Matt Horton
Citizen Sleeper: How to Escape Dystopia
updated
Thanks to @Cosmosis and AJ Fillari for being in this one!
Thanks to @phloup_ for the cover of "I Will Protect You"
Find the written version of this video at https://MattHorton.live
Sudden Death on itch - dominoclub.itch.io/sudden-death
0:00 - The best game of 2024
0:16 - Mystery game
2:36 - Fishing game
5:25 - Fantasy game
9:16 - Spooky puzzle game
11:22 - The remake (w/ AJ)
11:30 - Tactics game
14:47 - Gay romance game
16:47 - Game from 2020
18:48 - Survival car game (w/ @Cosmosis )
20:11 - Card game
21:16 - Game about death
23:09 - Narrative game
00:00 - You crave failure
01:39 - Citizen Sleeper’s ideas of failure
06:46 - We fear failure
09:29 - The Paradox of Failure
12:19 - The queer art of failure
14:48 - CW: Homophobia
17:22 - How Citizen Sleeper 2 uses failure
22:15 - Who gets to fail?
25:33 - The risk of making games
30:29 - Failing the contract in Citizen Sleeper 2
34:18 - Why we crave failure
Find links to everything I do online at MattHorton.live
Support the channel at ko-fi.com/matthorton and get access to the full interview with Gareth Damian Martin!
Wishlist Citizen Sleeper 2 - store.steampowered.com/app/2442460/Citizen_Sleeper_2_Starward_Vector
Subscribe to the Jump Over the Age substack - jumpovertheage.substack.com
Research sources:
The Art of Failure, Juul - https://mitpress.mit.edu/9780262529952/the-art-of-failure/
The Queer Art of Failure, Halberstam - https://www.dukeupress.edu/the-queer-art-of-failure
Queer Games Studies, Ruberg and Shaw - https://www.upress.umn.edu/9781517900373/queer-game-studies/
No Fun: The Queer Potential of Video Games that Annoy, Anger, Disappoint, Sadden, and Hurt, Ruberg - ourglasslake.com/wp-content/uploads/2018/03/Ruberg-No-Fun-QED.pdf
Music:
Signalchaser, Citizen Sleeper 2, Amos Roddy - youtu.be/M4BhsWWy4F0?si=D-djTl2B_-WJWk0P
Suncatchers, Citizen Sleeper 2, Amos Roddy - youtu.be/YL5LWm5Nk84?si=0vEwUiNKMRWV5HDI
Media sources:
Why do God of War's Characters Keep Spoiling Puzzles?, Game Maker's Toolkit - youtu.be/cZgjRcYGkY8?si=ynaXk8O8RP3eHzUb
In Defense of Dark Souls 2, hbomberguy - youtube.com/watch?v=SRTfcMeqhig
Into the Aether's Pokémon Emerald Nuzlocke - youtube.com/watch?v=1bYvqnTvUCg
Animal Crossing (Gamecube) with Stephen - youtu.be/_8e7wd6x9Ow?si=nS0VrrMR8xmnkP4P
Jesper Juul - Who cares if it's a Game? The uses and misuses of a dangerous word - youtube.com/watch?v=N1RUiMY2MEs
The Cult of Microsoft by Ed Zitron - https://www.wheresyoured.at/the-cult-of-microsoft/
I made the worst ever 1-1 remake in Mario Maker 2 by YTSunny - youtu.be/eb60pnjABGg?si=ijyLAhsOxSFHGpcx
What is Super Mario Bros? by Into the Aether - youtu.be/ydoGs2Sflw4?si=cZPLJ3pXDw8rBOOc
Bo Ruberg: The Queer Games Avant-Garde - youtu.be/pc1az37mEvo?si=nUuxI9hQAmigJIE0
Mario Kart 8 Deluxe – Balloon Battle Gameplay - youtu.be/4xZ3TnVk9bQ?si=2hWRrtZfyhLhW9rs
Microsoft Closes Studios Behind Redfall, Hi-Fi Rush, And More To Prioritize 'High-Impact' Games, Kotaku - kotaku.com/xbox-closing-arkane-austin-tango-gameworks-1851460685
Ubisoft to Shut Down ‘XDefiant,’ Nearly 300 Employees Laid Off as San Francisco and Osaka Game Studios Close, Variety - variety.com/2024/gaming/news/xdefiant-canceled-ubisoft-layoffs-1236235023
Aaron Greenberg's tweet praising how well Hi-Fi Rush did across their measurements - https://x.com/aarongreenberg/status/1649431572137779203
But I can't. Because Persona has a problem.
