Uploaded November 2023 | Updated September 2026, 11 hours ago
Fantasy Zone is an arcade shmup created by Sega originally for arcades in 1986. It is known for having infinitely side scrolling levels like Defender and also for being one of the first ever "cute-em-ups". The game was ported to the Master System soon after by Sega. It would also be ported over to the Famicom and NES, by Sunsoft and Tengen respectively.
Every level in Fantasy Zone, with the exception of the final stage being a boss rush, involves destroying bases that spawn enemies and avoiding other waves of enemies and their bullets. After you take out the bases, you have a boss fight. During the stage, you'll also have the opportunity to go to a shop where you can buy weapons and engines with the coins you earned from killing enemies and bases. The more you buy items, the more the prices go up and there's limited stock for items.
The Master System version is a very solid port of the original arcade game. It controls well, runs well, and the graphics are quite nice for the 8-bit era. This version does have different bosses for Stages 4 and 6 and does not have a radar. However, it is pretty faithful to the original otherwise.
One important note about this run is that I did use the infinite weapons trick during this run. In order to do this, you need to buy all of the engines and then buy a weapon. If you buy the 7-way shot, you'll get to use it for as long as you want without the usual time limits that would apply otherwise. The 7-way shot is especially powerful with this trick when paired with external autofire, which I did use. This makes the game even easier than it already is, but you usually can't take advantage of this trick until around Stage 4 or Stage 5 when you have enough money to do it.
After you beat the final boss at the end of the boss rush on Stage 8, you get an ending and then, the game loops infinitely. The difficulty does not appear to get harder with subsequent loops. My run ended only because of dumb mistakes, not because it got harder on Loop 2. Also, this game can be counter-stopped as the score counter does not go higher than seven digits.
Played in RetroArch via the PicoDrive core. 20HZ autofire was used from my Brook PCB.
00:00 Intro
00:10 Stage 1
01:24 Stage 2
02:35 Stage 3
04:30 Stage 4
06:13 Stage 5
07:51 Stage 6
09:06 Stage 7
10:15 Shop Before Stage 8
10:36 Stage 8 (Boss Rush)
13:43 Loop 2
#sega #mastersystem #fantasyzone #opaopa #retrogaming #shmups #shootergames #shmup #segaclassics #1986 #80sgames #1980s #classicgames #classicgaming
Fantasy Zone is an arcade shmup created by Sega originally for arcades in 1986. It is known for having infinitely side scrolling levels like Defender and also for being one of the first ever "cute-em-ups". The game was ported to the Master System soon after by Sega. It would also be ported over to the Famicom and NES, by Sunsoft and Tengen respectively.
Every level in Fantasy Zone, with the exception of the final stage being a boss rush, involves destroying bases that spawn enemies and avoiding other waves of enemies and their bullets. After you take out the bases, you have a boss fight. During the stage, you'll also have the opportunity to go to a shop where you can buy weapons and engines with the coins you earned from killing enemies and bases. The more you buy items, the more the prices go up and there's limited stock for items.
The Master System version is a very solid port of the original arcade game. It controls well, runs well, and the graphics are quite nice for the 8-bit era. This version does have different bosses for Stages 4 and 6 and does not have a radar. However, it is pretty faithful to the original otherwise.
One important note about this run is that I did use the infinite weapons trick during this run. In order to do this, you need to buy all of the engines and then buy a weapon. If you buy the 7-way shot, you'll get to use it for as long as you want without the usual time limits that would apply otherwise. The 7-way shot is especially powerful with this trick when paired with external autofire, which I did use. This makes the game even easier than it already is, but you usually can't take advantage of this trick until around Stage 4 or Stage 5 when you have enough money to do it.
After you beat the final boss at the end of the boss rush on Stage 8, you get an ending and then, the game loops infinitely. The difficulty does not appear to get harder with subsequent loops. My run ended only because of dumb mistakes, not because it got harder on Loop 2. Also, this game can be counter-stopped as the score counter does not go higher than seven digits.
Played in RetroArch via the PicoDrive core. 20HZ autofire was used from my Brook PCB.
