Uploaded August 2020 | Updated September 2026, 4 days ago
i made a thing, enjoy
clips from bz
twitter.com/MBeezyP
youtube.com/channel/UCy1CIrGrpn-vxsWpUdu-tPw
music from idealism/SwuM:
forever in my mind fanlink.to/b639
idealism twitter.com/idxxlism
SwuM twitter.com/swum
my info
twitter twitter.com/zants
twitch twitch.tv/zant
Enjoy the following paragraph(s)
So yeahhhhh, I can't believe I spent so long on this edit. Originally, I was planning for this to be a very small 3-4 day job to give me a break from working on Roses 3, but I ended up spending about 2 months on it between juggling it with work, and what i'm about to tell you more about. It's story time!So i've been working on Roses 3 on and off for about half a year at this point, and a lot of that time has been spent just trying to derust from being away from editing for years, on top of working to include some more 3D in my editing projects. Just after I quit editing, I uploaded a small 3d video called Singularity. I made that with Maya, rendered in Redshift, and at this point I was expecting to do this same thing for the 3D in Roses III. If you didn't know, I was finishing up my bachelor's in game design around the time that I left Red and quit editing, Singularity was one of my final projects. But now, years later, I've been working as an Environment artist for a small serious game/vr studio for about the past 9 months.
Back in Red, I was starting to get my feet wet with 3D when I was already having thoughts of quitting editing, but nothing concrete. I always wanted to do more with 3D in my edits, lots of things involving the maps from the games, and at the same time I was learning how to model 3d objects in my classes, and I really wanted to cross those two skills for my edits, but I just didn't know how to, and it seemed like there weren't many tools available to do so. Fast forward to about 3 or 4 months in to working on Roses 3, i saw that there was this new tool for bo2 called t6gr that essentially lets you take animations from all of the characters, environment pieces, cameras, etc from your theater clip in bo2 to basically any 3d program along with the relevant models, which was kind of mindblowing. Then i found that you can rip maps from the game with another tool, and it keeps the materials intact, which is something i had major anxiety about LOL, and I kept digging and digging and learning more about this and eventually found that all of this can easily been thrown into an Unreal Engine project with another tool that's literally made for importing cod stuff into UE4. So once I figured all of this out, I decided to use this mini edit as a chance to learn the pipeline for setting up CoD maps in UE4, and I'm honestly in love with this. I'm already familiar with UE4 from college, and a few other environment projects, and now that I also have an RTX card, I can do real time ray tracing, so why do i even need to bother with Redshift anymore? I was genuinely hesitant about what I was going to do with the 3D in Roses 3, but working through this edit and using it to give me the time to sit down and figure out this pipeline is going to make Roses 3 SOOOOO much easier to make. So much so, that I've basically scrapped the entirety of what I had before with Roses 3 and am starting fresh now that I know these tools exist. There is so much for that project that I know I need to do in 3D, I was honestly terrified of doing that all in Maya/Redshift before, but doing it in a realtime engine like UE4 is going to make it so much easier to let the ideas flow without having to compromise. Game engines like UE4 and Unity have started to feel at home to me in the same was After Effects did when I got seriously invested into editing. I've been working with these tools for a long time since I stopped editing before, and now that I'm back i'm more hyped than ever work on projects like this once again. So yeah, this was meant to be a very small weekend edit that ended up with me making a rainy night version of Raid in Unreal Engine, aaaaaand spending 2 months learning about that, and probably less than 7 days total on the clips. I know the intro of this is nothing super special, it's just some raid cinematics with rain, but like I said, I took this edit to just figure out how to do something like that at all. I've got some crazy ideas for Roses III and I can't wait for y'all to see it... eventually
Anywho, I have another smaller ish edit that'll be premiering sometime within the next month! It's going to be a *seasonally appropriate* sequel to one of my more popular edits from way back when, then after that i'll be head to the grindstone on Roses 3
Also huge s/o to Airyz and everyone over at Team A for the amazing tools that they have made available. Download t6gr and more at their site here: http://airyz.xyz/index.html
i made a thing, enjoy
clips from bz
twitter.com/MBeezyP
youtube.com/channel/UCy1CIrGrpn-vxsWpUdu-tPw
music from idealism/SwuM:
forever in my mind fanlink.to/b639
idealism twitter.com/idxxlism
SwuM twitter.com/swum
my info
twitter twitter.com/zants
twitch twitch.tv/zant
Enjoy the following paragraph(s)
So yeahhhhh, I can't believe I spent so long on this edit. Originally, I was planning for this to be a very small 3-4 day job to give me a break from working on Roses 3, but I ended up spending about 2 months on it between juggling it with work, and what i'm about to tell you more about. It's story time!So i've been working on Roses 3 on and off for about half a year at this point, and a lot of that time has been spent just trying to derust from being away from editing for years, on top of working to include some more 3D in my editing projects. Just after I quit editing, I uploaded a small 3d video called Singularity. I made that with Maya, rendered in Redshift, and at this point I was expecting to do this same thing for the 3D in Roses III. If you didn't know, I was finishing up my bachelor's in game design around the time that I left Red and quit editing, Singularity was one of my final projects. But now, years later, I've been working as an Environment artist for a small serious game/vr studio for about the past 9 months.
