Uploaded August 2020 | Updated September 2026, 2 days ago
In the sixth installment of the Facial Tracking in Nuke and Maya series, we will take a look at retopoligizing our mesh in Maya and exporting the mesh back into nuke to add a texture to the face.
Footage Available at : drive.google.com/file/d/1Ty6bMuhQvGSnCFxmR40BMByL3wgibDjx/view?usp=sharing
Frames used 160-400
Footage will likely not playback in media players due to the size so take straight into Nuke and export as an image sequence. Explained in Lesson 1
00:18 Setting up the scene and importing
02:41 – Using Soft Select to align our face mesh
07:12 – Smoothing the mesh
08:45 – Soft Select aligning Pass 2
09:52 – Retopoligising the mesh
14:11 - Mirroring and combing the face the mesh
17:12 – Aligning the Left side of the face mesh
20:11 – Sculpting the final touches using the projection method
25:21 – Setting up our UVs
27:10 – Setting up the scene ready for export
27:30 – Exporting the mesh from Maya as an obj and fbx
Music for intro and outro provided by bensound.com
Please comment, rate and subscribe!
Follow us on Twitter at @CreativeTap1
Join us on Facebook at facebook.com/Creativetapp
Join us on Instagram at creative.tap Support Creative Tap over on Patreon for some seriously awesome Perks!
patreon.com/creativetap
In the sixth installment of the Facial Tracking in Nuke and Maya series, we will take a look at retopoligizing our mesh in Maya and exporting the mesh back into nuke to add a texture to the face.
Footage Available at : drive.google.com/file/d/1Ty6bMuhQvGSnCFxmR40BMByL3wgibDjx/view?usp=sharing
Frames used 160-400
Footage will likely not playback in media players due to the size so take straight into Nuke and export as an image sequence. Explained in Lesson 1
00:18 Setting up the scene and importing
02:41 – Using Soft Select to align our face mesh
07:12 – Smoothing the mesh
08:45 – Soft Select aligning Pass 2
09:52 – Retopoligising the mesh
14:11 - Mirroring and combing the face the mesh
17:12 – Aligning the Left side of the face mesh
20:11 – Sculpting the final touches using the projection method
25:21 – Setting up our UVs
27:10 – Setting up the scene ready for export
27:30 – Exporting the mesh from Maya as an obj and fbx
Music for intro and outro provided by bensound.com
Please comment, rate and subscribe!
Follow us on Twitter at @CreativeTap1
Join us on Facebook at facebook.com/Creativetapp
Join us on Instagram at creative.tap Support Creative Tap over on Patreon for some seriously awesome Perks!
patreon.com/creativetap










