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vertigo | FDA - Blood Flood @xxxvertigoxxx | Uploaded 6 years ago | Updated 7 hours ago
With this being guitardz' first map he's off to a good start. The map has a curious gimmick where there are essentially no health pickups but rather a blood pool that heals you. I did expect this to be more of a feature to be honest. As it stands now there is only one blood pool which I used only once or twice. You don't rely on the blood pool but rather on not getting hit.

The dynamic lighting used throughout does make the map pop more but it also highlights the lack of detailing. A lot of areas are boxy with little no detail. This could be ok if it was a vanilla map but as a ZDoom map with ZDoom features there should be a bit more detail.

I noticed a quirk in the map flow where you could bypass the vast majority of the map by getting the blue key early and going straight to the exit. I did a quick run to see how quickly I could complete the map and I finished it in 44 seconds. This is a pretty easy fix and does stem from the smart choice to add a shortcut from the blue key to the exit door to avoid backtracking.

Combat is average for the most part. You're either shotgunning tier 1 enemies or back peddling from Barons. It'd be good to see some variety added and some Barons removed. A teleport trap or revenants would go a long way.

This map is ok (quite solid for a first map) but I would wait for future iterations before giving it a go.

Thread/download: doomworld.com/forum/topic/100393-looking-for-feedback-on-my-very-first-doom-map
FDA - Blood FloodFDA - Atonement map18 Strike on Hectic Castlem o n f i d e n c eBackyard.wad

FDA - Blood Flood @xxxvertigoxxx

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