Fighter Jet Showdown 2 Finale - The Ultimate Fighter - Kerbal Space Program @CleanShavenPuffin
Fighter Jet Showdown 2 Finale - The Ultimate Fighter - Kerbal Space Program  @CleanShavenPuffin
Uploaded September 2017 | Updated September 2026, 6 hours ago
Send me your craft (with a list of mods): gamingwithtape@gmail.com

Fighter Jets: mediafire.com/folder/39sizuq6tig36/Fighter_Jet_Showdown

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Useful WW2 Mods:
(Aviator Arsenal doesn't work for 1.3) - So just use BD Armory
Procedural Wings: forum.kerbalspaceprogram.com/index.php?/topic/117236-13-procedural-wings
Airplane Plus: forum.kerbalspaceprogram.com/index.php?/topic/140262-13-airplane-plus-r170-lower-sound-volume-even-better-rotor-functions-sounds-and-more-fixes-jul-27-2017
Firespitter: github.com/snjo/Firespitter/releases/tag/v7.6.0
Tweakscale: forum.kerbalspaceprogram.com/index.php?/topic/101540-13-tweakscale-v236may-28

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Guidlines:
You don't have to build real replicas - however try to ensure that your fighters looks somewhat like ww2 era aircraft.

Try to arm your craft somewhat realistically. Obviously no missiles,
and don't go too crazy with guns, as in not too many and no GAU 8s or anything like that.

There will be two episodes, a propeller aircraft episode and a ww2 jet aircraft episode. Airplane plus and firespitter
are useful mods for building propeller aircraft. As for jets, the shouldn't use modern jet engines, I'd stick to Juno
engines - tweakscale is fine if you require larger engines.

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Fighter Jet Showdown 2 Finale - The Ultimate Fighter - Kerbal Space Program

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