Uploaded August 2023 | Updated September 2026, 1 hour ago
First time doing dual-language subtitles :o
Ok, so you'll be wondering, what on earth is this?! What is E&P?!
And well, you wouldn't be wrong with your question, as this sounds like something outta nowhere, but here's the deal (context incoming):
Ok, so while you probably know me for what I'll call the English SM64 Machinima Community, believe it or not, I've been in another side of the community since I've created my channel back in 2019: The Hispanic/Spanish SM64 Machinima Community (In short words, the SM64 Machinima Community but with Spanish-speaking people).
While I'm admittedly kind of mostly unknown in this part of the community, surprisingly I'm actually more well-known in the Hispanic SM64 Machinima Community, which is something I only realized this year.
However, that by itself doesn't explain this. You see, earlier this year, I was starting production in In Ultima Solicitudin when I realized that I had backed myself in a corner, putting lots of scenes in the script that were well above my skill level in terms of video editing. This made me slowly lose interest in the series, furthermore considering that barely anyone saw In Ultima Solicitudin -The Origin- (even if those few who saw it liked it).
Around that time was when @EdwarPlayYT , a good friend of mine and arguably the most popular Hispanic SM64 Machinimist of the time, released his 200th video, which was a huge turning point in his long-running series, EP (Series which this video briefly recaps) that made the creation of a concurrent series to EP that takes place in the same world a very real possibility.
So I asked him about it, and surprisingly he agreed! So that is how the idea of E&P was born.
I really can't express enough how I'm excited to expand on the lore that EP introduces into much, much more! While EP is a series released only in Spanish (with a few videos having English subtitles), I intend the series to be released in both Spanish and English, to reach the highest audience and to maybe bridge a bit the gap between the English and Spanish Super Mario 64 Community.
The series will feature a large story through multiple seasons that takes place in different states of the planet where EP takes place, with bits of humor, lots of callbacks and references to EP, a cohesive retouched soundtrack with tons of leitmotifs and to avoid burning out due to my weak points in machinima making before finishing the series, I'll try to space out the work by doing the series collaboratively with other machinimists, both English and Spanish, so I can focus on my strengths in machinima making.
Don't hesitate to ask about any details of the story, though there will be things I can't answer yet due to spoilers.
@EdwarPlayYT 's Discord (I only recommend to join if you can speak Spanish!):
discord.gg/8b426cXg7A
One will ask the question though: What will happen to In Ultima Solicitudin?
And the answer is... I don't want to cancel it, after all it is the final stop in the original Mario 2.0 timeline that dates back to my first series, but I simply don't have much motivation to finish it, it has way too many GSFs for its own good and my own sanity, and I have improved quite a bit in the writing department since I wrote IUS' script, so I kinda feel it's outdated at times. The likely outcome is that I'll release the script progressively, but likely not in a SM64 machinima format, which is a shame, but the mistakes I made during IUS' development will help me not make those same mistakes in E&P, which will be my main focus now along with my contributions to @TeamMoon64 .
Mario 2.0's Discord server: discord.gg/mHpRxPR
Twitter: twitter.com/Mario20Product1
[Video]
Produced and Edited by Mario 2.0 (Team Moon)
Script: EdwarPlay
Script Adaptation & Polish: Mario 2.0 (Team Moon)
Video Editor: Sony Vegas Pro 12
Recorded with OBS
[Music]
Final Fantasy IX - Silver Dragon
Composed and Arranged by Nobuo Uematsu
Disclaimer: All these songs belong to their respective copyright holders. No copyright infringment intended.
[Retouches]
All retouches by Mario 2.0 (Team Moon)
Retouches (or Musical Retouches) are edits of a song that consist mostly in applying a varied set of effects to the original song to make it sound different. As it's a derivative work, we do not claim ownership of any musical retouch, since the original copyright still applies to the retouches.
[Musical Leitmotif Work]
The track used in this video hardly has any motifs at all, since I couldn't find a motif that represented EP as a whole, since leitmotif usage there is almost non-existing, which makes sense considering EP leans towards the humorous side in its tone while having its serious moments. As such, it makes sense to use a song without leitmotifs to reference a series with barely any leitmotifs at all.
Enjoy! Comments are appretiated :)
#Machinima #SuperMario64 #SM64bloopers
First time doing dual-language subtitles :o
Ok, so you'll be wondering, what on earth is this?! What is E&P?!