Read more from Matt at https://matthorton.live
Support Flow State at ko-fi.com/matthorton
Gameplay footage provided by @FazPersona
“Is Persona Gay?” by @garfieldkermit - youtu.be/37LacI2erq8?si=rEMKHsbLvATmSGRk
Read Brendon Bigley's review at Wavelengths and watch his videos @itswavelengths - https://wavelengths.online/posts/persona-3-reload-a-review
"Katsura Hashino, directing Persona 5" by Archipel - youtu.be/jGb3BNgU7SE?si=O3V4WbM4nu7AchMu
"You should play 13 Sentinels: Aegis Rim" by me! - youtu.be/O7EhtgGg4pc?si=_ng5V8GvgBWX_Tcw
0:00 - Persona has a problem
0:50 - Love things and critique them
2:05 - Persona 3 Reload is a masterpiece
5:27 - What is Persona 3 Reload?
7:46 - The best parts of Persona 3 Reload
15:02 - Critiquing what I love
24:45 - I want a Persona 6 without problems
28:54 - I recommend Persona 3 Reload (with caveats)
Listen to Flow State on YouTube, Apple Podcasts, Spotify, Pocket Casts, or wherever you get podcasts
0:00 - What is going on at Annapurna?
1:38 - The IGN piece
5:06 - What happens next?
Support the channel at ko-fi.com/matthorton
Read more writing at https://matthorton.live
"Inside Annapurna Interactive's Mass Walkout: Internal Politics, the Surprise Remedy Deal, and Why It All Happened" by Rebekah Valentine for IGN - ign.com/articles/what-the-heck-has-been-going-on-at-annapurna-interactive-an-investigation
"Control and Alan Wake TV and Movies on the Way Thanks to New Annapurna and Remedy Partnership" by Rebekah Valentine for IGN - ign.com/articles/control-and-alan-wake-tv-and-movies-on-the-way-thanks-to-new-annapurna-partnership
My writing - MattHorton.live
My podcast - cantletitgo.gay
Kim's video game podcast - dotzip.online
Kim's frod podcast - frogpod.online
1000xRESIST by Sunset Visitor - sunsetvisitor.studio
Gameplay footage by @samussonic-plays
Check out the dotzip 1000xRESIST spoilercast at https://share.transistor.fm/s/9180106a
1000xRESIST is not only a game about remembering. It is a game about we carry forward and what we must choose to forget. Holding onto every memory from every person on the entire planet is both impossible and dangerous. Some things just don't fit in the backpack.
Chapters
0:00 - Spoiler Warning
0:29 - Sometimes you just don’t fit in the backpack
3:07 - Making 1000xRESIST
5:02 - Watcher
8:03 - Iris
19:35 - Youngest
23:09 - The Occupants
27:47 - Blue
38:51 - Watcher
42:31 - Iris & Clara
48:20 - Principal
52:39 - Secretary
59:49 - What do we carry forward?
