Golden Owl
Pokémon archeType Talk: The Dark Type Rises (feat. Incineroar)
updated
To understand how this Type came to be, let's dive back through history, from before even the release of Gold & Silver, to examine how Steel was originally designed, and to see how it then evolved across the generations.
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0:00 - Introduction
1:08 - Origins: The 1997 Spaceworld Demo
3:06 - Type interaction analysis
6:27 - Jasmine & Steelix (Gen 2)
13:29 - Steven & Metagross (Gen 3)
15:25 - Steel's (lack of) Evolution for the Modern Era
18:57 - Closing thoughts
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Music used:
Ecruteak City [Pokémon Gold & Silver]
National Park [Pokémon Gold & Silver]
Battle! Gym Leader - Johto [Pokémon Heartgold & Soulsilver]
Encounter Steven [Pokémon Omega Ruby & Alpha Sapphire]
Champion Battle [Pokémon Omega Ruby & Alpha Sapphire]
Team Star Grunt [Pokémon Scarlet & Violet]
REINCARNATION [Ghost Trick: Phantom Detective]
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Join the Discord Server: discord.gg/c9E3SzSds9
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#pokemon #pokémonlegendsza #pokemongoldandsilver
How did we get here? Let's dive into Rock's history across the ages, from Gen 1 to the modern day, to see how the Type evolved from a defensive failure to the offensive powerhouse it is today.
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0:00 - Introduction
1:34 - Gen 1: A Beginning of Failure
5:09 - Rock's Type Interactions
8:38 - Gen 2: The Steel Type
11:54 - Gen 3: A new design direction
14:19 - Gen 4: The rise of Sneaky Pebbles
16:19 - Rock in the Modern Era
17:27 - Closing thoughts
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Music used:
3DS Rock Rock Mountain [Mario Kart World]
Pewter City [Pokemon Heartgold & Soulsilver]
Rustboro City [Pokemon Omega Ruby & Alpha Sapphire]
Vast Poni Canyon [Pokemon Sun & Moon]
REINCARNATION [Ghost Trick: Phantom Detective]
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Join the Discord Server: discord.gg/c9E3SzSds9
Regardless of how they are structured, tutorials are always THE single most important feature of any game. They teach players how their games work and also introduce them to the game experience. Games would practically not function without them.
Despite that, they have a tendency to get overlooked by both players and less experienced developers alike, who either skip past them or construct them haphazardly in a rush to get to the more fun and complex parts of the game. As a game developer, it is absolutely important for you to understand how tutorials work, and choose the right tutorial for your game.
But what makes these tutorials tick?
What makes one type of tutorial suitable for one game, but awful for another?
How should you, as a developer, decide how to set up your game's tutorial?
Well... hopefully this video can shed some light on all this, and give you some idea on where to start.
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0:00 - Instruction & Experience
5:55 - Every Tutorial is Different
10:53 - Textbook tutorials
13:21 - Playground tutorials
15:32 - Island tutorials
19:24 - Easy mode tutorials
23:27 - Training modes
26:00 - Campaign mode
29:33 - Conclusion
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Music used (in order):
CRAZY NOISY BIZARRE TOWN (Instrumental) [Jojo's Bizarre Adventure: Diamond is Unbreakable]
Reach Out to the Truth (Instrumental) [Persona 4 Golden]
Wii Rainbow Road [Mario Kart World]
Heartbeat Heartbreak (Instrumental) [Persona 4 Golden]
Time to Make History (Instrumental [Persona 4 Golden]
Rosalina in the Observatory [Mario Kart World]
Singapore Speedway [Mario Kart World]
CRAZY NOISY BIZARRE TOWN (Instrumental) [Jojo's Bizarre Adventure: Diamond is Unbreakable]
Reincarnation [Ghost Trick: Phantom Detective]
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Join the Discord Server: discord.gg/c9E3SzSds9
The choice of champions, Elite Four, Gym leaders, and first-rate duelists alike, the Dragon Type intentionally designed to be overpowered above all else.
How exactly was this Type designed to create that expectation and did it live up to that reputation... Let's have a quick look into the game design behind Pokémon's supposed "ultimate Type" to find out how it works.
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0:00 - Introduction
1:35 - The "Ultimate Element"
5:45 - Early era design issues
9:27 - Evolution across the generations
14:42 - Fairy, and Dragon in the modern era
17:17 - Closing thoughts
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Join the Discord Server: discord.gg/c9E3SzSds9
As someone who's studied marketing , I cannot emphasize enough how hilarious this situation has been to watch. It should be preserved as a case study in marketing tactics for the future.
Nintendo's Sales & Marketing team have truly outdone themselves - I haven't laughed this hard at online gamers in a LONG time.
Okay, enough laughing.
Let's dive into a discussion on tech demos, consumer psychology, and marketing shenanigans, as we explore what exactly this Welcome Tour is, what it does & does not do, and how Marketing successfully manipulated gamers into doing what they wanted.
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0:00 - Introduction
1:03 - Demo software
8:00 - What Welcome Tour fails to do
14:45 - Game or Not-Game?
19:12 - Marketing Psychology
25:34 - Closing Thoughts
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Music used:
Dolphin Shoals [Mario Kart 8 Deluxe]
Rainbow Road [Mario Kart 8 Deluxe]
Singapore Speedway [Mario Kart 8 Deluxe] (best track in the game btw. Totally not biased)
Summation Examination [The Great Ace Attorney Chronicles]
New York Minute [Mario Kart 8 Deluxe]
Partners, the Game is Afoot! [The Great Ace Attorney Chronicles]
Reincarnation [Ghost Trick: Phantom Detective]
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Join the Discord: discord.gg/c9E3SzSds9
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#nintendoswitch2 #switch #switch2
#nintendodirect #mariokartworld #mariokart
Based on my knowledge about economics and the gaming industry, I didn't find the raised prices for Switch 2 games to be unusual. I didn't even consider that anybody would question it.
