Exploring Mos Eisley Cantina in Japanese PS2 version of LEGO Star Wars II: The Original Trilogy @matthewmcsweeney5996
Exploring Mos Eisley Cantina in Japanese PS2 version of LEGO Star Wars II: The Original Trilogy  @matthewmcsweeney5996
Uploaded February 2026 | Updated September 2026, 2 weeks ago
In this video, I showcase Mos Eisley Cantina in the Japanese PS2 version of LEGO Star Wars II: The Original Trilogy. I showcase what happens if a good character shoots with controlled by a player and you switch characters while an enemy character is present. Had this hub been used for LEGO Star Wars: The Complete Saga, they would've made it a lot bigger and made a lot of changes to account for the bonus levels, the levels from the first game, the Two-Player Arcade & a few other things. Thus, I can see why they went with a new Mos Eisley Cantina hub for The Complete Saga instead and they did a great job with it and with much detail and such, even though it's smaller such as giving each movie its own theme inside with The Phantom Menace having the Droid Control Chip, Attack of the Clones having a Kamino setting, Revenge of the Sith having a Mustafar theme, A New Hope having a Mos Eisley Spaceport theme, The Empire Strikes Back having a Hoth setting & Return of the Jedi having a Death Star II setting. It baffles me that you can't depict two female characters in the hub world outside of the PSP version because without Use Old Save, Leia is the only female character in the game.

If Carrie Fisher was an animal in the Arthur franchise by Marc Brown, she would likely be an aardvark like Arthur Read and his family and certain celebrities who guest starred on the series. With a height of 5 feet & one inch, if she was standing next to the left-handed pitcher in Major League Baseball named Charlie Leibrandt who was born in Chicago on October 4, 1956 and has a height of 6 feet & 3 inches, Leibrandt would tower over her. He was born 17 days before her on October 21. Charlie Leibrandt was a Cubs fan growing up and he dreamed of pitching at Wrigley Field one day which he did. Leibrandt started a World Series game shortly before Carrie Fisher's birthday in both 1985 & 1991 and he lost on both occassions.

It'd be cool if a TT LEGO game had a combat system similar to the scrapped combat system for the Treyarch version of the Spider-Man 3 video game that would've been similar to what the Batman Arkham series later did. Here's the transcript of what Always Nerdy learned about it in his analysis of the Spider-Man 3 video game

The movement, the size of engagement and the kind of speed that you're moving around between those points is directional I want to say is faster than Ninja Gaiden. And it's more physical space and there's not as much constraint. We weren't...that combat system wasn't there as a skill system, right? It was there as a...more like a flow system, more of like an activity that just felt good and then we were trying to add kind of like decision moments in that. - Tomo Moriwaki

"To sum things up" said Always Nerdy, Tomo describes his combat system as "fast, less strategic, Arkham."

I actually think this combat system could have been really cool for Spider-Man 3. It's tough to say for certain since I haven't seen it for myself, but from the sounds of it, this could have provided a very satisfying and engaging gameplay experience for that time. - Always Nerdy

Even though Always Nerdy prefers the PS2 version of Spider-Man 3 which has Morbius & Shriek, neither of which appeared in the Treyarch, DS or GBA versions, I prefer the Treyarch version, mainly because it has all four villains that were planned to be in the Spider-Man 2 game plot where the cut sewer area had a plot involving the Lizard, Kraven & Calypso while the cut Governors Island had a plot involving Scorpion, the open-world is a lot bigger, you can go inside certain places in the open-world, you can explore the sewers & subway in the open-world and there are more characters & villains in it who did not appear in the PS2 version such as Betty Brant, Calypso, Scorpion, Kingpin, & Rhino, you can play as New Goblin, the difficulty is harder which is nice because it results in a lot of strategy & skill, Spider-Man can swim, having Spider-Man's HUD of health & energy on the top left instead of the bottom left, after beating the game, you can replay the story with a New Game Plus with the black suit, the easter eggs are really cool in the open-world & I enjoy the button mashing for combat. It would've been nice if a future video game had solved Scorpion's story since his in Spider-Man 3 ends on a cliffhanger. Even though I nearly vomited while playing Spider-Man 3 on PS3, I'm proud of myself for having beaten the game because of the increased difficulty when compared to Spider-Man 3 which I'm okay with.

The melee combat in LEGO Star Wars: The Skywalker Saga makes me think of Ultimate Spider-Man when playing as Spider-Man because Spider-Man has to switch between punches & kicks, switch targets and use wall bounces to attack so he can deal extra damage which I enjoy. If you don't do so, you won't deal as much damage to the enemies. The last three ranks in combat of Spectacular, Amazing & Ultimate are also names of Spider-Man comic book series.
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Matthew McSweeney |

Exploring Mos Eisley Cantina in Japanese PS2 version of LEGO Star Wars II: The Original Trilogy

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