Uploaded January 2022 | Updated September 2026, 4 days ago
This is the only map Kent has a lead over Sain in, because he can double Eagler with the Lancereaver, meaning he can pretty trivially finish Eagler off in 1 turn with a Nils dance at a 95% chance of success. Gumming the boss with an Iron Sword is purely just for some EXP because using anything else will make Eagler stop using the Hand Axe, which you don't want.
It's kinda sad that Kent can't 2 turn this map somehow since there's a lot of excess in a 3 turn with him compared to Sain.
The rough calculations for the expected turncount are
95%~ chance for a 3 turn
5%~ chance for a 4 turn
The conditional mean clear turn is 3.05~
The conditional mean reset turn is 0~
The reset penalty is 0
The expected turncount is 3.05~
Pessimistic Mode is a hack by Doesnt on feuniverse that only allows player character stats to increase if there is a 90% chance of them having increased by the level you have just attained. It is close to 0% growths in reliability but brings stat growths into the equation to reward training units and to help compare units better than by using averages.
feuniverse.us/t/pessimistic-average-growths-patches/5134
This is the only map Kent has a lead over Sain in, because he can double Eagler with the Lancereaver, meaning he can pretty trivially finish Eagler off in 1 turn with a Nils dance at a 95% chance of success. Gumming the boss with an Iron Sword is purely just for some EXP because using anything else will make Eagler stop using the Hand Axe, which you don't want.
It's kinda sad that Kent can't 2 turn this map somehow since there's a lot of excess in a 3 turn with him compared to Sain.
The rough calculations for the expected turncount are
95%~ chance for a 3 turn
5%~ chance for a 4 turn
The conditional mean clear turn is 3.05~
The conditional mean reset turn is 0~
The reset penalty is 0
The expected turncount is 3.05~
Pessimistic Mode is a hack by Doesnt on feuniverse that only allows player character stats to increase if there is a 90% chance of them having increased by the level you have just attained. It is close to 0% growths in reliability but brings stat growths into the equation to reward training units and to help compare units better than by using averages.
feuniverse.us/t/pessimistic-average-growths-patches/5134










