Its Me Veronica
...
updated 6 years ago
Thanks to my patrons
Silent One, Amras Felagund, Toxobite, Michael Powell II, Toadie, Undynamic
Fire - Red
Explosive - Yellow
Toxin - Green
Toxin barrels explode into green mist that just stays in place but slowly dissipates over time.
Toxic mist explode when ignited. On that same note, if the toxin barrel was ignited with fire, explosive or any energy based damage, it will explode like a normal barrel instead of releasing green mist.
On the flip side, it kinda sucks for those exact same reasons so now the flamethrower has an altfire to spray toxic waste. Other than turning enemies into glowing mush, it also puts out fire and does not ignite hazardous barrels.
It may look strong here but it's not as potent as the primary fire attack which also has superior range and doesn't arc as much.
I'd make it so they consume ammo at the same rate. You're really better off using the flamethrower for it's intended purpose.
link to the music in this video
youtube.com/watch?v=h5QjgW893cM
link to footage used
youtube.com/watch?v=NgrM4_JMi9w
link to the no-music audio used in the video
youtube.com/watch?v=NQvFsbZN964
patreon.com/itsmeveronica
Download the Isabelle Companion mod here!
forum.zdoom.org/viewtopic.php?f=43&t=67848
Deltarune Companion mods:
forum.zdoom.org/viewtopic.php?f=43&t=67682
How to join my Minecraft server. (With timestamp):
youtu.be/xd41KgDDS74?t=268
Wolfenstein Retold preview:
youtube.com/watch?v=EvH_2fMTTFI
Discord invite further below.
Are you hyped for Doom Eternal and Animal Crossing? Well here's the crossover you all deserve : )
Take a journey throughout tons and tons of maps and mods within the Doom modding community and take Isabelle along for a ride with you the whole way!
This was quickly made in a week and would likely have issues such as bugs and perhaps animation errors (I know of one big animation error but I won't say it ; _ ;). Please report to me all the bugs and stuff you'd find, I may release hotfixes for it! After this video, I'd mostly focus on catching up on my academics as I stay indoors during the coronavirus outbreak and still try to get my grades up.
If ever I am to update this mod and my other companion mods, that'd only be after I make significant progress to Wolfenstein Retold. That would be the main project I'd be doing outside of schoolwork. I'd love to show you guys progress on that when I make some. It'd be great, but I wouldn't wanna make promises or say too much about where it's headed. We'll just see because a lot of it is still subject to change.
If you'd like to really follow my progress on stuff the closest and reach out to me, your best bet is Discord because I'm most active there and I'm most likely to see messages sent in my server or in dms. The server invite's here!
discord.gg/7NQMtCX
Here are the links of the mods that were shown!
Death ForeTold (D4T)
moddb.com/mods/death-foretold
Hanging Gardens:
https://www.doomworld.com/idgames/lev...
Lt. Typhon:
forum.zdoom.org/viewtopic.php?f=43&t=64378
The Quirky Domain:
doomworld.com/forum/topic/100935-the-quirky-domain-a-gzdoom-map-for-doom-2
ZBloodyHell:
moddb.com/mods/zbloody-hell
Duke Nukem Weapons and Monsters:
moddb.com/mods/duke-nukem-3d-weapons-monsters
Doosk:
moddb.com/mods/doosk-aka-dusk-weapons-rip
Scythe 2:
https://www.doomworld.com/idgames/lev...
Lambda:
https://forum.zdoom.org/viewtopic.php...
Vanguard:
https://www.doomworld.com/idgames/lev...
Wolfenstein 3D:TC
forum.zdoom.org/viewtopic.php?f=19&t=4608
Brutal Doom:
moddb.com/mods/brutal-doom/downloads
Extermination Day:
https://www.moddb.com/mods/brutal-doo...
forum.zdoom.org/viewtopic.php?f=43&t=67682
ZDoom Forums page for the Deltarune Companion mods for GZDOOM!
discord.gg/7NQMtCX
My Discord Server.
If you'd like to play in my Minecraft server, get in on my Discord server and give me your username so I can whitelist you. The IP is in there!
patreon.com/itsmeveronica
My Patreon link.
moddb.com/mods/volkograd-3d/news/volkograd-3d-is-being-postponed
ModDB page to Volkograd 3D
moddb.com/mods/wolfenstein-retold-3d
ModDB page to Wolfenstein Retold
youtube.com/watch?v=BcyMiNuLkTs
AgentAlex9 - Ralsei Has A Gun!
youtube.com/watch?v=zPjrmzAawu4
Aubreth - Buttercup Instrumental Cover
My Discord link!
patreon.com/itsmeveronica
My Patreon link!
discord.gg/7NQMtCX - My Discord!
youtube.com/user/JackStauber - Jack Stauber's channel.
youtube.com/channel/UCdYvD9C-0yTlmx3hc67bVFQ - Mooph's channel.