Back in Red, I was starting to get my feet wet with 3D when I was already having thoughts of quitting editing, but nothing concrete. I always wanted to do more with 3D in my edits, lots of things involving the maps from the games, and at the same time I was learning how to model 3d objects in my classes, and I really wanted to cross those two skills for my edits, but I just didn't know how to, and it seemed like there weren't many tools available to do so. Fast forward to about 3 or 4 months in to working on Roses 3, i saw that there was this new tool for bo2 called t6gr that essentially lets you take animations from all of the characters, environment pieces, cameras, etc from your theater clip in bo2 to basically any 3d program along with the relevant models, which was kind of mindblowing. Then i found that you can rip maps from the game with another tool, and it keeps the materials intact, which is something i had major anxiety about LOL, and I kept digging and digging and learning more about this and eventually found that all of this can easily been thrown into an Unreal Engine project with another tool that's literally made for importing cod stuff into UE4. So once I figured all of this out, I decided to use this mini edit as a chance to learn the pipeline for setting up CoD maps in UE4, and I'm honestly in love with this. I'm already familiar with UE4 from college, and a few other environment projects, and now that I also have an RTX card, I can do real time ray tracing, so why do i even need to bother with Redshift anymore? I was genuinely hesitant about what I was going to do with the 3D in Roses 3, but working through this edit and using it to give me the time to sit down and figure out this pipeline is going to make Roses 3 SOOOOO much easier to make. So much so, that I've basically scrapped the entirety of what I had before with Roses 3 and am starting fresh now that I know these tools exist. There is so much for that project that I know I need to do in 3D, I was honestly terrified of doing that all in Maya/Redshift before, but doing it in a realtime engine like UE4 is going to make it so much easier to let the ideas flow without having to compromise. Game engines like UE4 and Unity have started to feel at home to me in the same was After Effects did when I got seriously invested into editing. I've been working with these tools for a long time since I stopped editing before, and now that I'm back i'm more hyped than ever work on projects like this once again. So yeah, this was meant to be a very small weekend edit that ended up with me making a rainy night version of Raid in Unreal Engine, aaaaaand spending 2 months learning about that, and probably less than 7 days total on the clips. I know the intro of this is nothing super special, it's just some raid cinematics with rain, but like I said, I took this edit to just figure out how to do something like that at all. I've got some crazy ideas for Roses III and I can't wait for y'all to see it... eventually
Anywho, I have another smaller ish edit that'll be premiering sometime within the next month! It's going to be a *seasonally appropriate* sequel to one of my more popular edits from way back when, then after that i'll be head to the grindstone on Roses 3
Also huge s/o to Airyz and everyone over at Team A for the amazing tools that they have made available. Download t6gr and more at their site here: http://airyz.xyz/index.html





![[Scrapped Edit] - High Tide - READ DESCRIPTION!!!!
So I was originally going to use this as my response for the eRa recruitment challenge....but I got recruited to myth gaming, and decided to scrap the edit and not submit it the the recruitment challenge. If I did submit if after getting into myth the same day, would make me look bad, and why go for eRa when im in Myth? I have wanted to be in myth for a long time, and I am accepting the opportunity that was presented to me. Thought Id upload what I had so you guys could see, as I streamed some of the editing of this. However, there is alot missing. The intro isnt complete, it was going to include more cinematics and better transitions. Transitions throughout may be lacking. Also, there are a ton of missing cinematics towards the end where you will see cinematic , and a few places where I did not mask stuff out (to make it not look like form particles are just in a wall) But this is what I had done!
Song: High Tide (Oliver Nelson + Tobtok Remix) by Lemaitre
Connect with me!
http://twitch.tv/zantfalcie
http://twitter.com/zantfalcie1
http://facebook.com/zantfalcie [Scrapped Edit] - High Tide - READ DESCRIPTION!!!!](https://i.ytimg.com/vi/DwudgIzFE1o/mqdefault.jpg)

![[Live] Shiny Minior IN ONLY 9 EGGS! (Masuda) Pokemon Sun and Moon.
Follow me on Twitch for daily Pokemon Streams!
http://twitch.tv/zantfalcie
Shiny Living Dex Progress:
https://goo.gl/gFUWSs
Shiny Living Dex Compilation:
https://www.youtube.com/watch?v=dZz7nwt7lnQ
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Connect with me!
http://twitter.com/zants
http://instagram.com/red_zant
http://twitch.tv/zantfalcie [Live] Shiny Minior IN ONLY 9 EGGS! (Masuda) Pokemon Sun and Moon.](https://i.ytimg.com/vi/EFJJkv2YzDo/mqdefault.jpg)