Clearly, I was wrong.
Perhaps this is a sign that my finance MBA actually mattered. That, or corporate is taking over my soul (a disturbing possibility...)
Since I paid for an actual financial education, I might as well share some knowledge with others. Hopefully this video proves more educational than most others out there.
Time for an economics lesson.
This video covers basic economic theories involving inflation, economic growth, tariffs and taxes, and retailer & distributor behaviour. It also covers game development costs and logistics.
It is NOT an acceptable substitute for an actual college-level economics lecture (stay in school, kids).
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0:00 - Introduction
2:52 - MSRP, Retailer behaviour, and prices over time
11:08 - Inflation & Economic Growth
17:57 - Cost of Game Development
23:18 - Nintendo's revenue structure
26:33 - Closing Thoughts
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Music used:
Gear Station [Pokemon Black & White] (Remastered by Zame: youtube.com/watch?v=Ipfy67Y5_u4)
Battle Subway Trainer [Pokemon Black & White]
Pewter City [Pokemon Heartgold & Soulsilver]
Singapore Speedway [Mario Kart 8 Deluxe] (best track in the game btw. Totally not biased)
Challenge [Picross 3D Round 2]
Reincarnation [Ghost Trick: Phantom Detective]
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Join the Discord: discord.gg/c9E3SzSds9
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#mariokartworld #nintendoswitch2 #mariokart
The Switch 2's Direct was so huge, the crowd was split in two.
The famous big screen is on the second floor. This video covers the live reaction from the first floor crowd.
#nintendodirect #livereaction #nintendony #nintendoswitch2
The one time I actually wake up at 5am to travel into Manhattan just to watch the Nintendo Direct... and it ends up being the one Direct they don't even show on the big screen...
#tomodachilife #nintendodirect #livereaction #nintendony
From a production and management standpoint, these characters are almost never worth it. At least... at face value.
So here's an analysis into the thought process behind the development of Joke Characters, and a look at how some developers get away with making such expensive and elaborate jokes.
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0:00 - Introduction
2:28 - Definition: What is and is not a "Joke Character"?
8:40 - How to make a Joke Character?
10:55 - Creating a Joke Character
13:45 - Reasons (Excuses) for a Joke Character
22:34 - Dan (just Dan)
29:25 - Conclusion
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Join the Discord: discord.gg/c9E3SzSds9
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#guiltygearstrive #streetfighter #smashbros
Spoilers: Not a lot, actually...
The Pokémon/Nintendo v. Palworld lawsuit ignited much discussion from across the internet when it was first announced last year. All of a sudden, every gaming content creator was talking about patent law and chiming in with their own hastily drawn up opinions.
However, most of that fails to consider the actually important perspectives which motivated the lawsuit in the first place, and overlooked what the lawsuit was actually meant to achieve.
So come have a listen as we explore both the game designer's and a business's perspective on patents, dive into the deeper business motivations behind the Nintendo's decision to sue Palworld, and what this could mean for both companies going forwards.
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0:00 - Opening & Introduction
3:35 - The Game Designer's Perspective on Patents
14:26 - Shadow of Mordor's Nemesis system patent
20:28 - The Business Perspective on Patents
26:30 - Pokemon, as a Business
31:28 - Palworld & Sony: Preparing for trouble, making it double
39:41 - Patents, Copyrights and Trademarks
48:46 - Examining the Lawsuit (the Capture system patent)
54:53 - Examining the Lawsuit (the Ride system patent)
1:00:01 - Closing Thoughts & Conclusion
01:05:19 - Outro
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Ace Attorney Lucario & Anubis comic used with permission from: instagram.com/mr.micron
He's a cool guy. Do check out his art and show him some support.
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Join the Discord Server: discord.gg/c9E3SzSds9
#palworld #pokemon #nintendo
It's infamous for being a bad Type, but it actually teeters on the verge of being obscenely overpowered if handled incorrectly. Such is the nature of a glass cannon.
Come explore how the game design of Pokemon's Ice Type evolved across the years.
Obamasnow art in thumbnail provided courtesy of: reddit.com/user/Doubleback99
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0:00 - Introduction
0:26 - Type interactions
2:13 - "Glass cannon" game design considerations
9:35 - Ice Type in Gen 1
17:47 - Gen 2's nerf
23:22 - Changes across the generations
34:42 - Snow & Gen 9
37:02 - Closing thoughts
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Join the Discord Server: discord.gg/c9E3SzSds9
But were they perhaps, too strong?
Lets have a deep dive into the game design behind the Ghost Type, and examine how it changed across the years and generations.
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Timestamps
0:00 - Introduction
1:54 - Type analysis
9:02 - A Gengar Retrospective
23:28 - Ghost's evolution across the years
36:13 - Outro
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Music used:
Prologue, the beginning of the Night [Ghost Trick: Phantom Detective]
4 Minutes before Death [Ghost Trick: Phantom Detective]
Fate Changed [Ghost Trick: Phantom Detective]
Fate Changed, Variation [Ghost Trick: Phantom Detective]
CHASE
Ray, A Ray of Light [Ghost Trick: Phantom Detective]
Epilogue, the End of the "Night" [Ghost Trick: Phantom Detective]
Reincarnation 2023 [Ghost Trick: Phantom Detective Remastered]
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Join the Discord Server: discord.gg/c9E3SzSds9
#pokemon #studioghibli #myneighbortotoro #totoro
Let's examine some of the game design intricacies that went into manipulating luck and the player's perception of it, in order to craft a more fun overall experience.