This is just a little follow up to the last cheese video. Now I have made a wall decal so that it looks like the cheese does stick to walls. For a small change, this makes the cheese weapon way more fun to play around with than I thought. Now nothing's stopping you from vandalizing the entirety of Castle Wolfenstein with dairy.
discord.gg/7NQMtCX
Ralsei And Susie companion mod
moddb.com/games/doom-ii/addons/susienralsei
Like I said in the intro, this does not reflect the actual gameplay and I merely slapped the animations i'm testing onto W3DTC.
Download the Susie and Ralsei mod here!
This feature had been out ever since before, but I thought I may as well reveal it now!
Whaddya guys think?
patreon.com/posts/30021567 - Link to pk3 download if you wanna try it!
youtube.com/watch?v=SfZNzDi6y_o - If in case you missed it, try my Deltarune Companions mod out here!
I had a self imposed gamejam challenge where I tried to make a mini mod in 3 days! The scope of the project was to try and make something like Half Life's gameplay and NPCs in DooM in 3 days, mostly focusing on the AI though. This has two purposes for me, it's like an excercise for me to work faster, but also the stuff I make here would be used as reference for my future projects such as Wolfenstein Retold. The full plan for the project is here
cdn.discordapp.com/attachments/613559946134421512/623670282434904064/unknown.png
I do not intend to make this a full project, just a proof of concept. I did not get to fulfill everything I had planned, but i feel it was still satisfactory for at least the AI NPCs I have finished. The code however is not totally optimized and I know it could've been done way more efficient/cleaner, but the result works ( I had a deadline, and I didn't really wanna extend more time for a mini mod that was to be more or less just a proof of concept mostly ) I also so not exactly plan to finish this project, as I'd instead go back to focusing on Wolfenstein Retold.
Credits:
Chaingun Marine - from the Mutiny wad
Scientist Sprites - Skelegant's and edited by me
Fireaxe, the shotgun and pistol reloads - BrutalDoom v21
Fists and its punch animatiob - Smooth Doom
Generic Gibs - edited off of Strife assets
Hope you guys liked my village, i might release a download link to it tomorrow.
patreon.com/itsmeveronica
You can download the Companion mods here!
moddb.com/games/doom-ii/addons/susienralsei
No. It won't run on Zandronum. I'm sorry.
I made a mistake! at 2:33 The mod is GMOTA, not Combined_Arms! I did showcase Combined_Arms in Ralsei V1.1 though
Susie's long awaited release is finally here! Along with Ralsei's update! Since the last update, Ralsei and along with Susie now have more idle and attack variations and some crossover interactions to make them feel even more alive! This time I tried HARDER to really make sure there are way less bugs so that you friends have a proper experience.
Like I said, there were some animations and stuff that weren't showcased in the video. Ralsei has some rare attack variations, and etc.
I forgot to mention that the companions will also act more urgently as your health lowers.
Ralsei has a secret behavior that's only triggered if you spawn a swarm of him.
Yes I might make a future update for this. I do have some features I was not able to get out here. I also have plans for cameo appearances for Lancer and Kris at best. I still don't consider making them as full companions since I'm still not convinced it's worth it.
Also at one point I did get help from Ganbare Lucifer with some sprites for Susie, but I ended up not using them because most of her animations don't have rotations. It'd be inconsistent if only one of them had an animation. Sorry.
I'll go more into detail on the state of this YouTube channel in my community posts.
Here are the links of the mods that were shown!
