Uploaded April 2018 | Updated September 2026, 1 week ago
The first episode in this wad is overwhelmingly average. There are a few good ideas throughout however they are largely overshadowed by weak encounter design, underdetailed maps confusing design choices. A good example of this is the fact that the rocket launcher is weapon slot 6, plasma gun 7 and BFG 8.
The maps are /ok/ for the most part however are quite short and only one was interesting (biodome). The first map is a straight E1M1 ripoff. The last map was actually terrible IMO and I had to cheat to get through it.
The new content is a mixed bag. Sometimes it works well, such as the themed imps for each enclosure of the biodome. Other times, not so much. The heavy machine gun sound effect in particular is pretty bad. Zemini has noted they are placeholders so they may well be subject to change.
All in all, E1 really is average. The lackluster gameplay is what really set it back so I'll be playing E2 on hard and possibly pistol starts.
Thread/download: doomworld.com/forum/topic/99291-the-moon-phobos-and-deimos
The first episode in this wad is overwhelmingly average. There are a few good ideas throughout however they are largely overshadowed by weak encounter design, underdetailed maps confusing design choices. A good example of this is the fact that the rocket launcher is weapon slot 6, plasma gun 7 and BFG 8.
The maps are /ok/ for the most part however are quite short and only one was interesting (biodome). The first map is a straight E1M1 ripoff. The last map was actually terrible IMO and I had to cheat to get through it.
The new content is a mixed bag. Sometimes it works well, such as the themed imps for each enclosure of the biodome. Other times, not so much. The heavy machine gun sound effect in particular is pretty bad. Zemini has noted they are placeholders so they may well be subject to change.
All in all, E1 really is average. The lackluster gameplay is what really set it back so I'll be playing E2 on hard and possibly pistol starts.
Thread/download: doomworld.com/forum/topic/99291-the-moon-phobos-and-deimos

![[Maximum Doom] DMPITS.WAD
//What is Maximum Doom?
id Software sanctioned shovelware - https://doomwiki.org/wiki/Maximum_Doom
//Where can I get it?
https://archive.org/details/maximum_doom [Maximum Doom] DMPITS.WAD](https://i.ytimg.com/vi/lzd7U2yshA0/mqdefault.jpg)

![[Maximum Doom] EE2L1.WAD
//What is Maximum Doom?
id Software sanctioned shovelware - https://doomwiki.org/wiki/Maximum_Doom
//Where can I get it?
https://archive.org/details/maximum_doom [Maximum Doom] EE2L1.WAD](https://i.ytimg.com/vi/mUZG_VuOELQ/mqdefault.jpg)
![Doom-life [Lambda public beta]
UPDATE - NEW VERSION: https://forum.zdoom.org/viewtopic.php?t=58687
This mod looks really fkn good. Its a bit glitchy given that its a beta (animations suttering, laser mins fucking out a bit) but the models look great and the weapons functions very, very similarly to their HL1 counterparts.
I couldnt find where I got the mod from so I chucked it on Mediafire. If anyone knows hit me up!
Map is an Oblige map I generated for the video.
Download: http://www.mediafire.com/file/da3c718f9q2cgbl/Lambda.zip Doom-life [Lambda public beta]](https://i.ytimg.com/vi/mc4wFA1mGnM/mqdefault.jpg)





