Uploaded October 2016 | Updated September 2026, 22 hours ago
3 Turns.
serenesforest.net/forums/index.php?showtopic=52099
A 2 turn is relatively trivial (the only difficulty being Percival's ability to connect 4 consecutive 51% Disp Hits on the Boss), but since Dayan shows up on Turn 3 I can delay a little and get some extra money from the Chests on the right. Zeiss's promotion enables him to help out with the Treasure (and in fact, the Guiding Ring + the Dracoshield pay off the Whip and Wings he's used), as otherwise Marcus and Zealot would be in pretty precarious positions in terms of survival in that area. Obviously Zeiss has uses in Chapters 21 and 22 but we'll get to those later.
My original plan was to have Astol open the Blue Gem Chest, but combined with surviability and positioning issues I was forced to abandon this idea. Instead I hacked myself another Chest Key and deducted 750G (assume it was bought in Chapter 15 with the Silver Card) for one of my units to use, as whilst I do have enough Chest Keys to grab everything right now, I need a 2 use remaining one so that I can do the Warp Staff convoy trick in Chapter 22. Using that 2 Use Chest Key now would forfeit my ability to perform that strategy.
That room has some other problems however, as the Warrior in it seems to move depending on the RNG to quite different locations. As such I deducted 5 EXP and restored a Heal Staff use on Lilina, the adjustment being that she wouldnt Heal Zeiss in Chapter 18, which has zero effect on anything but preventing her from leveling up on Enemy Phase. This means the RNs don't end up in such a way that the Warrior blocks my path (as well as netting her HP instead of just Mag/Luck but I probably would have taken it otherwise)
I avoided needing any crits to clear enemies, as Miledy is capable of ORKOing that Swordreaver Warrior near the start with a Silver Lance (she just reached A Lances last map), and Alan can just about double the Swordmaster in the way too. I conserved some Elfire uses with the double Bow Chip on the final Swordmaster Lilina killed because I'm likely selling both Aircalibur tomes anyway whilst keeping the Elfire. Lastly, nobody had to dodge any Boltings due to Shin and Cecilia serving as bait. Percival has a very small chance of death on Turn 1, but none on Turn 2. If he'd taken another Sage hit on Turn 2 EP Saul could have Physic'd again to keep him safe in his final kill of the map. Technically speaking Roy has to dodge the boss at 30% Disp Hit because he might get targeted by the Sages otherwise. They don't pose much of a threat to him if he's swapped back to an Iron Sword due to the Pillar Avo boost but the greater annoyance is it causes one of the enemies to get on the Throne, meaning Percival gets suboptimal EXP gain due to having to attack anything but the level 4 Sage and/or has to sacrifice a perfect levelup due to hitrate concerns.
EP Stats
Turn 1
Percy 53 Hp
36 Hit 10 Dmg
31 Hit 7 Dmg
52 Hit 19 Dmg
56 Hit 13 Dmg
43 Hit 11 Dmg
Niime (Berserk)
32 Hit - There are ways around this but I didn't explore them since there was no need.
Turn 2
Zeiss 44 Hp
28 Hit 20 Dmg
57 Hit 35 Dmg 6 Crit
Large RN Burns
Turn 1
Percy Arrow D4R4 Cycle(DLRUx231)
Turn 3
Shanna Arrow U5L2U3 Cycle (LDURx692) L1D1x2
3 Turns.
serenesforest.net/forums/index.php?showtopic=52099
A 2 turn is relatively trivial (the only difficulty being Percival's ability to connect 4 consecutive 51% Disp Hits on the Boss), but since Dayan shows up on Turn 3 I can delay a little and get some extra money from the Chests on the right. Zeiss's promotion enables him to help out with the Treasure (and in fact, the Guiding Ring + the Dracoshield pay off the Whip and Wings he's used), as otherwise Marcus and Zealot would be in pretty precarious positions in terms of survival in that area. Obviously Zeiss has uses in Chapters 21 and 22 but we'll get to those later.
My original plan was to have Astol open the Blue Gem Chest, but combined with surviability and positioning issues I was forced to abandon this idea. Instead I hacked myself another Chest Key and deducted 750G (assume it was bought in Chapter 15 with the Silver Card) for one of my units to use, as whilst I do have enough Chest Keys to grab everything right now, I need a 2 use remaining one so that I can do the Warp Staff convoy trick in Chapter 22. Using that 2 Use Chest Key now would forfeit my ability to perform that strategy.
That room has some other problems however, as the Warrior in it seems to move depending on the RNG to quite different locations. As such I deducted 5 EXP and restored a Heal Staff use on Lilina, the adjustment being that she wouldnt Heal Zeiss in Chapter 18, which has zero effect on anything but preventing her from leveling up on Enemy Phase. This means the RNs don't end up in such a way that the Warrior blocks my path (as well as netting her HP instead of just Mag/Luck but I probably would have taken it otherwise)
I avoided needing any crits to clear enemies, as Miledy is capable of ORKOing that Swordreaver Warrior near the start with a Silver Lance (she just reached A Lances last map), and Alan can just about double the Swordmaster in the way too. I conserved some Elfire uses with the double Bow Chip on the final Swordmaster Lilina killed because I'm likely selling both Aircalibur tomes anyway whilst keeping the Elfire. Lastly, nobody had to dodge any Boltings due to Shin and Cecilia serving as bait. Percival has a very small chance of death on Turn 1, but none on Turn 2. If he'd taken another Sage hit on Turn 2 EP Saul could have Physic'd again to keep him safe in his final kill of the map. Technically speaking Roy has to dodge the boss at 30% Disp Hit because he might get targeted by the Sages otherwise. They don't pose much of a threat to him if he's swapped back to an Iron Sword due to the Pillar Avo boost but the greater annoyance is it causes one of the enemies to get on the Throne, meaning Percival gets suboptimal EXP gain due to having to attack anything but the level 4 Sage and/or has to sacrifice a perfect levelup due to hitrate concerns.
EP Stats
Turn 1
Percy 53 Hp
36 Hit 10 Dmg
31 Hit 7 Dmg
52 Hit 19 Dmg
56 Hit 13 Dmg
43 Hit 11 Dmg
Niime (Berserk)
32 Hit - There are ways around this but I didn't explore them since there was no need.
Turn 2
Zeiss 44 Hp
28 Hit 20 Dmg
57 Hit 35 Dmg 6 Crit
Large RN Burns
Turn 1
Percy Arrow D4R4 Cycle(DLRUx231)
Turn 3
Shanna Arrow U5L2U3 Cycle (LDURx692) L1D1x2