Uploaded March 2014 | Updated September 2026, 2 weeks ago
3:26 -- Should devs boycott Oculus over the Facebook acquisition?
5:10 -- The upsides to the FB/Oculus situation
6:08 -- If Oculus went to a gaming company (Microsoft, etc), could it have eventually resulted in a lower-quality product?
8:50 -- Is Facebook an "evil" company? Is their relevance on the decline?
10:04 -- What was Adam like in college? How did college lead him to video games?
11:37 -- Adam's advice on picking a college major
14:50 -- Are we in an indie golden age? Are indie games a passing fad?
19:03 -- Did we need Infamous: Second Son?
22:20 -- Adam's explains his 3/5 rating for Infamous
25:06 -- With consumers having so much influence in the gaming industry, are we undermining game design on account of criticism?
25:45 -- The Oculus acquisition is NOT the same as Microsoft DRM. There is nothing to suggest that damage will be done.
29:02 -- Are Kickstarter backers damaging the direction of funded games?
30:10 -- Palmer Luckey is so passionate about VR, it's impossible to imagine he doesn't care about the direction of his product
31:38 -- What do you think about Notch denouncing Oculus Rift's Minecraft integration?
33:46 -- Metal Gear Sold 5: Ground Zeroes is VERY short! Cash grab, or worth the asking price?
38:28 -- Dead Rising 2: Case Zero was $5. What's the ideal price point for downloadable 'paid demo'-sized games?
41:00 -- Will Sony's Project Morpheus raise the cost of VR games?
42:37 -- What will be the biggest challenges for developers creating VR games?
44:21 -- The NON-game uses for virtual reality
46:36 -- Should Project Morpheus have been packaged with the launch of the PS4?
48:00 -- Can consoles provide the performance power necessary for solid VR?
49:34 -- VR is 'not just for gamers': the virtual movie theater, medical applications, etc
53:30 -- How does the acquisition affect Oculus' relationship with Valve?
55:25 -- Steam Machines being "Oculus Ready" would be a HUGE selling point
56:20 -- Could we ever see Nintendo enter the VR industry?
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Follow Adam Sessler on Twitter: twitter.com/AdamSessler
Follow Nick Robinson on Twitter: twitter.com/Babylonian
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Follow Rev3Games on Twitter: twitter.com/rev3games
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3:26 -- Should devs boycott Oculus over the Facebook acquisition?
5:10 -- The upsides to the FB/Oculus situation
6:08 -- If Oculus went to a gaming company (Microsoft, etc), could it have eventually resulted in a lower-quality product?
8:50 -- Is Facebook an "evil" company? Is their relevance on the decline?
10:04 -- What was Adam like in college? How did college lead him to video games?
11:37 -- Adam's advice on picking a college major
14:50 -- Are we in an indie golden age? Are indie games a passing fad?
19:03 -- Did we need Infamous: Second Son?
22:20 -- Adam's explains his 3/5 rating for Infamous
25:06 -- With consumers having so much influence in the gaming industry, are we undermining game design on account of criticism?
25:45 -- The Oculus acquisition is NOT the same as Microsoft DRM. There is nothing to suggest that damage will be done.
29:02 -- Are Kickstarter backers damaging the direction of funded games?
30:10 -- Palmer Luckey is so passionate about VR, it's impossible to imagine he doesn't care about the direction of his product
31:38 -- What do you think about Notch denouncing Oculus Rift's Minecraft integration?
33:46 -- Metal Gear Sold 5: Ground Zeroes is VERY short! Cash grab, or worth the asking price?
38:28 -- Dead Rising 2: Case Zero was $5. What's the ideal price point for downloadable 'paid demo'-sized games?
41:00 -- Will Sony's Project Morpheus raise the cost of VR games?
42:37 -- What will be the biggest challenges for developers creating VR games?
44:21 -- The NON-game uses for virtual reality
46:36 -- Should Project Morpheus have been packaged with the launch of the PS4?
48:00 -- Can consoles provide the performance power necessary for solid VR?
49:34 -- VR is 'not just for gamers': the virtual movie theater, medical applications, etc
53:30 -- How does the acquisition affect Oculus' relationship with Valve?
55:25 -- Steam Machines being "Oculus Ready" would be a HUGE selling point
56:20 -- Could we ever see Nintendo enter the VR industry?
Subscribe for more: youtube.com/subscription_center?add_user=rev3games
Follow Adam Sessler on Twitter: twitter.com/AdamSessler
Follow Nick Robinson on Twitter: twitter.com/Babylonian
Want to support Rev3Games? Check out our t-shirt store! rev3games.com/store
Follow Rev3Games on Twitter: twitter.com/rev3games
Like Rev3Games on Facebook: facebook.com/Rev3Games
Add Rev3Games on Google+: gplus.to/Rev3Games










