Uploaded October 2022 | Updated September 2026, 12 hours ago
Computer games are a colossal industry, eclipsing those of both film and music combined. With so many people playing games, and with so many titles focussing on palaeontological themes, should we be concerned about the accuracy and quality of their content?
Joining us for this episode are Thomas Clements and Jake Atterby, lead authors on a paper in which they address this issue as communicators of science. We discuss what some of the most common negative tropes within these games are, whether or not games should be used to teach palaeo, and why any of us should care anyway.
Link: palaeocast.com/palaeo-gaming
Computer games are a colossal industry, eclipsing those of both film and music combined. With so many people playing games, and with so many titles focussing on palaeontological themes, should we be concerned about the accuracy and quality of their content?
Joining us for this episode are Thomas Clements and Jake Atterby, lead authors on a paper in which they address this issue as communicators of science. We discuss what some of the most common negative tropes within these games are, whether or not games should be used to teach palaeo, and why any of us should care anyway.
Link: palaeocast.com/palaeo-gaming