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Timestamps:
0:00 - Introduction & Scope
6:30 - Luck is a Skill
9:37 - Scoring (Stars)
14:37 - Currency and Resources (Coins)
18:27 - The Illusion of a Comeback
20:12 - Long game session length
23:56 - QoL to Maintain engagement & Minimize Idle time
30:44 - The Benefits of Random Variance
35:33 - Conclusion
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Music used:
Tropical Coast Zone 2, Juice Archipelago [Phoenix Wright: Ace Attorney]
Yoshi's Island Athletic (Frontrunning) [Mario Kart 8 Deluxe]
Windmill Isle Act 1 (Day) [Sonic Unleashed]
COMPLICATION [Ghost Trick: Phantom Detective]
Studiopolis Zone Act 2, Prime Time [Sonic Mania]
canzoni preferite (Torture Dance) [Jojo's Bizarre Adventure, Golden Wind]
Studiopolis Zone Act 2, Lights, Camera, Action! [Sonic Mania]
(what) Sanctuary Guardian [Earthbound]
Reincarnation 2023 Remaster [Ghost Trick: Phantom Detective Remastered]
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Join the Discord Server: discord.gg/c9E3SzSds9
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#marioparty #nintendo #gamedesign
But as with every other feature in games, achievements are created and implemented in order to encourage certain player behaviours, with different kinds of achievements being used for a range of purposes.
In this video, we'll discuss about some of the different ways game developers can use achievements to structure their game, manipulate player behaviour, and engage with users in ways that extend beyond just games. We will go over a few different types of achievements and the respective effects they can have on users.
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Timestamps:
0:00 - Introduction
2:35 - Definition: What is an "Achievement"
4:15 - The relationship between Objectives and Achievements
11:24 - Milestone type achievements
13:06 - "Free sample" achievements
15:08 - Challenge achievements
17:39 - Grind achievements
19:50 - Easter Egg achievements
22:34 - Xbox Gamerscore & other platform achievement systems
29:01 - Conclusion
31:02 - Outro
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Music used:
Turnabout Sisters 2001, Maya Fey [Phoenix Wright: Ace Attorney]
Investigations Confrontation Allegro 2009 (Arranged) [Ace Attorney Investigations Collection]
The Part Where He Kills You [Portal 2]
Henesys ~ Floral Life [Maplestory]
Accumula Town [Pokemon Black and White]
Accumula Town Orchested (by Anoyth)
Friday Night (Instrumental) [Yakuza 0]
Turnabout Sisters 2016, Maya Fey [Ace Attorney: Spirit of Justice]
Castelia City [Pokemon Black and White]
Apollo Justice, I'm Fine! [Ace Attorney: Spirit of Justice]
Reincarnation 2023 Remaster [Ghost Trick: Phantom Detective Remastered]
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Join the Discord Server: discord.gg/c9E3SzSds9
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This isn't solely a result of player preferences. Sometimes, there are other factors and reasons why a healer might not be considered useful in their respective games.
So, let's talk about what makes prevents healers from being perceived as useful, why some players dislike playing healers, and what ultimately makes for a fun to play Healer character.
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Timestamps
0:00 - Introduction
6:03 - Healing isn't Necessary
12:23 - Alternative Heal sources
17:45 - Cost and Affordability
22:10 - Wanting to stay at Low HP
23:26 - Healers are not Fun to Play
32:00 - Reinforcement from the game and other players
37:14 - Conclusion
39:16 - Outro
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Music used
0:01 - 60% Daily [Zenless Zone Zero]
2:03 - Fantasy Passion [Zenless Zone Zero]
6:03 - Invisible Assistant [Zenless Zone Zero]
6:53 - 4 Minutes Before Death [Ghost Trick: Phantom Detective]
12:28 - Poke Mart [Pokemon Heartgold & Soulsilver]
14:24 - Poke Mart [Pokemon Brilliant Diamond & Shining Pearl]
17:49 - Stars & Stripes Forever
17:55 - Crimson Mirelands Version 2 [Pokemon Legends Arceus]
22:13 - Inspector Cabanela, a Lanky Man in White [Ghost Trick: Phantom Detective]
23:34 - Maya Fey, Turnabout Sisters 2016 [Ace Attorney: Spirit of Justice]
29:34 - Yoshi's Island Athletic (Frontrunning) [Mario Kart 8 Deluxe]
32:00 - Lith Harbor, Atop the Treetops [Maplestory]
37:14 - Yesterday's Prosperity, Ballet Twins Road [Zenless Zone Zero]
39:16 - Reincarnation 2023 [Ghost Trick: Phantom Detective Remastered]
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Join the Discord Server: discord.gg/c9E3SzSds9
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It fulfils numerous important responsibilities which the other Types do not, and is practically the central lynchpin which the entire Type System is built upon.
This video is an analysis of the game design behind such a "normal attack", and what exactly that entails for a game as a whole.
Also Larry is here. He's fun.
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Timestamps:
0:00 - "My name is Yoshikage Kira. I am 33 years old."
1:17 - Introduction
2:32 - Basic, non-elemental attacks
7:24 - Gimmick mechanics dump
9:57 - Normal Type Pokémon design over the years
14:28 - Conclusion
15:12 - Outro
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Larry / Yoshikage Kira voiceover originally created by Markus Toh, and has been used with his permission. (Original video - youtube.com/watch?v=qi1vb_1poCs).
