Uploaded July 2025 | Updated September 2026, 57 minutes ago
I had the immense pleasure of speaking with Tera Nguyen and Felipe Cartin from Wooster Games, two people from the team behind the super-successful game Animal Company. It has been one of my best interviews ever: we had a lot of fun, and we also discussed very interesting topics like how to make a successful VR game, how to design a game for a young audience, and the current moment of VR. And they also leaked to me one of the upcoming features of the game...
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If you are interested in the game, you can download Animal Company on the Meta Horizon Store: meta.com/experiences/animal-company/7190422614401072
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Timestamps:
00:00 Intro
00:23 Introduce yourself
05:16 What is Animal Company?
07:06 The success numbers of the game
09:12 How did you get such a huge organic reach?
10:34 What made the game so successful?
14:17 How did you choose the art style?
18:11 How do you make a game for Gen-Z and Gen Alpha?
20:37 Tell me the story of your team from Spatial to this game
25:39 Is Spatial still alive?
26:26 Tell me about the latest updates to the game!
31:16 Leak something that is coming soon!
33:08 What about socializing in mixed reality?
36:07 What's your take on this complicated moment for VR?
40:32 What suggestions do you give to VR indie game studios?
43:17 Do you have any fun stories to tell us?
46:05 Anything else you want to add?
47:46 Goodbye
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If you liked this video, follow me for more news on AR and VR:
- Blog: skarredghost.com
- Twitter: twitter.com/SkarredGhost
- Linkedin: linkedin.com/in/antony-vitillo-vr
- Patreon: patreon.com/skarredghost
#VirtualReality #animalcompany #metaquest3 #metaquest2 #metaquest #gaming #gamedev #indiegames #technology #innovation #VR #metaverse
I had the immense pleasure of speaking with Tera Nguyen and Felipe Cartin from Wooster Games, two people from the team behind the super-successful game Animal Company. It has been one of my best interviews ever: we had a lot of fun, and we also discussed very interesting topics like how to make a successful VR game, how to design a game for a young audience, and the current moment of VR. And they also leaked to me one of the upcoming features of the game...
---
If you are interested in the game, you can download Animal Company on the Meta Horizon Store: meta.com/experiences/animal-company/7190422614401072
---
Timestamps:
00:00 Intro
00:23 Introduce yourself
05:16 What is Animal Company?
07:06 The success numbers of the game
09:12 How did you get such a huge organic reach?
10:34 What made the game so successful?
14:17 How did you choose the art style?
18:11 How do you make a game for Gen-Z and Gen Alpha?
20:37 Tell me the story of your team from Spatial to this game
25:39 Is Spatial still alive?
26:26 Tell me about the latest updates to the game!
31:16 Leak something that is coming soon!
33:08 What about socializing in mixed reality?
36:07 What's your take on this complicated moment for VR?
40:32 What suggestions do you give to VR indie game studios?
43:17 Do you have any fun stories to tell us?
46:05 Anything else you want to add?
47:46 Goodbye
---
If you liked this video, follow me for more news on AR and VR:
- Blog: skarredghost.com
- Twitter: twitter.com/SkarredGhost
- Linkedin: linkedin.com/in/antony-vitillo-vr
- Patreon: patreon.com/skarredghost
#VirtualReality #animalcompany #metaquest3 #metaquest2 #metaquest #gaming #gamedev #indiegames #technology #innovation #VR #metaverse




![Playing around with Meta Quest 2 Direct Touch interactions [NO COMMENTARY]
Just me activating Direct Touch interactions on Quest and playing around with them
If you liked this video, follow me for more news on AR and VR:
- Blog: https://skarredghost.com
- Twitter: https://twitter.com/skarredghost
- Linkedin: https://www.linkedin.com/in/antony-vitillo-vr/
- Patreon: https://www.patreon.com/skarredghost (please donate!)
#MetaQuest2 #DirectTouch #UX Playing around with Meta Quest 2 Direct Touch interactions [NO COMMENTARY]](https://i.ytimg.com/vi/gsb3Gb1knVg/mqdefault.jpg)





