Uploaded October 2020 | Updated September 2026, 2 weeks ago
GAME ENGINES BEYOND GAMES
Session 2 - Day 2
Farzin Lotfijam presents: Realtime Environments: Algorithms, Aesthetics, and Politics
Sep 5th 2020
GAME ENGINES BEYOND GAMES was a two-day a symposium that brought together artists, curators and scholars to explore the expanded concept of game engines.
Speaker:
Farzin Lotfijam is director of Farzin Farzin, a multidisciplinary design studio working across architecture, urbanism, computation and media. He is faculty in The Irwin S. Chanin School of Architecture at the Cooper Union and at Columbia University’s Graduate School of Architecture, Planning and Preservation and is currently an M+ / Design Trust Research Fellow. His practice investigates the history of computational paradigms within the field of architecture and experiments in their contemporary application. From modeling the control matrices of smart cities to spatializing the cultural logics of social media, his individual and collaborative projects are research-based and multimediatic. His work has been collected by the Centre Pompidou and his research has been supported by the Veski organization, the Graham Foundation, Akademie Schloss Solitude, and The Shed where he was an inaugural Open Call Artist. He has been exhibited at Storefront for Art and Architecture, MAXXI, the Oslo Architecture Triennale, the Istanbul Design Biennial, the Venice Architecture Biennale, and elsewhere. His co-authored book Modern Management Methods: Architecture, Historical Value, and the Electromagnetic Image was recently published by Columbia Books on Architecture and the City.
GAME ENGINES BEYOND GAMES
Session 2 - Day 2
Farzin Lotfijam presents: Realtime Environments: Algorithms, Aesthetics, and Politics
Sep 5th 2020
GAME ENGINES BEYOND GAMES was a two-day a symposium that brought together artists, curators and scholars to explore the expanded concept of game engines.
Speaker:
Farzin Lotfijam is director of Farzin Farzin, a multidisciplinary design studio working across architecture, urbanism, computation and media. He is faculty in The Irwin S. Chanin School of Architecture at the Cooper Union and at Columbia University’s Graduate School of Architecture, Planning and Preservation and is currently an M+ / Design Trust Research Fellow. His practice investigates the history of computational paradigms within the field of architecture and experiments in their contemporary application. From modeling the control matrices of smart cities to spatializing the cultural logics of social media, his individual and collaborative projects are research-based and multimediatic. His work has been collected by the Centre Pompidou and his research has been supported by the Veski organization, the Graham Foundation, Akademie Schloss Solitude, and The Shed where he was an inaugural Open Call Artist. He has been exhibited at Storefront for Art and Architecture, MAXXI, the Oslo Architecture Triennale, the Istanbul Design Biennial, the Venice Architecture Biennale, and elsewhere. His co-authored book Modern Management Methods: Architecture, Historical Value, and the Electromagnetic Image was recently published by Columbia Books on Architecture and the City.


![Dan Friel at Devotion Gallery
areyoudevoted.com/exhibitions/2011/1/28/babycastles-presents-dadamachinima.html
DADAMACHINIMA explores tactics of emergent gameplay, disrupted modes of interactivity, and brute-force hacks of contemporary (video)game interfaces and environments. In Aram Bartholls project First Person Shooter a now iconic screen-element, adapted from the videogame Counter-Strike, is transferred into physical space. Players can cut and glue parts from a do-it-yourself kit together and receive a pair of glasses bearing the protagonists arm with the weapon. datenform.de/fpseng.html JODI, or jodi.org, are unanimously considered pioneers of new media art. Their work Composite Club is a conceptual hack of the popular Eyetoy device involving Playstations camera-based games being triggered by prerecorded video clips.
compositeclub.cc Mary Mack 5000 by Kaho Abe & Lina Fenequito is a fast-paced, competitive, technologically enhanced rocker-twist on the classic schoolyard hand clapping game that challenges your rhythm, speed and timing. kahoabe.net/MaryMack5000 In Video Terraform Dance Party director Jeremy Bailey plays an enthusiastic nerd channeling Bob Ross as he dons a forehead-mounted VR controller to demonstrate new modeling software that will allow him to bop his head around and plan the ideal landscape.
jeremybailey.net/vtdp.html
WORKS: FPS [first peron shooter] by Aram Bartholl | Mary Mack 5000C by Kaho Abe & Lina Fenequito |Composite Club by JODI | Levelhead by Julian Oliver | Video Terraform Dance Party by Jeremy Bailey Opening Night Performances: Lovid, Radio Shock, Casperelectronics, DUBKNOWDUB, Dan Friel LoVid will also debut a performance of Catchy
Originally uploaded 2011. Dan Friel at Devotion Gallery](https://i.ytimg.com/vi/HukhabqmZwA/mqdefault.jpg)