Doom Mower:
forum.zdoom.org/viewtopic.php?f=43&t=61681
Extermination Day:
moddb.com/mods/brutal-doom/forum/thread/extermination-day-beta-001-download
Lambda:
forum.zdoom.org/viewtopic.php?f=43&t=58687
Diabolus Ex:
moddb.com/mods/diabolus-ex
Ralsei's Got A Gun!:
agentalex9.itch.io/ralseis-got-a-gun
Golden Souls:
doomworld.com/forum/topic/69813-doom-the-golden-souls-even-more-definitive-edition-released
Pirate Doom:
moddb.com/mods/pirate-doom
Blade of Agony:
boa.realm667.com
Scythe 2:
doomworld.com/idgames/levels/doom2/Ports/megawads/scythe2
High Noon Drifter:
forum.zdoom.org/viewtopic.php?t=57098
GMOTA:
combine-kegan.itch.io/gmota
Vanguard:
doomworld.com/idgames/levels/doom2/Ports/v-z/vanguard
Rekkr:
moddb.com/mods/rekkr
Ashes:
forum.zdoom.org/viewtopic.php?f=19&t=47573&start=795#p1073682
Touhou Doom:
forum.zdoom.org/viewtopic.php?f=19&t=57817
Doom Tournament:
forum.zdoom.org/viewtopic.php?f=43&t=60759
Hanging Garden:
doomworld.com/idgames/levels/doom2/Ports/g-i/hgarden
Dakka:
http://git.jinotra.in/ijon/dakka
Hoover:
doomworld.com/idgames/levels/doom2/g-i/hoover
youtube.com/channel/UCVs4Yai5_IPNPjiGJA1WIIQ
And their Jack Stauber cover. It's pretty dope! Been listening to it on repeat! it's really really great. I love it U w U
youtube.com/watch?v=zPjrmzAawu4
Mods used:
Maps Of Chaos Overkill
Brutal Doom
Extermination Day
Smooth Doom
Death4Told
Finally! The mod is almost done! It's prolly around 90% done. All that's missing really is Susie's player-death reaction and a secret attack animation OwO + some polishing and ironing out of bugs of course~
This mod has been long overdue, i know. Making it has kind of been a journey for me and I kinda feel...emotional...happy that all those grind is paying off ; w ;
This mod may come out around this week OWOWOWO
youtube.com/watch?v=d9bdMATXpqg
youtu.be/tKlA61PVMw0?t=45
In the old demo, you could see it was part of the concept to have the komissar character to call for reinforcements! But like i said, they just teleport in. This method i just found out works better and makes it feel more fluid. I was inspired by the Kommandant unit from Wolfenstein TNO.
Term ends in a few weeks, then i'll try to finish up what i can with the companion mods then go back to making significant progress with Volkograd. That's all I have planned for now.
Also as you may notice this build isn't on Volkograd but from scratch. Made it on a laptop. I didn't have the copies of Volkograd on it so I did this while I was chilling out at starbucks stuck there waiting.
The projectiles that he spawn home in on the enemy and have a limited lifetime.
I've disabled Ralsei's other attack sequences in this video so he keeps using that.
He has a variety of different attacks!
I reuploaded it since fraps recorded audio i didnt want in the footage...
I got an interaction system working, however it makes the code convoluted, so for this test i had to lobotomize Ralsei's AI just so I can test this out. Implementation into the code of this interaction system for both idle anims and this attack would prolly be one of the last things i'd do, but I could do the animations for them in the mean time.
Susie still lacks on ranged options, which i have some ideas on.
Ralsei still lacks his magic attacks and has 2/3 of the healing methods i wanted to give him.
I have not yet gotten most of the Ralsei/Susie interaction idle anims. For that and rotations on some of Susie's attacks i might need help in spriting to help speed things up
I still have not made progress in Susie's mourn sequence, but i'd try to make that as best as I can when i get to it.
If enough people are interested, i might do a tour of my village.
This village was made long ago, i only went back to it to try out some new redstone stuff.
PS: I do what I want, Takahashi. ò m ó, you prig.
youtube.com/watch?v=tKlA61PVMw0
All things gameplay and sprite related have been updated, but i thought it just might be interesting for you guys to see this.
This was footage of me testing out one of the first map i made for Volkograd 3D.
It's pretty basic, there aren't much props, just solid geometry that act as place-holders.
The enemy sprites look like RA2 conscripts, however their sprite set wasn't finished being edited so they only had that sash when idle and facing forward.
As you may notice, the level doesn't exactly follow the grid-based geometry W3D originally did. I want to make something in between W3D and RTCW in terms of level design. It should feel like W3D but with some verticality, rooms over rooms, swinging doors, having ventilation shafts (that's more HL than RTCW tho), etc.
youtube.com/watch?v=0rAHrHd2lcw
BGM
youtube.com/watch?v=b_OLGpQCQL8
TL;DW:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Well, currently i'm in the process of making a demo map
- I still have much to learn on GZDB to make maps.
- The NPCs are still behind where they need to be, but i do need to
finalize some behaviors before i polish their looks
- The kick has been updated so enemies use the shotgun death
animation when kicked
- Enemies will also stay down if they're hurt while down.
- Enemies may drop helmets now
- Enemies would have variations for headgear so not all soldiers
have helmets.
- Susie and Ralsei are in the works. I'd be posting progress thru
my community posts.
- some minor gun changes.
- Luger has been made
- Exclusive to Brutal Wolfenstein. It and the MP40 lack
dual-wield and reload animations.
Music taken here:
youtube.com/watch?v=eYDI8b5Nn5s
Musicless MK11 trailer taken here:
youtube.com/watch?v=Gcnv8NAqFNA
I'm surprised with how little i had to edit here as most of it fits with the beat! (well i guess the fight was choreographed to fit a beat as they had to make it fit the rap)
Really the only things i edited would be the beginning sequence to be sped up, and scorpion's fatality to synchronize properly.
