Uploaded October 2023 | Updated September 2026, 2 weeks ago
IGF Design Award winner Jonathan Blow has made legendary games like Braid and The Witness by taking risks and making the hard decisions. Currently making a new game with a homemade game engine (!) using a homemade programming language (!!), he tells tales of perseverance and putting in the reps for when opportunity knocks.
Thank you for listening to our podcast all about video games and the amazing people who bring them to life!
Hosted by Alexander Seropian and Aaron Marroquin
Find us at thefourthcurtain.com
Come join the conversation at discord.gg/KWeGE4xHfe
Follow us on twitter: @fourthcurtain
Featuring the music track Liberation by 505
IGF Design Award winner Jonathan Blow has made legendary games like Braid and The Witness by taking risks and making the hard decisions. Currently making a new game with a homemade game engine (!) using a homemade programming language (!!), he tells tales of perseverance and putting in the reps for when opportunity knocks.
Thank you for listening to our podcast all about video games and the amazing people who bring them to life!
Hosted by Alexander Seropian and Aaron Marroquin
Find us at thefourthcurtain.com
Come join the conversation at discord.gg/KWeGE4xHfe
Follow us on twitter: @fourthcurtain
Featuring the music track Liberation by 505