Music by Boqeh - boqeh.bandcamp.com
Read more of my writing at https://matthorton.live
0:00 - Those iPhone ports flopped
0:33 - Game Porting Toolkit
1:07 - Apple and Ubisoft
2:03 - The hardware is there
2:16 - The major flaw with Mac gaming
3:38 - The perception of Mac gaming
5:00 - What we can do
Text version at https://MattHorton.live
Listen to our podcast, Can't Let It Go, at https://cantletitgo.gay
The IGN review of Animal Well - ign.com/articles/animal-well-review
My short blog about Animal Well - https://matthorton.live/2024/05/11/animal-well-isnt-tunic/
0:00 - Something is wrong with me
3:50 - Lorelei and the Laser Eyes
7:55 - Tearing down the Wall of Awful
8:31 - Animal Well
14:45 - Making things easier
15:45 - Elden Ring
Citizen Sleeper: How to Escape Dystopia - youtu.be/Eiyf-4FhdFs
0:00 - Citizen Sleeper changed my life
1:17 - Did it help?
Get Balatro running on iOS - old.reddit.com/r/iosgaming/comments/1bnf0zy/tutorial_run_balatro_on_your_ios_device
0:00 - X-Men '97 rules (no spoilers)
1:10 - It's not just X-Men
I swear you don't need to watch all of X-Men the Animated Series to start X-Men '97. And you don't need to catch up. I swear.
Stop doing homework just to have fun. Just enjoy things!
1:06 - Why I played it
1:33 - Why I enjoyed it
More writing at https://MattHorton.live
I'll spoil the point up front for you. Yakuza: Like A Dragon rules. It's a great game, and I regret not playing a game in this series until now.
You know what I usually hate? Long, overly complex games, over the top, macho violence, and turn based combat. So why did I start Like A Dragon?
Because Like A Dragon Infinite Wealth features a famous Hawaiian t-shirt shop that was also featured in the now defunct reality Netflix show Terrace House.
That's truly it. Just imagining the vibe of watching Terrace House Aloha State and playing Infinite Wealth at the same time sounded so fun.
My podcast https://cantletitgo.gay
0:00 - Marvel's Midnight Suns
4:12 - What is Midnight Suns?
4:38 - Hero and Ability Management
7:14 - Combat
12:25 - Superhero Social Sim
17:19 - Abbey Grounds Exploration
18:37 - The Loop that keeps me playing
20:17 - The Problems with Midnight Suns
31:31 - This game deserves a sequel
At Gamescom 2021, Firaxis Games and 2K announced Marvel’s Midnight Suns with a trailer featuring a bunch of Marvel characters you know and a bunch that you might not. There was Doctor Strange, Iron Man, Wolverine, Captain America, Captain Marvel, and Blade, but there was also Magik, Robbie Reyes’ Ghost Rider, Nico Minoru, a brand new, unnamed player character, and her mother, Lilith, the mother of demons. The trailer was set to a cover of Enter Sandman by Alessia Cara & The Warning, and ended with all of the heroes in these black and gold costumes walking away from a giant ring filled with fire.
If you talk to most people who have played Midnight Suns, they’ll tell you that the game is a card-based tactics game during the day and a superhero social sim at night. That assessment isn’t wrong, but I think it misses out on 2 other pretty critical aspects of what this game has going on.
I think there are actually 4 main elements to this game:
Hero Management and Upgrades
Combat
Superhero Social Sim
Exploration of the Abbey
So let's break each of those down.
1:25 - A sequel that outdid its predecessor
3:26 - A beautiful, smart puzzler
5:12 - The indie that surprised me
6:33 - Rethinking an earlier video
8:07 - A game DEMO?!
More writing at https://MattHorton.live
--
I enjoy the Game Awards. It's often a great show.
I enjoy what Geoff Keighley is trying to do for the games industry, and honestly, the orchestra is what keeps me coming back every year, ever since their rendition of the Animal Crossing New Horizons theme made me cry back in 2020. But I have to admit that the choices, both for nominees and for winners, often leave me scratching my head.
Video games like any art form are subjective. You have your opinions, I have mine, and the people nominating things for the Game Awards clearly have theirs. For example, they seem to hold the opinion that the 12th biggest games publisher in the world can have a game nominated for best independent game.
