Facial Tracking in Nuke and Maya | Lesson 5 | Generating a mesh (Point Cloud Generator) @creativetap7346
Facial Tracking in Nuke and Maya | Lesson 5 | Generating a mesh (Point Cloud Generator)  @creativetap7346
Uploaded August 2020 | Updated September 2026, 2 hours ago
In the fifth installment of this Facial Tracking in Nuke and Maya series, we will take a look at how we can generate a 3D mesh for the face, using the Point Cloud Generator. We will then export this mesh as an FBX ready to retopoligize in Maya.

Footage Available at: drive.google.com/file/d/1Ty6bMuhQvGSnCFxmR40BMByL3wgibDjx/view?usp=sharing
Frames used 160-400
Footage will likely not playback in media players due to the size so take straight into Nuke and export as an image sequence. Explained in Lesson 1

00:34 - Final Check Adding Spheres for eyes
02:50 - Baking out the camera data
04:15 – Setting up the Point Cloud Generator
09:23 – Reviewing our Point Cloud
11:08 - Cleaning up our Point Cloud - Method 1 (Manual method)
13:00 Cleaning up our Point Cloud - Method 2 (Automatic method)
15:17 – Generating the mesh
19:41 - Exporting our Final mesh and camera as an FBX

Music for intro and outro provided by bensound.com

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Facial Tracking in Nuke and Maya | Lesson 5 | Generating a mesh (Point Cloud Generator)

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