Uploaded December 2024 | Updated September 2026, 1 week ago
Very quick and dirty work on this one, some parts scripted and some not, but I wanted to put it out there regardless. Happy new year ^^
Dustloop Wiki entry about damage & scaling: dustloop.com/w/DBFZ/Damage
Music: youtu.be/oPYl_y0AZ5M?si=poIUd2GMoXVldnrg
Videos from which I drew inspiration:
Cloud805's Combo Theory Guide - youtu.be/OQBYosjBFY4?si=p9Nc1FAp-S6ngY_G
CALLMEARJ's Beginners Guide - youtube.com/watch?v=PpLeuQvTIRw&t=162s
0:00 - Intro
0:39 - Start of BEGINNERS section / button types
1:33 - What are command normals?
2:21 - Autocombos and why you should stop doing them
2:52 - Your first manual combo
3:42 - Demonstration
4:04 - Using special moves as enders / What if my aerial Heavy is weird?
4:56 - What if my air down-Heavy is weird?
5:23 - Adding Supers at the end
6:34 - About sliding knockdowns
7:16 - Basic blockstring
7:58 - Instant Airdashes (IADs)
9:43 - Numpad notation system
10:41 - Similar combo off 2H and DR
11:22 - Improving on your BnBs
11:56 - Demonstrating j.S cancels w/ Blondku
13:07 - Start of ADVANCED section
14:05 - Explaining Smash property
15:33 - Why forward-Smash combos are great
16:21 - Preserving Smash for later
17:24 - The extra hitstun on 2Ms
17:50 - 5LLL always Smashes
18:19 - How Vanish Smash works
19:02 - How Dragon Rush Smash works
21:00 - What is hitstun decay (hsd)?
21:59 - Basics of hsd management
22:48 - Dustloop Wiki hsd chart
23:09 - The "big hits first" rule
24:33 - Cutting starters short to save hsd
25:26 - How does scaling function?
26:27 - Scaling steps
27:20 - Vanish scaling like ass
27:49 - Note on 5LL scaling
28:15 - Dustloop Wiki's "Damage" entry
28:28 - Sparking combos
29:43 - Using Empty vanish
30:26 - REJUMPS - What are they?
31:10 - 5H rejump demonstration
32:06 - How it's done
33:42 - Improving rejumps via super-dashjumps
34:10 - Using held SD as j.H+S
34:58 - Tips for labbing combos in training mode
36:14 - End
#dbfz #dbfzcombos #dbfzcombo #dragonball #fighterz #fighterzcombos #dragonballfighterz #combo #combos #fgc #guide
Very quick and dirty work on this one, some parts scripted and some not, but I wanted to put it out there regardless. Happy new year ^^
Dustloop Wiki entry about damage & scaling: dustloop.com/w/DBFZ/Damage
Music: youtu.be/oPYl_y0AZ5M?si=poIUd2GMoXVldnrg
Videos from which I drew inspiration:
Cloud805's Combo Theory Guide - youtu.be/OQBYosjBFY4?si=p9Nc1FAp-S6ngY_G
CALLMEARJ's Beginners Guide - youtube.com/watch?v=PpLeuQvTIRw&t=162s
0:00 - Intro
0:39 - Start of BEGINNERS section / button types
1:33 - What are command normals?
2:21 - Autocombos and why you should stop doing them
2:52 - Your first manual combo
3:42 - Demonstration
4:04 - Using special moves as enders / What if my aerial Heavy is weird?
4:56 - What if my air down-Heavy is weird?
5:23 - Adding Supers at the end
6:34 - About sliding knockdowns
7:16 - Basic blockstring
7:58 - Instant Airdashes (IADs)
9:43 - Numpad notation system
10:41 - Similar combo off 2H and DR
11:22 - Improving on your BnBs
11:56 - Demonstrating j.S cancels w/ Blondku
13:07 - Start of ADVANCED section
14:05 - Explaining Smash property
15:33 - Why forward-Smash combos are great
16:21 - Preserving Smash for later
17:24 - The extra hitstun on 2Ms
17:50 - 5LLL always Smashes
18:19 - How Vanish Smash works
19:02 - How Dragon Rush Smash works
21:00 - What is hitstun decay (hsd)?
21:59 - Basics of hsd management
22:48 - Dustloop Wiki hsd chart
23:09 - The "big hits first" rule
24:33 - Cutting starters short to save hsd
25:26 - How does scaling function?
26:27 - Scaling steps
27:20 - Vanish scaling like ass
27:49 - Note on 5LL scaling
28:15 - Dustloop Wiki's "Damage" entry
28:28 - Sparking combos
29:43 - Using Empty vanish
30:26 - REJUMPS - What are they?
31:10 - 5H rejump demonstration
32:06 - How it's done
33:42 - Improving rejumps via super-dashjumps
34:10 - Using held SD as j.H+S
34:58 - Tips for labbing combos in training mode
36:14 - End
#dbfz #dbfzcombos #dbfzcombo #dragonball #fighterz #fighterzcombos #dragonballfighterz #combo #combos #fgc #guide