And well, you wouldn't be wrong with your question, as this sounds like something outta nowhere, but here's the deal (context incoming):
Ok, so while you probably know me for what I'll call the English SM64 Machinima Community, believe it or not, I've been in another side of the community since I've created my channel back in 2019: The Hispanic/Spanish SM64 Machinima Community (In short words, the SM64 Machinima Community but with Spanish-speaking people).
While I'm admittedly kind of mostly unknown in this part of the community, surprisingly I'm actually more well-known in the Hispanic SM64 Machinima Community, which is something I only realized this year.
However, that by itself doesn't explain this. You see, earlier this year, I was starting production in In Ultima Solicitudin when I realized that I had backed myself in a corner, putting lots of scenes in the script that were well above my skill level in terms of video editing. This made me slowly lose interest in the series, furthermore considering that barely anyone saw In Ultima Solicitudin -The Origin- (even if those few who saw it liked it).
Around that time was when @EdwarPlayYT , a good friend of mine and arguably the most popular Hispanic SM64 Machinimist of the time, released his 200th video, which was a huge turning point in his long-running series, EP (Series which this video briefly recaps) that made the creation of a concurrent series to EP that takes place in the same world a very real possibility.
So I asked him about it, and surprisingly he agreed! So that is how the idea of E&P was born.
I really can't express enough how I'm excited to expand on the lore that EP introduces into much, much more! While EP is a series released only in Spanish (with a few videos having English subtitles), I intend the series to be released in both Spanish and English, to reach the highest audience and to maybe bridge a bit the gap between the English and Spanish Super Mario 64 Community.
The series will feature a large story through multiple seasons that takes place in different states of the planet where EP takes place, with bits of humor, lots of callbacks and references to EP, a cohesive retouched soundtrack with tons of leitmotifs and to avoid burning out due to my weak points in machinima making before finishing the series, I'll try to space out the work by doing the series collaboratively with other machinimists, both English and Spanish, so I can focus on my strengths in machinima making.
Don't hesitate to ask about any details of the story, though there will be things I can't answer yet due to spoilers.
@EdwarPlayYT 's Discord (I only recommend to join if you can speak Spanish!):
discord.gg/8b426cXg7A
One will ask the question though: What will happen to In Ultima Solicitudin?
And the answer is... I don't want to cancel it, after all it is the final stop in the original Mario 2.0 timeline that dates back to my first series, but I simply don't have much motivation to finish it, it has way too many GSFs for its own good and my own sanity, and I have improved quite a bit in the writing department since I wrote IUS' script, so I kinda feel it's outdated at times. The likely outcome is that I'll release the script progressively, but likely not in a SM64 machinima format, which is a shame, but the mistakes I made during IUS' development will help me not make those same mistakes in E&P, which will be my main focus now along with my contributions to @TeamMoon64 .
Mario 2.0's Discord server: discord.gg/mHpRxPR
Twitter: twitter.com/Mario20Product1
[Video]
Produced and Edited by Mario 2.0 (Team Moon)
Script: EdwarPlay
Script Adaptation & Polish: Mario 2.0 (Team Moon)
Video Editor: Sony Vegas Pro 12
Recorded with OBS
[Music]
Final Fantasy IX - Silver Dragon
Composed and Arranged by Nobuo Uematsu
Disclaimer: All these songs belong to their respective copyright holders. No copyright infringment intended.
[Retouches]
All retouches by Mario 2.0 (Team Moon)
Retouches (or Musical Retouches) are edits of a song that consist mostly in applying a varied set of effects to the original song to make it sound different. As it's a derivative work, we do not claim ownership of any musical retouch, since the original copyright still applies to the retouches.
[Musical Leitmotif Work]
The track used in this video hardly has any motifs at all, since I couldn't find a motif that represented EP as a whole, since leitmotif usage there is almost non-existing, which makes sense considering EP leans towards the humorous side in its tone while having its serious moments. As such, it makes sense to use a song without leitmotifs to reference a series with barely any leitmotifs at all.
Enjoy! Comments are appretiated :)
#Machinima #SuperMario64 #SM64bloopers










![Mario Kart Wii - Retouched Music Pack Proof of Concept
Disclaimer: This is just a proof of concept, its not an actual music pack! Its also something I put together in a day, so dont take this video too seriously.