But precisely because art is subjective, and because the Game Awards makes strange decisions basically every year, I think to culturally cede the title of Game of the Year to Keighley's list of games that had big marketing budgets is weak of us. Our opinions are just as valid as those of the nominating committee and the people who voted for the Game Awards. And that goes for you too. Your opinions are just as valid as mine. I mean, you know, I don't really know enough about your opinion to say that, but the spirit of it is right.
The only thing that can make a game the Game of the Year is whether or not you thought it was the best game you played that year.
So here's my personal list of my favorite games from 2023.
0:41 - The game I can't quit playing
3:00 - The game that taught me imbalance is good
6:30 - Making games FEEL great
9:32 - Balance feels bad
I have a thing for broken games, not the glitchy Cyberpunk kind, but the ones that let me go absolutely overpowered and tear through every challenge with a wild flair. In my view, "balance" often kills the fun. I'd rather see everything amped up than nerfed.
Take Balatro, for example, a poker roguelike deckbuilder that's got me hooked. It lets you play with jokers that have insane abilities, leading to some crazy combos and high scores. Then there's Inscryption, a narrative-driven deckbuilder that actively encourages breaking its rules to progress. Sacrificial stones and death cards are just some of the ways it lets you shake things up.
What makes these games truly exciting is their "juice" — the visual and auditory elements that make every move feel like a triumph. However, games like Marvel Snap tend to prioritize balance over fun, which, in my opinion, ruins the experience. I prefer games that let me break boundaries and feel like a gaming god, much like the baton pass in Persona 5.
Multiplayer games, often too focused on balance, leave little room for the wild excitement I crave. Instead, I appreciate single-player games like Balatro and Inscryption, where the fun is about breaking limits and creating awe-inspiring moments. If you're looking for a taste of that, check out Balatro on Steam.
1:04 - The vibe
3:58 - Cassette Beasts is Pokémon for adults
6:42 - It's not that deep
10:40 - Great battles
13:06 - Killer music
14:14 - Well-written characters
17:12 - Letting go
🔗 All my links @ https://matthorton.live
Kyle Labriola's Sea of Stars Review - cohost.org/kylelabriola/post/2762235-thoughts-on-sea-of-s
The Pre-Order Bonus podcast episode with Jay Baylis - buzzsprout.com/747596/12421340
The Back Page podcast episode with Jay Baylis - shows.acast.com/the-back-page-a-video-games-podcast/episodes/episode-126-how-to-make-a-video-game-with-jay-baylis
There's a new game that has consumed my time and thoughts over the past few weeks. I just can't get it out of my head, because it's working for me. Like really, really working for me. But I couldn't figure out why.
Cassette Beasts is a fresh indie take on the monster taming formula. Think Pokemon, but more complex, in a meaningful way. If you grew up on Pokemon but maybe felt that those games didn't grow with you, Cassette Beasts might make you feel like you did when you were a kid.
This is a game clearly made by people who love Pokemon, but know what that series is lacking. They know the little things that grate on you, and they've played the other monster taming games and found all the best mechanics that Pokemon's never explored. They know what makes a monster design enjoyable, and they have their own unique twist on that formula. And most importantly, they know all the parts of a game that often get ignored, like writing, music, and visual juice, and they've elevated cassette beasts in ways that you might not expect.
If you've been looking for a game like that, I think this one might be for you. It certainly is for me, and I think I finally know why that is.
1:50 - The expert
2:59 - What games work on Steam
4:21 - Where Season did well
6:01 - Why talk about Steam?
7:38 - Marketing doesn't mean success
8:20 - DATA
8:44 - A secret formula
9:32 - What games don't work
10:53 - What about Steam Deck?
12:11 - A buzzy game you might know
14:48 - Ways to make a game work
15:36 - What about cozy games?
17:16 - Sports games do bad on Steam
18:22 - Pokémon-likes, on the other hand...
19:38 - Something doesn't add up...
