 meters are in wrong place in the replay and the shifter animations seems to be delayed. The helmet reflects the sky and this is weird. However, the game is absolutely fantastic and I'm really satisfied with it.
I'll provide my T500Rs settings here in the description. It is the best I could figure out so far.
The game feels now awesome to be played. This car is a blast, probably the best engine sound in the game, specially when you watch the replay. This track is simply addictive, it is very tricky and challenging to drive on it, but as long as you learn it, it is just AWESOME. I thank Kunos so much for this release, it worth every penny spent on it.
I've been testing many parameters and I have more than 600 hours played. In this meantime I tried to make my wheel works according to my expectations and was very frustrated with it, but seems I found my best compromise now. Every person has their own preferences, but I'm sharing what I think it works best for me. Thank you for watching this video and feel free to ask anything you want.
T500RS driver setup:
900º degrees of rotation
Gain 60%
Constant: 92%
Periodic: 46%
Spring and Damper 0%
Auto Center: By the game
Assetto Corsa Main Menu settings:
Gain 80%
Filter, Damping and Minimum Force: 0%
Kerbs: 50%
Road Effects: 50%
Slip Effects: 2%
I ran the configuration wizard and set my game to has 900º degrees of rotation.
With this setup, the FFB is strong but smooth at the same time, you just need to wait until your wheel warm up, like 30-40 min of gameplay is enough, maybe less than that. You'll probably be able to catch up slides and feel G-Force when cornering or power sliding. Not a setup for drift but works nice to race. Almost all cars will be running fine with this setup right away, but for some, you need to tweak the FFB in the Car Menu Setup Screen. This car in the video is set to FFB 93% and Damping 100%(Damping will not do anything if your Damping in the Driver is set to 0%, but this only will make your wheel slower to center itself).
You need to use an Anti-Clipping FFB Tool in order to know what's the best FFB value for each car, and you can get it here:
assettocorsa.net/forum/index.php?threads/force-feedback-anti-clipping-tool-stable-version-2-3.14165







![How to install and configure Rain and Rain Physics in Assetto Corsa
If you have NO SOUND, install this sound fix:
https://drive.google.com/drive/folders/1IRubrZSoOCaa8PokIDN4zfnEqn1_xBxi?usp=sharing
First, sorry for the lack of mouse pointer.. my bad.
Second, sorry for the bad audio, my room is nearly empty and audio is no good.
Be an Iljas Patreon:
https://www.patreon.com/x4fab
Get Sol from Racedepartment:
https://www.racedepartment.com/downloads/sol.24914/
Texts you need to edit in car.ini file to enable Physics in Wet conditions:
extended-1
[_EXTENSION] RAIN_DEV=1
Thanks for all support in my channel. How to install and configure Rain and Rain Physics in Assetto Corsa](https://i.ytimg.com/vi/cvga_Pc3kFE/mqdefault.jpg)