[Video]
Produced and Edited by Mario 2.0 (Team Moon)
Video Editor: Sony Vegas Pro 12
Recorded with OBS
[Music]
FFX - Battle with Seymour (MIDI Arrange)
KH:COM - To Our Surprise
SM64 - Princess Peachs Castle (SSBM remix)
KH3 - Monstropolis Now -Code 72-16-
FFX - Seymour Battle
YsVI - The Depth Napishtim
PMD:GtI - Winds of Despair
LaLHD-2DR - Illusion
FFXHD - Fight With Seymour
FF:RK - A Contest of Aeons Ver.2
M&L:BiS - In the Final
SMG2 - The Almighty King Bowser
Ultimate Marvel vs Capcom 3 - Vergils Theme
KH3RM - Nachtflügel (MIDI Arrange)
KH:COM - Lord of the Castle
MP:IT - Rocket Road
KH3 - Edge of Existence (MIDI Arrange)
YsI - Theme of Adol
KH1.5 - Lord of the Castle
SSBU - Lifelight (E3 2018 Version)
KH3 - Nachtflügel (8-Bit MIDI Arrange)
M&L:PJ - Mixed-Up Scramble
BD2 - Battle with Those We Must Face
LaLHD-2DR - Gigalomania
KH:BBS - A Link to the Future/Enter the Darkness/Dismiss
KH3RM - Lord of the Castle (MIDI Arrange)
KH3RM - Vector to the Heavens (MIDI Arrange)
Sonic Unleashed - Vs. Solaris Phase 2
Mario 2.0 Original Composition
KH2 - A Fight to the Death
FF:RK - A Contest of Aeons Ver.2
KH3RM - Lord of the Castle (MIDI Arrange)
Unknown Dragon Ball Song
Arrangers:
Unknown MIDI Arranger (Exported by Mario 2.0 (Team Moon))
1, 14, 17, 21, 26, 27, 32
Yoko Shimomura
2, 11, 15, 19, 22, 30
Shogo Sakai
3
Natsumi Kameoka
4, 24
Nobuo Uematsu
5
Wataru Ishibashi
6
Keisuke Ito & Yasuhiro Kawagoe
7
Yoshinori Nakamura
8, 10, 31
Nobuo Uematsu & Tsutomu Narita
9
Mahito Yokota
12
UNKNOWN ARRANGER
13, 33
Rei Kondoh
16
Ryo Yonemitsu
18
Hideki Sakamoto
20
Revo
23
Yoko Shimomura & Takeharu Ishimoto
25
Tomoya Ohtani
28
Mario 2.0 (Team Moon)
29
Composers:
Nobuo Uematsu
1, 5, 9
Yoko Shimomura
2, 4, 8, 11, 14, 15, 17, 19, 21, 22, 24, 26, 27, 30, 32
Koji Kondo
3
Maiko Hattori
6
Keisuke Ito & Yasuhiro Kawagoe
7
Junya Nakano
10, 31
Mahito Yokota
12
Tetsuya Shibata
13
Rei Kondoh
16
Yuzo Koshiro
18
Hideki Sakamoto
20
Revo
23
Yoko Shimomura & Takeharu Ishimoto
25
Tomoya Ohtani
28
Mario 2.0 (Team Moon)
29
UNKNOWN COMPOSER
33
Track 29, used in SNES Mario Circuit in the video:
Composer: Mario 2.0 (Team Moon)
Arranger: Mario 2.0 (Team Moon)
Retoucher: Compositions 2.0 (Mario 2.0 SM64 Productions)
Made in FL Studio 20
Disclaimer: All these songs belong to their respective copyright holders. No copyright infringment intent.
[Retouchers]
Mario 2.0 Music (Mario 2.0 SM64 Productions)
1, 14, 26, 27, 32
Mario 2.0 (Team Moon)
2, 3*, 4, 10*, 15, 16, 19, 22
Finbo (Mario 2.0 Development Team)
3*, 10*, 11, 12, 33
Project 2007 (Mario 2.0 SM64 Productions)
5, 6, 9, 30, 31
Synth Division (Mario 2.0 SM64 Productions)
7, 13, 23~25
a1 (Mario 2.0 SM64 Productions)
8, 18, 20, 28
Arranges 2.0 (Mario 2.0 SM64 Productions)
17, 21
Compositions 2.0 (Mario 2.0 SM64 Productions)
29
*Collaborative retouch
Retouches (or Musical Retouches) are edits of a song that consist mostly in applying a varied set of effects to the original song to make it sound different. As its a derivative work, we do not claim ownership of any musical retouch, since the original copyright still applies to the retouches.
Enjoy! Comments are appretiated :) Mario Kart Wii - Retouched Music Pack Proof of Concept](https://i.ytimg.com/vi/OZERuKeNR3g/mqdefault.jpg)