Two stones with one bird O W O
As for Susie, yes, she's being worked on, and no, i'm sorry to tell you but Ralsei v1.2 and Susie won't be compatible with Zandro anymore. It's for their good. :(
Also yes, there are funny and cute things to see if you load Ralsei and Susie together. You could check out a sample over on my twitter!
twitter.com/SfwVeronica
For some reason, Ralsei just gets buggier and buggier with the following sequences and the mourning.
I'm re-writing the code for Ralsei which would be the foundation for the Susie mod also.
I'm probably 25% done with her sprites.
I have decided to cut out Zandro support for this next update sadly for not having the features i need to make this work properly.
if the weapon animation doesn't look on par with my others, that's because this was one of the first of the weapons i made that dates back to one of the earliest builds of Volkograd!
youtu.be/tKlA61PVMw0?t=137
You could see it here!
I would have to revamp its animation later because i plan to add a lighting animation with a lighter.
I'm REALLY pleased with the fire effects as you could see here, uwu.
Music taken from this video!
youtube.com/watch?v=wsbyeZ8NmhE
The clips here are from the following videos!
youtube.com/watch?v=52Gg9CqhbP8
youtube.com/watch?v=YgGzAKP_HuM
It's not gonna be a full blown project.
I made this after playing DS and beating Taurus Demon at my buddy's house.
I tried to copy the enemy behavior and made it so that when you swing or get hurt, you pause.
This isn't perfect, it definitely needs adjustments, but I might make this un-unlisted just in case some of you guys might wanna check this out.
twitter.com/SfwVeronica
in other news:
- Thank you friends for almost 1k subs!!! OWO
- Volkograd didn't meet its christmas deadline for a demo, but that's alright.
- Susie is being made along with Ralsei V1.2 Her rotations are hard to draw.
- I might be less active this upcoming trimester.
- I might make a patreon once i draw more frequently.
This is like abstract art or something.
And as for that matter, i really couldn't settle on how to make this "art piece" to be and so i made an alternative version. lel
youtu.be/D5x8bSfZfXo. I feel like this alternative version is probably better. Not sure.
I would've credited the audio and the gif, but I honestly couldn't find where they are from and I tried. I'm sorry. Just know that both the Jevil voice and that trippy visuals aren't mine.
Music is Buttercup - Jack Stauber
youtube.com/watch?v=8TxdhYjQ4Kc Audio taken from this video.
Also, the pickup lines. When you pick up objects, their proper names are displayed, but the weapon tags are their general names.
It also has the mighty kick!
It's gonna be a secret weapon with built-in silencers and would have limited ammo.
If the resolution to this image is shitty, it's just because i had to compress it real badly. The internet isn't doing well today...
I think it fits....prolly not thematically, haha.
Oh btw, the last line of this song heard here translates to "Can we please just stop the spin of the [W O R L D]"
moddb.com/mods/brutal-doom/addons/brutalized-doom-and-doom-ii
This is just a playtest session of me trying out the flamethrower!
What do you guys think?
This does need adjustments though..
youtube.com/watch?v=2H2RWq-hteg
Far as I know, the RA2 PPSh doesn't really sound like one, but sounds "crispier".
So I made the PPSh sound less deep...which in turn made it sound sorta like an actual PPSh.
Just a minor change, but I made this video since I need feedback on it. Whaddya guys think of this new PPSh sound? Should I change it?
It really does flak them down!
I just gave up and used 3D models instead.
As for the sounds, i'm slowly trying to add appropriate sounds for the weapons! I adjusted the PPSh41's fire rate so that it sounds more like a PPSh when firing.
The enemies also use the tracer particles.
moddb.com/games/doom-ii/addons/ralsei-v1-1
Take note, this is NOT v1.2. This is just a minor patch to v1.1
v1.2 might come together with the Susie mod which i said comes out after i made significant progress in Volkograd again.
Finals is almost over! Now I had spare time to fix the Ralsei mod...but apparently, my friend Proydoha had already fixed it. heh.
I still have one last exam, though.
steamcommunity.com/sharedfiles/filedetails/?id=1570107327
Also here's a link to Famineskull98's fanart! go check his stuff out!
Brutal Doom can be found here
moddb.com/mods/brutal-doom
Extermination day can be found here
http://www.mediafire.com/file/yk892g3ckybcd26/edaytestmar27.zip
Link to the Game Theory video that featured Ralsei Crying
youtube.com/watch?v=8n77pf3TY4Q
Also, there's a secret cameo appearance there somewhere...
Though it doesn't really have to be from the back, the enemy just has to be unaware