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Music Used:
Zenless Zone Zero - Various currently unnamed city overworld themes
More Gun [Team Fortress 2, Meet the Engineer]
Faruzan's Theme but it's City Pop [Genshin Impact. Remix by Sumes Music - youtube.com/watch?v=THd30YS9Fg4]
Logic Chess Opening [Ace Attorney Investigations 2: Prosecutor's Gambit]
COMPLICATION [Ghost Trick: Phantom Detective]
Fate Changed Variation [Ghost Trick: Phantom Detective]
Reincarnation 2023 [Ghost Trick: Phantom Detective Remastered]
#pokemon #pokémon #pokemonscarletandviolet #normal #jojo #jojosbizzareadventure #diamondisunbreakable
So, let's go through each and every Type and discuss the considerations which may have gone into the creation of each of them, starting with the original trio of Fire, Water, and Grass.
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Timestamps:
0:00 - Intro
4:12 - The Fire / Water / Grass Triangle
11:02 - Pyro (wait wrong game)
16:50 - Wo'tah
22:36 - Touch Grass
25:58 - Conclusion
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Music Used:
Zenless Zone Zero - Various currently unnamed city overworld themes
Miror B's Retro Groove [Pokémon Colosseum]
Ray, A Ray of Light [Ghost Trick: Phantom Detective]
Logic Chess Opening [Ace Attorney Investigations 2: Prosecutor's Gambit]
#pokemon
Let's share some thoughts and opinions regarding EVERY single game in this Direct, both from me and you, my viewers.
#nintendodirect #reaction #nintendo
We will explore the subject of how companies address people who cheat and exploit their games, the problem of the TF2 Bot crisis, and how Valve's corporate hierarchy makes this issue far more complicated than it needs to be...
In some ways, the TF2 Bot Crisis can be considered more of an inevitability than anything else...
Sign the Petition: https://save.tf/
#savetf2 #fixtf2
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Channel Discord: discord.gg/DaUUDURJgq
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Chapter Timestamps
0:00 - Introduction
3:36 - Motivations behind Cheating, Bot-Hosting, and general Toxicity
7:22 - Developer's Role in Maintaining Order
11:37 - Valve's Corporate Hierarchy ("Welcome to Flatland")
24:21 - Why Valve does not fix TF2
29:21- Solutions to the Bot Crisis
37:10 - Conclusion
40:22 - Outro
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Music used:
0:05 - Welcome to New Eridu [Zenless Zone Zero]
1:57- Character Select, Remix by SilvaGunner [Super Smash Bros.... technically...] (youtube.com/watch?v=gGHBF925IMA)
37:10 - 4 Minutes Before Death (Variation) [Ghost Trick: Phantom Detective]
37:13 - Welcome to New Eridu [Zenless Zone Zero]
40:15 - Reincarnation (2023) [Ghost Trick: Phantom Detective Remastered]
For some games, replayability is simply just a natural part of their game's fundamental structure and core design, and even creates design challenges which the game developers need to overcome.
Let's examine some of the intricacies of replayability in this video.
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Channel Discord: discord.gg/DaUUDURJgq
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Chapter Timestamps
0:00 - Lets do this one last time
0:14 - Introduction
2:54 - Single-Player Replayability Loops
7:53 - Multiplayer Replayability Loops
13:41 - Roguelikes & Roguelites
15:32 - Full Game Replays
18:13- Miscellaneous Points (Foreshadowing, Mods, Community Challenges)
19:55 - New Game Plus
22:57 - How New Game+ can be poorly implemented
27:57 - Conclusion
30:09 - Outro
30:27 - POINTING
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Music used:
0:15 - Welcome to New Eridu [Zenless Zone Zero]
2:53 - Rooftop Run (Day) [Sonic Unleashed]
6:42 - Seaside Hill (Modern) [Sonic Generations]
12:39 - Faruzan's Theme but it's City Pop [Genshin Impact, Remix by Sumes' Music] [Link: youtube.com/watch?v=THd30YS9Fg4]
19:51 - Untitled city exploration themes [Zenless Zone Zero] (Will update when game releases)
29:57 - Reincarnation (2023) [Ghost Trick: Phantom Detective Remastered]
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This video consists of highly edited livestream highlights from my Twitch Channel. This channel normally make edited video essays about Game Design, but I also enjoy streaming games on Sundays for fun.
View the archived stream here: youtube.com/watch?v=5KEW6tLoZVM
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Timestamps
0:00 - Story Stuff
3:54 - Exploring The Under
15:00 - Venus Battle
24:48 - The Wacky Chase Sequence
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Twitch Channel: twitch.tv/goldenowl_twitch
Discord: discord.gg/DaUUDURJgq
Stream Archive: youtube.com/channel/UC1R-xli39fmBBfMME7JM7gQ
Specifically, at least 5 of them.
What exactly is a game developer thinking when they make the decision to allow / disallow such a feature. And is the removal of player choice truly justifiable?
Channel Discord: discord.gg/DaUUDURJgq
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Chapter Timestamps
0:00 - Opening Gag
0:24 - Introduction
3:37 - Reason #1: Technical Limitations
8:29 - Reason #2: Implementation Priority
12:14 - Reason #3: Delivering Gameplay Information
14:36 - Reason #4: Creator's Preferences
18:32 - Reason #5: Force Story Engagement and Player Retention
25:21 - Conclusion: Are these reasons justifiable...?
26:47 - Outro
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Music used
0:24 - Apollo Justice, I'm Fine! [Ace Attorney, Spirit of Justice]
3:37 - 4 Minutes Before Death [Ghost Trick: Phantom Detective]
8:29 - Fate Changed [Ghost Trick: Phantom Detective]
12:14 - COMPLICATION [Ghost Trick: Phantom Detective]
14:36 - Inspector Cabanela, A Lanky Man in Lovely White [Ghost Trick: Phantom Detective]
18:32 - The Last Desperate Struggle [Ghost Trick: Phantom Detective]
25:21 - Reincarnation (2023) [Ghost Trick: Phantom Detective Remastered]
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Ghost Trick is a great game. You should try it.
