Feeling drunk on Quest 3 thanks to depth distortion @Skarredghost
Feeling drunk on Quest 3 thanks to depth distortion  @Skarredghost
Uploaded May 2024 | Updated September 2026, 1 hour ago
I made a simple demo on my Quest 3 where I used Passthrough Projection in Unity to completely distort my depth perception until I basically obtained a drunkness simulator. The depth of my visuals were constantly changing depending on my head movements, and this made it difficult to walk and interact with objects.

The app made me incredibly motion sick, so I'm not going to distribute it for safety reasons... but it was an interesting experiment to do. Not after lunch, of course...

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Feeling drunk on Quest 3 thanks to depth distortion

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