Mattias Holmgren | Exclusive Free Lesson: Bitwig Ambient Mastery Course 🌟 @MattiasHolmgren | Uploaded May 2024 | Updated October 2024, 33 minutes ago.
Enroll the Bitwig course 👉 store.morningdewmedia.com/products/bitwig-ambient-mastery-early-access
Buy Bitwig (affiliate link): bitwig.com/buy/?ref=401
In this session, we’ll use the FM4 synth in Bitwig Studio to craft a bass / midrange sound that complements our existing layers. First, we'll pitch the synth down to get those deep bass notes by setting the pitch to -12 semitones. We’ll then adjust the FM synthesis engine to mold our sound, focusing on reducing the modulation on oscillator 2 for a smooth, rich bass texture.
To keep our sounds tight in the low-end register, we'll make our patch monophonic and introduce a bit of glide between notes for that sweet, sliding effect. Additionally, we'll enhance the sound with a Segments modulator, adding dynamic movement and richness to the texture.
For effects, we'll start with a Filter device to reduce absolute high frequencies, and then add a delay and our famous ambient reverb preset (designed in E02), adjusting the settings to blend seamlessly with our soundscape. We'll also employ a multi-band effect (Multiband FX-2) to separate and independently process the high and low frequencies, adding a chorus to the high-end for extra texture.
By the end of this tutorial, you will have a rich and dynamically interesting bass layer, perfectly integrated into our growing ambient soundscape. Let's dive in and start creating this new sound together!
Stay tuned for the next episode where we'll explore creating texture sounds for our soundscape.
Enroll the Bitwig course 👉 store.morningdewmedia.com/products/bitwig-ambient-mastery-early-access
Buy Bitwig (affiliate link): bitwig.com/buy/?ref=401
In this session, we’ll use the FM4 synth in Bitwig Studio to craft a bass / midrange sound that complements our existing layers. First, we'll pitch the synth down to get those deep bass notes by setting the pitch to -12 semitones. We’ll then adjust the FM synthesis engine to mold our sound, focusing on reducing the modulation on oscillator 2 for a smooth, rich bass texture.
To keep our sounds tight in the low-end register, we'll make our patch monophonic and introduce a bit of glide between notes for that sweet, sliding effect. Additionally, we'll enhance the sound with a Segments modulator, adding dynamic movement and richness to the texture.
For effects, we'll start with a Filter device to reduce absolute high frequencies, and then add a delay and our famous ambient reverb preset (designed in E02), adjusting the settings to blend seamlessly with our soundscape. We'll also employ a multi-band effect (Multiband FX-2) to separate and independently process the high and low frequencies, adding a chorus to the high-end for extra texture.
By the end of this tutorial, you will have a rich and dynamically interesting bass layer, perfectly integrated into our growing ambient soundscape. Let's dive in and start creating this new sound together!
Stay tuned for the next episode where we'll explore creating texture sounds for our soundscape.