#genshinimpact #hoyoverse #honkaistarrail
Why do people hate them? Why do people like them? What makes them fun? What makes them UN-fun? For such a seemingly straightforward mechanic, there's a deceptive amount to depth to discuss regarding them.
What exactly is the thought process which goes into designing such mechanics in the first place? And how do game designers (attempt to) balance the concept of "instantly kill the target" in a way that makes meaningful gameplay sense?
Channel Discord: discord.gg/DaUUDURJgq
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Chapter Timestamps
0:00 - Opening Gag
1:28 - Definitions: What is an "Instant Kill"
2:40 - The Inherent Fun of Instant Kills
4:48 - Chance & Probability (and the many problems with them...)
9:58 - Conditions and Activations (and the problems with THEM...)
14:19 - Cost & Resources (and how they can go wrong...)
18:15 - Case Studies
22:22 - Conclusion
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Music used
Persona 5 Strikers - An Axe to Grind (Instrumental)
Ghost Trick: Phantom Detective - Chicken Paradise
Ghost Trick: Phantom Detective [Remastered] - Reincarnation (2023 Remaster)
------------
Additional thanks to Casteddu to helping to draw the Ting-Lu picture which was used throughout the video. I originally wanted to use it for the thumbnail, but was unable to because I realized Ting-Lu's head was so GODDAMN BIG, it'd block the entire image...
This video consists of highly edited livestream highlights from my Twitch Channel. This channel normally make edited video essays about Game Design, but I just wanted to play Colosseum for fun.
View the archived stream here: youtube.com/watch?v=ao_-KN_2w90&t=24595s
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Timestamps
0:00 - Finishing up Pyrite Town
0:52 - Agate Village & Skrub
6:05 - Mirakle B
8:26 - Skrub Rematch
11:05 - Nicknames
14:05 - Mt. Battle Shenanigans
22:07 - Dakim
-------------
Twitch Channel: twitch.tv/goldenowl_twitch
Discord: discord.gg/DaUUDURJgq
Stream Archive: youtube.com/channel/UC1R-xli39fmBBfMME7JM7gQ
What exactly was the motivation behind the developers implementing such a silly joke in the first place? And what could the logistics behind it possibly be?
Channel Discord: discord.gg/DaUUDURJgq
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Chapter Timestamps
0:00 - Introduction
2:34 - OG Final Fantasy 7
4:49 - Joke Production Costs
8:10 - Final Fantasy 7 Remake
------------
This video was made for April Fools. The joke is that its a serious video.
This video consists of edited livestream highlights from my Twitch Channel. I normally make edited video essays about Game Design, but I just wanted an excuse to try this game.
View the archived stream here: youtube.com/watch?v=ao_-KN_2w90&t=24595s
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Timestamps
0:00 - Opening & Outskirt Stand
2:42 - Phenac City
11:22 - Pyrite Town
18:47 - Miror. B
-------------
Twitch Channel: twitch.tv/goldenowl_twitch
Discord: discord.gg/DaUUDURJgq
Stream Archive: youtube.com/channel/UC1R-xli39fmBBfMME7JM7gQ
But exactly is a Superboss, and what are the details and considerations that went into designing Red as one?
Lets take a brief trip back to the snowy peaks of Mt. Silver to talk about that.
Channel Discord: discord.gg/DaUUDURJgq
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Chapter Timestamps
0:00 - Opening Gag
0:17 - Introduction
1:00 - About Superbosses
4:29 - Red's Role as a Superboss
9:06 - Levels
14:11 - Red's GSC Team
16:49 - HGSS's Updates
20:11 - Limitations & Flaws in Design
22:53 - Outro
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Music Timestamps
0:17 - Champion Battle Theme [Pokemon HeartGold & SoulSilver]
1:00 - The Encounter [Kingdom Hearts 2]
4:29 - Johto Trainer Battle [Pokemon Gold & Silver]
8:16 - Trance Logic [Ace Attorney: Apollo Justice]
14:22 - Logic & Trick [Phoenix Wright, Ace Attorney]
16:49 - Champion Battle Theme [Pokemon HeartGold & SoulSilver]
20:46 - Battle Legend Red & Blue [Pokemon Sun & Moon]
22:53 - REINCARNATION (2023 Remaster) [Ghost Trick: Phantom Detective (Remastered)]
#pokemon
Channel Discord: discord.gg/DaUUDURJgq
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Music Timestamps
0:01 - Inspector Cabanela, A Lanky Man in Lovely White [Ghost Trick: Phantom Detective]
4:02 - Maya Fey, Turnabout Sisters 2001 [Phoenix Wright: Ace Attorney]
6:35 - DATING START [Undertale]
9:37 - Missile, A Courageous Little Animal [Ghost Trick: Phantom Detective]
12:11 - Distorted Day in Paris
12:22 - Trucy Wright, Child of Magic 2013 [Ace Attorney: Dual Destinies]
15:42 - Reincarnation (2023 Remix) [Ghost Trick: Phantom Detective Remastered]
Few other characters out there are capable of inspiring such strong levels of competitive spirit from players worldwide.
Eliciting such a reaction from players requires more than simply writing him as a jerk. Gameplay elements need to support the experience too. So, let's have a closer look at Blue, and examine just how the game designers created one of the most famous Rival experiences in gaming history.
