Factorio 2.0 Pull-Based Train LTN-like Interrupt System @AJ213Probably
Factorio 2.0 Pull-Based Train LTN-like Interrupt System  @AJ213Probably
Uploaded October 2024 | Updated September 2026, 3 weeks ago
This system uses the Factorio train interrupts in the most simple way I can think of. It has no global circuit networks and only really requires a tiny circuit at your depo(s) that you update as you add new items to the network.

The only downside is the system will oversend if there are more providers than requesters, but an additional interrupt can be added to mitigate this clearing the provider stations allowing you to do custom sushi trains. Another downside is needing to add another group for liquid trains or different cargo amounts. But in exchange this is a rather simple system.

I made this video to help others as it took me awhile to get to this point. Hope its helpful!

Early game depo circuit:
0eNrtVk1v2zAM/SsCz0owO3bSGOguw3oadll7GIrCcGym1WpLrj7aBoH/+yi5SbYsaZe0w3YYdJEp8pHvSZS1hFntsNVCWsiWUKEptWitUBIy+KwsZuyrckwiVqywrMbCWBaxWtw5UbG50szeCMOsYg9K3w7ZuWIGLRmRubZFPZgpJ1eOyMpalbecCWvYN0dIxjWNkNfk24dIwkVmxLUsajMEDqJU0kB2uYTe6IuURYNUXYWlqChDqZqZkIVVGjoKkBU+QhZ1fEeIB7OFtLtj4u6KA0orrMA+Z/hY5NI1M9QEyp8D4tAqI3rplkB4gzh9N0w5LCgyGQ9TykRxVqs6n+FNcS8oiDwNlj7I/Dyn7CsqHOaitqi3rXbR+lruhbaOaK6L62kPzslyRwvEgIxS6SY4UcVtoUPFGZwGg/ObH3VXNDqv2xbtmD8j+Q7WyfSJ8yRwroTuWUGW7FbgCTantUqstfjxi3jPhTY232zpi+wpNclJIL8fdAGdPwPK2dbZ7WP3csI9+o2O1W/8F/XDoryBbuu4vIej5bnowdpFHs5bPteqyYUkIMjm1Oy4R7zkFT03ffueW9cSKB7UXnyNs2kooZUcKI2HYcV7WzV9hVonf+yGmtf0s9iciFK7CgdK1G91QY2PbbDpP9Bgh95R57905enxXbkqQqL1/+9AS2MFmdUOOVxrRLnqzz3iT44V/+S/+AeKT4keSC6f5jLisR9X/DLmER/xUZj5kYRZwidhdUSWNMwS8hvzKMxWtpRsk2Abk81HUA5hsaEqNw9DDnUxQ6IEHx+Lpq2RffDvOHZGr7ovWPv9ozfcGd3o7JMw3v+e7oKwp+k4nibTaZrEk1F8EnXdd1xeh/U=

Later on just use selector combinator.
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Factorio 2.0 Pull-Based Train LTN-like Interrupt System

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