Fighting games arent made for you @jchensor
Fighting games arent made for you  @jchensor
Uploaded June 2026 | Updated September 2026, 2 weeks ago
Every dev is chasing perfect balance. James thinks that's exactly why so many fighting games feel dead to the people actually paying for them.

The hardcore scene and the 90% who buy the game do not want the same thing, and when developers build for the experts, they lose the casual player who just wants to land a Falcon Punch and feel like a god for a second. James makes the case for why the avatar costumes, the auto combos, and the player who grinds two and a half years to hit Master are the real audience, not the top players arguing about whether Guile is broken. Balance matters, but feel is what keeps people coming back.

⏱ Chapters
00:00 Devs care about the wrong thing
00:40 Why landing a Falcon Punch feels amazing
02:03 SF5 had nothing that felt good
03:43 Nobody actually knows what balance is
04:54 When devs build games for devs
06:00 Auto combos aren't the enemy
06:21 Casuals are the bread and butter
07:51 Getting to Master is brutally hard
09:22 Why casuals will outspend you

🔗 Links
James on Twitch: twitch.tv/jchensor
James on X: https://x.com/jchensor?lang=en

#StreetFighter6 #FGC #fightinggames
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Fighting games aren't made for you

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