Channel Discord: discord.gg/DaUUDURJgq
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Chapter Timestamps
0:00 - Opening Gag
0:13 - Introduction
1:23 - The Problems with Rivals as Recurring Bosses
5:11 - How Blue's Rivalry is Framed and Presented
7:42 - Narrative Elements and Blue's Personality
10:34 - How the Rival is set up to Win
17:24 - Comparisons to other Rivals
21:32 - Outro
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Music Timestamps
0:13 - Apollo Justice, I'm Fine! [Ace Attorney: Spirit of Justice]
5:16 - 4 Minutes Before Death [Ghost Trick, Phantom Detective]
10:34 - Fate Changed [Ghost Trick, Phantom Detective]
17:22 - AWAKENING [Ghost Trick, Phantom Detective]
Believe it or not, the answer isn't because of "lore". And neither is it because of "balance".
Channel Discord: discord.gg/DaUUDURJgq
----
Chapter Timestamps
0:00 - Opening Gag
0:25 - Introduction
2:28 - Why "Lore and Story" are not a Valid Reason
6:06 - Detour: Explaining Why Story has no Influence during Game Balancing
11:37 - (SKIP TO HERE) Returning to the Topic of Regigigas
12:19 - Regigigas's Intended Game Role
15:00 - The Regi Trio Sidequest Problem
16:46 - The Paywall Problem
18:09 - Conclusion: Why Slow Start was a Necessity back in Gen 4
20:00 - Regigigas & Slow Start in the Modern Day
22:03 - Outro
---
Music Timestamps
0:25 - Courtroom Lobby, New Prelude [Apollo Justice: Ace Attorney]
6:06 - COMPLICATION [Ghost Trick: Phantom Detective]
11:37 - SUSPICION [Ghost Trick: Phantom Detective]
12:19 - Logic and Tricks [Professor Layton vs Phoenix Wright]
13:30 - THE IMPRISONED [Ghost Trick: Phantom Detective]
22:03 - Reincarnation (2023 Remix) [Ghost Trick: Phantom Detective]
---
Link to Captain Fidget's Regigigas Video: youtube.com/watch?v=5RDklnRXgrk
Captain Fidget's own video on Regigigas's lore and background inspiration was remarkably well-researched. I do recommend giving it a watch if you are interested in learning more about the lore of the Regis in general.
To understand the reason behind these differences in player thinking, we'll examine the psychographic profiles of different "player types" and look at how different player types come to view the same game in different ways.
Channel Discord: discord.gg/DaUUDURJgq
----
Chapter Timestamps
0:00 - Opening Gag
0:40 - Introduction
2:35 - Se Jun Park's Interview and Explanation
3:25 - Discrediting the Karen Quote
5:43 - Bartle's Taxonomy of Player Types
6:55 - Magic the Gathering's Three Psychographic Profiles
8:39 - The Timmy
10:30 - The Johnny
13:58 - The Spike
17:25 - How Player Types Influence Pokémon Design
18:55 - Hybrid Player Types
20:00 - Se Jun Park's and Other Player's Perspectives
21:52 - Pokémon's History on the Development of Player Types
25:00 - Conclusion
26:12 - Outro
----
Music Timestamps:
0:40 - CHASE [Ghost Trick: Phantom Detective]
3:25 - CHASE [Ghost Trick: Phantom Detective]
5:43 - Let the Witnesses Take the Stand [The Great Ace Attorney Chronicles]
7:03 - Fate Changed [Ghost Trick: Phantom Detective]
8:40 - Dance of Deduction (Type A) [The Great Ace Attorney Chronicles]
10:30 - Dance of Deduction (Type B) [The Great Ace Attorney Chronicles]
13:58 - Dance of Deduction (Type C) [The Great Ace Attorney Chronicles]
17:27 - Prelude to Pursuit [The Great Ace Attorney Chronicles]
25:00 - Pursuit, The Great Turnabout [The Great Ace Attorney Chronicles]
24:25 - Reincarnation (2023 Remix) [Ghost Trick: Phantom Detective]
To find out, we take a closer look into Volo, both as a character and as a final boss, to see how the game's designers managed to manipulate expectations to create that experience.
Channel Discord: discord.gg/DaUUDURJgq
----
Chapter Timestamps
0:00 - Opening Gag
0:27 - Introduction
2:11 - Establishing Initial Player Expectations
3:20 - The Game's Main Conflict
6:28 - Explaining Narrative Conflict
8:00 - Volo's (Lack of) Role in the Conflict
10:18 - Cynthia's Influence on the Player
13:44 - The Surprise of Difficulty
16:15 - The Surprise of Giratina
17:35 - The "Game Rules" of Players and Enemies
21:00 - Giratina Breaking the Rules
24:24 - Conclusion, the Fun of Volo
26:50 - Outro
----
Music Timestamps:
0:27 - Crimson Mirelands 2 (Version 2) [Pokémon Legends Arceus]
3:20 - Cobalt Coastlands 2 [Pokémon Legends Arceus]
10:18 - Pokémon Wielder Volo Battle Music [Pokémon Legends Arceus]
16:15 - Giratina Battle Music [Pokémon Legends Arceus]
17:36 - Sidewinder [Blood Blockade Battlefront]
23:00 - Giratina Battle Music [Pokémon Legends Arceus]
24:25 - Reincarnation (2023 Remix) [Ghost Trick: Phantom Detective]
Channel Discord: discord.gg/DaUUDURJgq
—
Chapter Timestamps
0:00 - Opening Gag
0:43 - Introduction
2:30 - Setting Initial Expectations
8:01 - The Serial Position Effect
10:45 - Spritomb, the First
13:13 - Cynthia's Team, and the Impression they Create
18:02 - Garchomp, the Last
22:09 - Reinforcement via Piano
24:06 - Reinforcement across Multiple Games
25:02 - The Long-Term Impacts of Cynthia's Reputation on Players and Developers
28:43 - Conclusion and Recap
30:34 - Outro
—
Music Timestamps:
0:43 - Lith Harbor, Above the Treetops [Maplestory]
2:32 - Fate Changed [Ghost Trick: Phantom Detective]
8:07 - Machinations and Deduction [The Great Ace Attorney Chronicles]
13:30 - Summation Examination [The Great Ace Attorney Chronicles]
18:02 - Champion Cynthia Battle [Pokemon Brilliant Diamond & Shining Pearl]
20:54 - Primal Dialga's Fight to the Finish! [Pokemon Mystery Dungeon: Explorers of Time/Darkness/Sky]
22:21 - Champion Cynthia's Theme [Pokemon Brilliant Diamond & Shining Pearl]
24:08 - Henesys, Floral Life [Maplestory]
24:13 - Champion Cynthia's Theme [Pokemon Brilliant Diamond & Shining Pearl]
25:48 - Il Vento D'oro [Jojo's Bizarre Adventure, Part 5: Vento Aureo]
30:19 - Volo Battle [Pokemon Legends Arceus]
30:34 - 221B Baker Street [The Great Ace Attorney Chronicles]
Let's have a brief look into the thought process that goes into designing UI and UX.
