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CreativeEly | FF7 New Threat Mod [v1.4] Episode 2: Sector 7 in Ruins @CreativeEly | Uploaded March 2016 | Updated October 2024, 10 hours ago.
Bosses: Senior Aps, Reno

Senior Aps: I can opt to use barrier to lower damage but I decided not to since his attacks aren't overpowering. Threw a bunch of bought grenades to get rid of him.

Reno: He is easy if you can get poison inflicted. Not too many attacks to be worried about!

Hey guys I am back at it again with a Final Fantasy VII playthrough of the newest version of SegaChief's New Threat Mod, 1.4! Being my favorite FF7 mod, I would highly recommend this to anyone.

A quick run down of what this mod brings to the table:
This mod aims for a reasonable but fast-paced level of difficulty, something that can be played seriously or for fun and which offers a lot of new content to discover. Bosses and enemies have been revised and a bunch of new ones are joining their ranks. There are also extensive flevel edits that allow for the use of different party leaders on Disc 3, an Extra Battle where the player can unlock new bosses by trading in items, additional side-quests, and a range of optional cutscene skips, additional save points & merchants, and other conveniences to ease gameplay for those feeling a bit jaded with the game.

This mod also allows for the use of Aeris past Disc 2, because why have eight when you can have nine? One of the parameters with this was to keep the 'footprint' this creates for the story to an absolute minimum. By and large, events play out in the same way; only a few lines of dialogue needed to be altered slightly to make it work.

This mod aims for a reasonable but fast-paced level of difficulty, something that can be played seriously or for fun and which offers a lot of new content to discover. Bosses and enemies have been revised and a bunch of new ones are joining their ranks. There are also extensive flevel edits that allow for the use of different party leaders on Disc 3, an Extra Battle where the player can unlock new bosses by trading in items, additional side-quests, and a range of optional cutscene skips, additional save points & merchants, and other conveniences to ease gameplay for those feeling a bit jaded with the game.

This mod also allows for the use of Aeris past Disc 2, because why have eight when you can have nine? One of the parameters with this was to keep the 'footprint' this creates for the story to an absolute minimum. By and large, events play out in the same way; only a few lines of dialogue needed to be altered slightly to make it work.
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FF7 New Threat Mod [v1.4] Episode 2: Sector 7 in Ruins @CreativeEly

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