00:00 Intro
00:10 Stage 1
01:24 Stage 2
02:35 Stage 3
04:30 Stage 4
06:13 Stage 5
07:51 Stage 6
09:06 Stage 7
10:15 Shop Before Stage 8
10:36 Stage 8 (Boss Rush)
13:43 Loop 2
#sega #mastersystem #fantasyzone #opaopa #retrogaming #shmups #shootergames #shmup #segaclassics #1986 #80sgames #1980s #classicgames #classicgaming
![Sonic Wings Special [Playstation 1] - Normal Mode 1CC 590,500 pts (Kowful The Viking)
Recorded with SimpleScreenRecorder. Sonic Wings Special [Playstation 1] - Normal Mode 1CC 590,500 pts (Kowful The Viking)](https://i.ytimg.com/vi/Q9du93IETL8/mqdefault.jpg)
![California Games [Atari Lynx] - A True Hidden Gem
California Games for the Atari Lynx was one of the few launch titles for the Lynx when it launched in 1989. While the system was not successful, there were quite a few real gems on it, like this version of the famous home computer game. So in this video, I break down the game and why it is still worth playing today.
Steam re-release: https://store.steampowered.com/app/1399480/California_Games_C64DOSAtariLynxNESSMSGenesis/
Nintendo Switch re-release: https://www.nintendo.com/us/store/products/the-epyx-collection-handheld-switch/
GameSpot Hall Of Fame article via the Wayback Machine: http://web.archive.org/web/20070112130021/http://www.gamespot.com/gamespot/features/all/greatestgames/p-36.html
00:00 Intro
01:00 BMX
02:34 Surfing
04:04 Halfpipe
05:48 Foot Bag (Hacky Sack)
07:09 Final Thoughts California Games [Atari Lynx] - A True Hidden Gem](https://i.ytimg.com/vi/QBQJ5FqtNOI/mqdefault.jpg)

![Raiden Trad [Sega Genesis] Normal 1CC - 1.8 Million (without Special Stage)
I no-missed the main eight stages and did not start dying until the Special Stage after the ending, which is widely considered to be one of the hardest shmup stages ever. Once I started dying, that was it.
As for the game itself, its a pretty faithful port of the original. The only serious issue is the harsh checkpoint system in a game where its already hard to recover from death. Otherwise, its easier than the arcade version, mainly because there are less enemies on screen despite the bullet speeds being fast and the bosses are more exploitable, but its still among the toughest shmups Ive ever beaten. The only shmup that Ive 1CC so far thats tougher than this is Dragon Blaze, and that was just for a 1-ALL. Raiden Trad [Sega Genesis] Normal 1CC - 1.8 Million (without Special Stage)](https://i.ytimg.com/vi/QalLbKrqvXc/mqdefault.jpg)



![Pole Position II [Gamecube/Arcade] - Seaside Full Run 54,220 pts
I finally beat Seaside in Pole Position II! Prior to this, I had beaten every other course in the game and uploaded runs of each. After beating this one, I can say its definitely harder than Test and Fuji but not as difficult as Suzuka. To be honest, the biggest turn in this one is a bit less risky than the big left on Suzuka and its not too hard otherwise. Fun fact: Seaside is based on the Long Beach Grand Prix street circuit used by both F1 and IndyCar/CART in the past.
I am considering creating a discussion video talking about both Pole Position game. Let me know if youd like to see that.
00:00 Intro
00:12 Qualifying
01:04 Race Pole Position II [Gamecube/Arcade] - Seaside Full Run 54,220 pts](https://i.ytimg.com/vi/SLl9dS6J1kg/mqdefault.jpg)
![Enduro Racer [Sega Master System] - Speedrun/1CC 55282 (US/EU Version)
Played using the SMS Plus GX core in RetroArch with shaders.
Enduro Racer may be easy to clear, but getting good times is much harder. I would have gotten close to a WR had I not crashed near the end. A classic Master System arcade racing game that thankfully does not try to emulate the original arcade game and instead, opts for something a bit different. Enduro Racer [Sega Master System] - Speedrun/1CC 55282 (US/EU Version)](https://i.ytimg.com/vi/STnKOzIERuE/mqdefault.jpg)

