Extreme collision & Destruction | 3dsmax x Tyflow tutorial @fabienescudero
Extreme collision & Destruction | 3dsmax x Tyflow tutorial  @fabienescudero
Uploaded October 2025 | Updated September 2026, 5 days ago
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Hey everyone!
I hope you’re all doing great!

In this setup, you’ll find two different methods to achieve destruction:

Distance-based destruction, which uses proximity to trigger the breaking effect.

PhysX Bind–based destruction, which takes a bit longer to calculate but offers much more realistic results. With this method, you can control how the fractured pieces stay connected or separate, allowing for a much more natural and detailed simulation.

I’ve also included an additional setup to enhance realism even further ! it adds extra small particles for more fine details and debris.

This setup is perfect if you want to push your TyFlow simulations further and explore different ways to manage impact, fracture, and debris dynamics inside 3ds Max.

Enjoy the setup!


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Extreme collision & Destruction | 3dsmax x Tyflow tutorial

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