Discord: discord.gg/UVYEua5cxu
-----
Chapter Timestamps
0:00 - Introduction
2:10 - The Word of Sakurai
3:34 - Mixed Opinions regarding Persona 5's UI
5:52 - Defining UI
6:43 - Defining UX
8:08 - The Relationship Between UI & UX
12:04 - Examining Persona 5's UI & UX
16:55 - Dead Space's Diegetic UI
18:37 - Addressing Persona 5's Narrative Elements
19:35 - Persona's Turn-Based Nature
22:09 - UI & UX of Real-Time Games
23:56 - Examining P5 Strikers' UI & UX
27:03 - How to Properly Handle a Stylish UI
28:14 - Conclusion
30:20 - Outro
-----
Music Timestamps
0:00 - Trucy Wright, Child of Magic 2013 [Ace Attorney: Dual Destinies]
3:34 - SUSPICION [Ghost Trick, Phantom Detective]
5:22 - Fate Changed [Ghost Trick, Phantom Detective]
8:09 - COMPLICATION [Ghost Trick, Phantom Detective]
12:04 - Butterfly Kiss, Theme of Takemi Clinic [Persona 5]
18:37 - Have a Short Rest [Persona 5]
22:09 - Out of Tartarus [Hades]
23:55 - Axe to Grind (Instrumental Mix) [Persona 5 Strikers]
27:02 - No More What Ifs, Thieves Den (Instrumental Mix) [Persona 5 Royal]
30:20 - 221B Baker Street [The Great Ace Attorney Chronicles]
#persona5
Also yes, I know it's Yen.
Channel Discord: discord.gg/DaUUDURJgq
----
Chapter Timestamps:
0:00 Opening Gag
0:24 Introduction
2:19 To you, Dear Viewer, try and think like a Game Designer
2:33 Required Information: Impossibility of Purchase
4:02 Intermission
4:32 The Bicycle is a Sidequest
5:13 Evolution of Sidequests Across the Years
7:04 Player Response to a One Million Dollar Pricetag
8:23 Case Study: Gold & Silver's Million Dollar Slowpoke Tails
9:48 Case Study: Super Paper Mario's Million Rubee Debt
13:18 Furina
13:26 The Bicycle's Failsafe
14:00 The Optional Nature & Function of the Bicycle
15:36 Bicycles in other Pokémon Games
16:25 Recap / Closing Thoughts
17:37 Outro
----
Music Timestamps:
0:24 - Cerulean City [Pokémon Red & Blue]
0:48 - Bicycle Theme [Pokémon Black & White]
2:40 - Dance of Deduction (Type A) [The Great Ace Attorney Chronicles]
4:34 - Trucy Wright, Child of Magic 2013 [Ace Attorney: Dual Destinies]
5:14 - COMPLICATION [Ghost Trick: Phantom Detective]
8:23 - Trance Logic [Ace Attorney: Apollo Justice]
9:51 - Merlee's Mansion [Super Paper Mario]
11:58 - Mimi Battle 1, "I'm Not Nice" [Super Paper Mario]
13:19 - Distorted Day in Paris
13:26 - SUSPICION [Ghost Trick: Phantom Detective]
16:25 - Thought Route / Revisualization, Resonance of the Synapses [Ace Attorney: Spirit of Justice]
17:37 - Trucy Wright, Child of Magic 2013 [Ace Attorney: Dual Destinies]
In this video, we take a closer look behind the concept of the Elite Four, and examine what are the important roles they serve in the overall game experience, how the Elite Four fulfill these roles, and what makes them so well-designed as a final challenge for players everywhere.
----
Chapter Timestamps:
0:00 - Opening Gag
0:17 - Introduction
2:45 - Revisiting Gen 1's Elite Four
4:55 - Deceptive Difficulty
6:20 - Examining EVERY Generation's Elite Four
8:46 - What is a "Boss Rush"?
11:19 - The Elite Four as a Boss Rush
14:00 - The Elite Four's EXP Self-Sufficiency
15:45 - The Elite Four as Bonus Bosses
16:58 - Conclusion, Recap, and Closing Thoughts
18:25 - Outro
----
Music Timestamps:
0:17 - Alola Elite Four Battle [Pokemon Sun & Moon]
3:08 - 4 Minutes Before Death [Ghost Trick, Phantom Detective]
5:07 - Fate Changed [Ghost Trick, Phantom Detective]
6:28 - COMPLICATION [Ghost Trick, Phantom Detective]
11:20 - Hoenn Elite Four Battle [Pokemon Ruby & Sapphire]
14:00 - Sinnoh Elite Four Battle [Pokemon Brilliant Diamond & Shining Pearl]
17:00 - Lynne, A Targeted Redhead [Ghost Trick, Phantom Detective]
18:24 - 221B Baker Street [The Great Ace Attorney Chronicles]
----
Channel Discord: discord.gg/DaUUDURJgq
#pokemon #pokémon
So, have you ever wondered what was the thought process behind Slaking's design?