22:11 - This is like software design
23:24 - Twitter is not real life
24:25 - NBZ helps me
26:04 - What people read on a Steam page
28:01 - The false door test
At the end of January, a game released that changed how I think of games completely. Season A Letter to the Future had been building hype through multiple trailers during PlayStation events. Season, at its simplest, is a game about riding a bike, taking pictures, and recording audio. Call it wholesome or cozy, but Season fits nicely into this extremely popular niche of games whose goals are not to best an opponent or kill an enemy. In Season, Estelle's goal is simply to document her world and its culture before that culture comes to an end. Season's first trailer drew a lot of interest. It looked beautiful and contemplative and like a game I was going to devour. It was rather big news when word came out that the game's director and Scavenger Studios co-founder Simon Darvaux had harassed staff working on the game and had a toxic management style. It was a little quieter news when an investigation found that Scavenger Studios had dealt with Darveau's toxicity appropriately and that he would return to the studio in a more isolated role working on a different game. But perhaps the most shocking news came months after Season's release in June, when Scavenger Studios laid off half of their staff due to the game's extremely poor performance. After a strong indie game hype cycle and being featured in multiple PlayStation events, Season only sold around 60,000 copies across PS5 and Steam. The game underperformed what was expected in sales, and very likely, I think, underperformed what was necessary to make up the costs of development. When this news came out, I put a link to the gamesindustry.biz story in a Discord server that I frequent. The series of responses that I got from today's guest are what completely changed how I think about games, or at least how those games are marketed.
In this video, NBZ walks me through the ways that indie games are marketed and why some great games fail when others don't.
MY LINKS
Find MY Discord, Twitter, Instagram, and Twitch at https://matthorton.live
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0:00 - Card games
2:22 - Steam sale pickups
4:01 - Turn-based RPGs
4:57 - Everything else
MY LINKS
Find MY Discord, Twitter, Instagram, and Twitch at https://matthorton.live
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0:00 - All of the games
0:23 - Fire Emblem Engage
1:28 - Season: A Letter to the Future
2:48 - Hi-Fi Rush
3:35 - Terra Nil
4:04 - The Murder of Sonic the Hedgehog
4:31 - Mario + Rabbids: Kingdom Battle
5:15 - Fire Emblem Awakening
5:45 - Wildfrost
6:20 - Dungeon Drafters
7:19 - Avengers
8:17 - Teamfight Tactics
9:09 - Magic Spellslingers
9:32 - Magic the Gathering Arena
10:19 - Summon Quest
10:39 - Genshin Impact
11:05 - Scarlet Hollow
11:46 - The Last Spell
12:37 - Paranormasight: The Seven Mysteries of Honjo
13:06 - Papers Please
13:36 - Strange Horticulture
13:57 - Disco Elysium
14:57 - Across the Obelisk
15:38 - Star Wars Jedi: Survivor
16:05 - My Dream Setup
16:25 - Demonschool Demo
MY LINKS
Find MY Discord, Twitter, Instagram, and Twitch at https://matthorton.live
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These are the 5 indie games I can't wait to play.
0:00 - Indie games rule
0:34 - A sequel?!
1:31 - Spooky tactics
2:29 - A spooky sequel
3:23 - Tony Hawk in hell
3:51 - Eerie space story
4:26 - Bonus games!
MY LINKS
Find MY Discord, Twitter, Instagram, and Twitch at https://matthorton.live
MB01XIRFX2S97ZD
Welcome to Terra Nil, the unique city-builder game that challenges you to restore a barren planet rather than exploit it for resources. In this game, you're not the typical city-builder where you bulldoze forests, pollute rivers and strip-mine mountains to build your metropolis. Instead, you must work with nature to heal the planet and create a thriving ecosystem.
And it's the first game this year to truly blow me away.
0:00 - What is Terra Nil
1:03 - This is Devolver game?
1:24 - How Free Lives make games
2:08 - How I found the game
2:56 - Playing Terra Nil
3:54 - It's a power fantasy
4:47 - Recycling difficulty
5:16 - The first game to grip me this year


