Uploaded December 2018 | Updated September 2026, 2 hours ago
steamcommunity.com/sharedfiles/filedetails/?id=1602053323
Merry Christmas.
For the occasion I made a cute little out and back wooden coaster inspired by the defunct Blue Streak at Woodcliff Pleasure Park (a recreation can be found here: youtube.com/watch?v=H6ThmIgB6yA). Riders leave the comfort zone of their wooden cabin and embark on an out-and-back trek thru an evergreen forest while flanked by lights. About halfway through the course is a double-down into a ravine that cranks the speed up faster than the lift hill drop.
To be filled out later:
Max height:
Min height:
Max speed:
Track length w/o storage:
Speed after first drop:
steamcommunity.com/sharedfiles/filedetails/?id=1602053323
Merry Christmas.
For the occasion I made a cute little out and back wooden coaster inspired by the defunct Blue Streak at Woodcliff Pleasure Park (a recreation can be found here: youtube.com/watch?v=H6ThmIgB6yA). Riders leave the comfort zone of their wooden cabin and embark on an out-and-back trek thru an evergreen forest while flanked by lights. About halfway through the course is a double-down into a ravine that cranks the speed up faster than the lift hill drop.
To be filled out later:
Max height:
Min height:
Max speed:
Track length w/o storage:
Speed after first drop:
![Updated Kingda Ka POV [No Limits 2]
As a bonus, this one also features Green Lantern.
I swear one of these days Im gonna make a video that has nothing to do with Kingda Ka anywhere in it. Updated Kingda Ka POV [No Limits 2]](https://i.ytimg.com/vi/HVYdpK2Rqe8/mqdefault.jpg)
![Chang, a Kentucky Kingdom surf coaster concept [No Limits 2]
https://steamcommunity.com/sharedfiles/filedetails/?id=3165345124
Replacing T3 and Deluge (has that one even operated at all since the grand reopening?), this is a surf coaster concept that pays homage to and is named after their former standup coaster and even takes the record for the longest surf coaster (which isnt too hard to do as of yet). The ride starts with an airtime launch into a 120 ft wave turn before flipping upside down right over the midway into Deluges plot of land where it performs a few maneuvers and also features numerous moments that will literally make you jump for joy (sometimes while upside down), and 5 inversions.
The second half is pretty much exclusively focused on airtime, helices, and low to the ground twistiness.
Credits:
BT Paths by ByeTom
Surf coaster kit by Kw6sTheater
Surrounding area from Google Earth
Human models from Makehuman (not in the download, only in the video)
Height: 120 ft
Track length w/o storage: 4023.75 ft
Launch speed: 62 mph
0:00 off-ride shots
0:40 Front POV
2:09 Rider cam Chang, a Kentucky Kingdom surf coaster concept [No Limits 2]](https://i.ytimg.com/vi/I3TzOAmBU9g/mqdefault.jpg)


![Ascension, a Falcons Flight inspired exacoaster [No Limits 2]
https://steamcommunity.com/sharedfiles/filedetails/?id=3646976699
Get ready to ascend to a higher plane of existence on this one-of-a-kind multi-launching exacoaster that is essentially a taller, faster, longer, and more intense Falcons Flight.
After a warm-up session, riders launch vertically up the side of a cliff where they can take in the view.
After a brief respite, the vertical drop off the cliff leads into a tunneled downward launch that cranks the speed up to 160 mph.
Remember when I said before that the massive airtime hill was 651 feet? Well, I lied. Its actually 652 feet! I realized a bit too late that the 1.5m heartline (which is what the Mack trains use) might actually be too high for the Intamin trains so I ended up using 1.2m instead.
The iconic 652 foot sustained airtime hill (which doubles as the structure for the skycoaster attraction underneath it) is followed immediately by the worlds fastest barrel roll.
The ride concludes with a vertical twisted spike that you spiral down backwards in total weightlessness. Despite needing to follow along closely with the part of the video tutorial for the script generator going over how to make a swing brake, ending it that way felt easier and more climactic than just making a series of huge elements and wide turns to burn off speed until the brakes, which is hard to do hand-built, and FVD++ trades one set of headaches for another, particularly when I havent used it in a while.
The other coasters in this map are mainly just BG scenery, to make it a little less empty looking, and I will not be showcasing POVs of them. I didnt really wanna make a whole park but I didnt really want it to be in the middle of nowhere either, so I compromised.
Track length w/o storage: 14,306 ft
Max height difference: 745 ft
Max height over terrain: 652.3 ft
Highest drop: 684 ft
Top speed: 160 mph
Max vertical G-force (estimated): 4.6 g
Min vertical G-force (estimated): -1.06 g
Max lateral G-force (estimated): 1.06 g
0:00 Front POV
3:08 Back row POV
6:03 Estop + swing launch Ascension, a Falcons Flight inspired exacoaster [No Limits 2]](https://i.ytimg.com/vi/Jb_lQjJ0jIw/mqdefault.jpg)


![Afterburner, a launched B&M invert [No Limits 2]
https://steamcommunity.com/sharedfiles/filedetails/?id=3579446075
This launched B&M invert is inspired by Thunderbird, Raptor, and a little bit of Banshee and the theming is inspired by X-Flight, Afterburn, and Green Lantern.
Also my first time using Intim305s camera tools (only because of the custom trains).
Scalable build shapes by bestdani
B&M invert 2nd gen trains by SirMaverick34
Jet plane replica from the 3D Warehouse
LSMs from the B&M surf coaster kit
Height: 135 ft
Launch speed: 62 mph
Track length w/o storage: 3529.94 ft
Inversions: 8
0:00 Off-ride
1:12 Front POV
2:51 Back row POV Afterburner, a launched B&M invert [No Limits 2]](https://i.ytimg.com/vi/KImmS3G4FEM/mqdefault.jpg)


