Uploaded January 2024 | Updated September 2026, 1 hour ago
Alright, there's a lot to say about this one.
First off, I loved the Fall Guys collaboration event overall, but the netcode made it a lot less enjoyable than it could've been. It also made things far from fair, so take my records with a grain of salt. If you think some of them are bullshit, I won't blame you, because the stars had to align for things to go the way they did. Some people will have advantage just based on their location, others might benefit from abnormal latency fluctuations, etc. It was only somewhat of an even playing field in the sense that most people encountered a bunch of random nonsense every few runs.
The mechanics behaved differently every day, sometimes even throughout the same day, so it was really hard to become consistent when trying to aim for perfection. As a result, to get new records I had to keep grinding and rely on unpredictable latency RNG for a bunch of different mechanics and not so much on skill. You can even lose up to half a second for the server to acknowledge you finished when you're already done client-side, but since I benefit from high latency in some cases, I figured it was best to stop the timer when the server says it's over, even though it only makes things worse from a competitive standpoint.
To further illustrate my point, he difference between a good latency day and a bad one was enough to make me go from 70% win rate to under 40%, or from getting world record pace runs every few attempts to not even being able to finish rounds in some cases.
One thing I found really funny is that at the start of the event people joked that for the last stage it might just be best to run straight and hope for the best, because the routes were so hard to figure out and nothing seemed to make sense. It turns out that was indeed one of the best strategies, as you'll see in the video. It only works sometimes, but when it does, it makes it so you can't lose, and even if you get hit once you'll often win. I bet a lot of people thought I was cheating because I wasn't getting hit, but in reality it only works like 20% of the time, so it's a big gamble.
By the end of the event I probably amassed between 150 and 200 last stage wins, which could've been higher if my goal had been to play it safe instead of going full yolo for world record time. That being said, even though I haven't seen any evidence of anyone getting a faster run than my PBs on any of the stages, I'm sure there are many players out there who are more skilled and consistent than I was (shoutout to Syabu, who demonstrated a truly exceptional level of skill and analysis ability very early into the event, and whose runs were very hard to beat), so it's a shame they didn't try for the world record. It kinda devalues the accomplishment when I'm the only one trying (Kugane, anyone?). However, I'm sure it would be hard for anyone to do any better than I did on any of the stages, and even if they managed to, the difference would likely be only a handful of frames ;)
#FFXIV #Speedrun #fallguys
Alright, there's a lot to say about this one.
First off, I loved the Fall Guys collaboration event overall, but the netcode made it a lot less enjoyable than it could've been. It also made things far from fair, so take my records with a grain of salt. If you think some of them are bullshit, I won't blame you, because the stars had to align for things to go the way they did. Some people will have advantage just based on their location, others might benefit from abnormal latency fluctuations, etc. It was only somewhat of an even playing field in the sense that most people encountered a bunch of random nonsense every few runs.
The mechanics behaved differently every day, sometimes even throughout the same day, so it was really hard to become consistent when trying to aim for perfection. As a result, to get new records I had to keep grinding and rely on unpredictable latency RNG for a bunch of different mechanics and not so much on skill. You can even lose up to half a second for the server to acknowledge you finished when you're already done client-side, but since I benefit from high latency in some cases, I figured it was best to stop the timer when the server says it's over, even though it only makes things worse from a competitive standpoint.
To further illustrate my point, he difference between a good latency day and a bad one was enough to make me go from 70% win rate to under 40%, or from getting world record pace runs every few attempts to not even being able to finish rounds in some cases.
One thing I found really funny is that at the start of the event people joked that for the last stage it might just be best to run straight and hope for the best, because the routes were so hard to figure out and nothing seemed to make sense. It turns out that was indeed one of the best strategies, as you'll see in the video. It only works sometimes, but when it does, it makes it so you can't lose, and even if you get hit once you'll often win. I bet a lot of people thought I was cheating because I wasn't getting hit, but in reality it only works like 20% of the time, so it's a big gamble.
By the end of the event I probably amassed between 150 and 200 last stage wins, which could've been higher if my goal had been to play it safe instead of going full yolo for world record time. That being said, even though I haven't seen any evidence of anyone getting a faster run than my PBs on any of the stages, I'm sure there are many players out there who are more skilled and consistent than I was (shoutout to Syabu, who demonstrated a truly exceptional level of skill and analysis ability very early into the event, and whose runs were very hard to beat), so it's a shame they didn't try for the world record. It kinda devalues the accomplishment when I'm the only one trying (Kugane, anyone?). However, I'm sure it would be hard for anyone to do any better than I did on any of the stages, and even if they managed to, the difference would likely be only a handful of frames ;)
#FFXIV #Speedrun #fallguys










