Uploaded May 2020 | Updated September 2026, 1 week ago
This piglin trading hall is designed to be fast, with parallel sorters for stackable items (quartz, obsidian, gravel etc), and a final sorter to keep the soul speed books, netherite hoes, soul speed boots, and destroy the potions. Has options to destroy the other items you don't want, such as iron nuggets. This is a good compromise of speed and simplicity and can handle about 5k gold ingots/hr the way I built it, with room for expansion to higher speeds.
Also an idea for a very fast portal gold farm chamber with looting, inspired by gnembon. The XP becomes a game crashing lag problem, so I show a way to pull the XP into a corner where it gets destroyed by lava, while the items float over it. I'm seeing rates about 280,000 items/hr - 3600 gold ingots/hr and 134,000 gold nuggets/hr, using a 2x2 chunk portal farm.
Thanks to Major who helped design this as well as Nukelawe.
Potion sorter is from
EliTheWolf youtube.com/watch?v=u7b7txxamGE
World DL
mega.nz/file/IloRBBoQ#dSC6VrxkR_mNwNa5O5S-f9U5cKOEf50Gqn3oKWNr3eg
Minecraft 1.16, tested in 20w11a
This piglin trading hall is designed to be fast, with parallel sorters for stackable items (quartz, obsidian, gravel etc), and a final sorter to keep the soul speed books, netherite hoes, soul speed boots, and destroy the potions. Has options to destroy the other items you don't want, such as iron nuggets. This is a good compromise of speed and simplicity and can handle about 5k gold ingots/hr the way I built it, with room for expansion to higher speeds.
Also an idea for a very fast portal gold farm chamber with looting, inspired by gnembon. The XP becomes a game crashing lag problem, so I show a way to pull the XP into a corner where it gets destroyed by lava, while the items float over it. I'm seeing rates about 280,000 items/hr - 3600 gold ingots/hr and 134,000 gold nuggets/hr, using a 2x2 chunk portal farm.
Thanks to Major who helped design this as well as Nukelawe.
Potion sorter is from
EliTheWolf youtube.com/watch?v=u7b7txxamGE
World DL
mega.nz/file/IloRBBoQ#dSC6VrxkR_mNwNa5O5S-f9U5cKOEf50Gqn3oKWNr3eg
Minecraft 1.16, tested in 20w11a







![Industrial Turtle Shell/Scute Farm
Best farm for making too many scutes.
Technical findings:
- Turtles will track 1-high water blocks but greatly prefer 2-high, with 16 block range. Wont track waterlogged blocks, *including* bubble columns. Only track regular water blocks of all types including falling & flowing water.
- 20% of eggs will hatch per night around /time set 21500. Assumed 2.5 eggs laid on average. In the world download version (48x14 sand area), the upper average should be ~336 baby turtles per night.
- Main MSPT limitation is the baby turtles needing to be entity processed to increment age. This could be mitigated by feeding the babies seagrass as shown at 9:28 . Otherwise they need to be entity processed 24000 times.
- Feeding seagrass to turtles is dependent on ping lag. Aiming slightly forward will improve chances to feed, as the server appears to check predicted client player position vs server side turtle position.
Since nobody had made an overpowered scute farm, I made one, and thoroughly investigated turtle mechanics. Tested in 1.13 but should work just fine in other versions.
Glowing effect for pregnant turtles (use repeating command block):
effect give @e[type=turtle,nbt={HasEgg:1b}] glowing 1
Simulated giving seagrass from minecart:
/execute at @e[type=minecart] run execute as @e[type=turtle,nbt={Age:0,InLove:0,HasEgg:0b},distance=..4] run data merge entity @s {InLove:600}
Some technical info was gotten from Rays Works video
https://www.youtube.com/watch?v=IcnPYOVhYyM
Tested in 1.13. Also tested 1.15 snapshot 19w36a and works fine.
World DL:
https://mega.nz/#!ohxxAa5T!Dy6ctpkkQ5TBtM9-hX4UfQWraaIARnUAiKVWfxOHryY Industrial Turtle Shell/Scute Farm](https://i.ytimg.com/vi/oK3d74_ncGo/mqdefault.jpg)