Channel Discord: discord.gg/DaUUDURJgq
---
Chapter Timestamps:
0:00 - Opening video & Channel comments
1:05 - Introduction of Abilities
2:20 - Slaking as a Playable Pokémon (Part 1)
3:13 - Sidetrack Tangent about Game Balance
4:11 - Slaking as a Playable Pokémon (Part 2)
6:00 - Discussing Norman and Puzzle Bosses
9:15 - Player Behaviour regarding Puzzle Bosses
11:00 - The Faults with Norman's Design
13:35 - Emerald's Changes
14:32 - Long-term impact on Future Pokémon Gameplay Design
17:03 - Outro
----
Music Timestamps:
0:32 - The Imprisoned [Ghost Trick, Phantom Detective]
1:04 - Opening/Title Screen [Pokémon Ruby/Sapphire/Emerald]
2:19 - Dance of Deduction (Type A) [The Great Ace Attorney Chronicles]
3:13 - Dance of Deduction, Backstage (Type A) [The Great Ace Attorney Chronicles]
4:52 - Dance of Deduction (Type B) [The Great Ace Attorney Chronicles]
6:46 - Dance of Deduction, Backstage (Type C) [The Great Ace Attorney Chronicles]
8:20 - Dance of Deduction (Type C) [The Great Ace Attorney Chronicles]
9:31 - The 13th Struggle, Data Luxord's Desperation Move version [Kingdom Hearts 3]
13:10 - VS Battle Mode, Version 2 (Hoenn Gym Leader Battle remix) [Pokémon Colosseum XD: Gale of Darkness]
17:03 - 221B Baker Street [The Great Ace Attorney Chronicles]
But have you ever considered that might be intentional? And what the possible reasons behind such a decision could be?
Channel Discord: discord.gg/DaUUDURJgq
--
Timestamps
0:00 Intro
2:17 (Skip the Midfinite joke)
2:38 The Issues with Geeta's Team
3:45 The Role of Champions
4:19 Geeta's Actual Design Goals
5:08 Evidence (Levels and Story Beats)
6:48 Paldea's True Champion
8:17 The ACTUAL Design Philosophy of Geeta's Team
9:30 Paldea's Elite Four
10:37 Improvements to Geeta
11:23 Closing Thoughts
12:09 Outro
----
0:13 - Ray, a Ray of Light in the Darkness [Ghost Trick, Phantom Detective]
2:39 - Champion Geeta Battle Music [Pokémon Scarlet & Violet]
5:10 - Pursuit ~ Lying Coldly [Ace Attorney Investigations]
5:13 - COMPLICATION [Ghost Trick, Phantom Detective]
6:57 - Battle Vs Nemona (Masters Remix) [Pokémon Masters EX]
7:09 - Flirt with Bomb [Yakuza Kiwami]
7:14 - Battle Vs Nemona (Masters Remix) [Pokémon Masters EX]
12:09 - 221B Baker Street [The Great Ace Attorney Chronicles]
#pokemon
Let's look over them.
#pokemon
Have a look at the game design logic behind an answer to a question which nobody had reason to ask.
Channel Discord: discord.gg/DaUUDURJgq
------
Timestamps:
00:00 - Introduction
01:19 - Resource Management
04:24 - Customization and Replayability
05:40 - Evolution of TM Design
06:29 - Black and White's Reusable TM's
07:18 - Sword and Shield's Technical Records
09:14 - Scarlet and Violet's Crafting system
10:50 - Outro
------
Music Timestamps:
0:14 - CHASE [Ghost Trick: Phantom Detective]
2:18 - COMPLICATION [Ghost Trick: Phantom Detective]
5:42 - Fate Changed [Ghost Trick: Phantom Detective]
6:55 - Fate Changed VARIATION [Ghost Trick: Phantom Detective]
8:01 - The Last Desperate Struggle [Ghost Trick: Phantom Detective]
9:17 - Lynne, A Targeted Redhead [Ghost Trick: Phantom Detective]
10:51 - 221B Baker Street [The Great Ace Attorney Chronicles]
However, I disagree. From my perspective, I think it's one of the best Pokémon designed from Gen 1.
So let's go for a dive into the history and game design of Pokémon Red, Blue and Yellow, to shed some light on why Onix was designed the way it was.
Who knows, maybe you'll come to view this Pokémon in a new light, and come to appreciate it a little more?
Channel Discord: discord.gg/DaUUDURJgq
----
Music Timestamps:
0:01 - Missile ~ A Courageous Little Animal [Ghost Trick: Phantom Detective]
0:49 - CHASE [Ghost Trick: Phantom Detective]
1:57 - 4 Minutes Before Death [Ghost Trick: Phantom Detective]
4:05 - Kanto Gym Leader Battle [Pokemon Red, Blue, Green & Yellow]
5:56 - Let the Witnesses Take the Stand! [The Great Ace Attorney Chronicles]
6:18 - COMPLICATION [Ghost Trick: Phantom Detective]
8:02 - Machinations and Deductions [The Great Ace Attorney Chronicles]
11:39 - Dance of Deduction (Type A) [The Great Ace Attorney Chronicles]
13:20 - Missile ~ A Courageous Little Animal [Ghost Trick: Phantom Detective]


