Uploaded January 2013 | Updated September 2026, 1 week ago
The title is roughly translating into: "A Night Where Good Things Are Bound to Happen", it will be referred to in the following as Eojjeonji...Jeonyeok.
The game was developed by a small studio called TG Entertainment at a time when sidescrolling beat-em-ups where considered dead and 2D games considered dying by the mainstream, Eojjeonji...Jeonyeok was never released outside of South Korea, and it was the last game TG Entertainment got to develop under that label. These are not the best conditions for a game to get burned into the international awareness as a timeless classic, and it wasn't. Heck, it doesn't even have a title that can be spelled out in English in any convenient way (one of its budget releases goes by the subtitle "The Fight", but good luck googling that). At the same time, it even used the license to a Korean comic book series that is reported to have sold more than a million copies. That one originally started in 1992, but got re-released in 2002 because of its constant popularity. Nonetheless, the rampant software piracy for which East Asia is notorious reportedly resulted in the game flopping, despite being played on nearly every other kid's computer in the country.
The shame about all this: in many respects, it may well be one of the best 2D beat-em-ups ever made. It beats about every one of its significantly more famous "competitors" in terms of variety, dynamics and complexity. Not quite so in balancing, but more about that later. The severe problem much more important to point out early is that it doesn't feature a cooperative mode. This great design decision error is really the sole factor that denies the game its exclusive place on the genre throne. Of course, the game is rather story-heavy, and the requirements of the license probably didn't allow the inclusion of a permanent companion in it, but was it really so hard to include a story-free mode as an extra? Quite tragic, just as much as the game's incredibly obscure status.
Story
Now that this shocking revelation is out of the way, let's get into details. There are a lot of story sequences between stages, but it feels put together rather loosely. After all, it's adapted from an episodic comic book that needed to enclose its volumes to some degree. Namgoong Gunn, the hero of the story, is on the way to his new high school, as he just transfered to put his recent history of violence behind himself. In the subway, just as he spots his future love interest, his wallet gets stolen by a pickpocket, and he has to follow the evildoer. As it turns out, that one is tied to an organized crime syndicate, giving Gunn no choice but to start fighting again. Most of the following stages very coarsely follow the events of the comic books, with the exception of three adjoined chapters giving light to Gunn's past, which is only alluded to in the original.
The title is roughly translating into: "A Night Where Good Things Are Bound to Happen", it will be referred to in the following as Eojjeonji...Jeonyeok.
The game was developed by a small studio called TG Entertainment at a time when sidescrolling beat-em-ups where considered dead and 2D games considered dying by the mainstream, Eojjeonji...Jeonyeok was never released outside of South Korea, and it was the last game TG Entertainment got to develop under that label. These are not the best conditions for a game to get burned into the international awareness as a timeless classic, and it wasn't. Heck, it doesn't even have a title that can be spelled out in English in any convenient way (one of its budget releases goes by the subtitle "The Fight", but good luck googling that). At the same time, it even used the license to a Korean comic book series that is reported to have sold more than a million copies. That one originally started in 1992, but got re-released in 2002 because of its constant popularity. Nonetheless, the rampant software piracy for which East Asia is notorious reportedly resulted in the game flopping, despite being played on nearly every other kid's computer in the country.
The shame about all this: in many respects, it may well be one of the best 2D beat-em-ups ever made. It beats about every one of its significantly more famous "competitors" in terms of variety, dynamics and complexity. Not quite so in balancing, but more about that later. The severe problem much more important to point out early is that it doesn't feature a cooperative mode. This great design decision error is really the sole factor that denies the game its exclusive place on the genre throne. Of course, the game is rather story-heavy, and the requirements of the license probably didn't allow the inclusion of a permanent companion in it, but was it really so hard to include a story-free mode as an extra? Quite tragic, just as much as the game's incredibly obscure status.
Story
Now that this shocking revelation is out of the way, let's get into details. There are a lot of story sequences between stages, but it feels put together rather loosely. After all, it's adapted from an episodic comic book that needed to enclose its volumes to some degree. Namgoong Gunn, the hero of the story, is on the way to his new high school, as he just transfered to put his recent history of violence behind himself. In the subway, just as he spots his future love interest, his wallet gets stolen by a pickpocket, and he has to follow the evildoer. As it turns out, that one is tied to an organized crime syndicate, giving Gunn no choice but to start fighting again. Most of the following stages very coarsely follow the events of the comic books, with the exception of three adjoined chapters giving light to Gunn's past, which is only alluded to in the original.
![Heroes Of Might & Magic 5 (2006) Intro [WINDOWS]
Heroes of Might and Magic V (sometimes referred to as Heroes V or HoMM5) is the fifth installment of the Heroes of Might and Magic fantasy turn-based strategy video game series. It was developed by Nival Interactive, under the guidance of franchise-owner Ubisoft. It was released in Europe on May 16 and the United States and Canada on May 24, 2006. Heroes Of Might & Magic 5 (2006) Intro [WINDOWS]](https://i.ytimg.com/vi/jhS58vftfk4/mqdefault.jpg)
![Lords of the Realm 2 - Scroll [MUSIC]
Lords of the Realm II is a computer game published by Sierra Entertainment and developed by Impressions Games. It was first released for the PC on October 31, 1996, and is the second game in the Lords of the Realm series.
The game takes place in a medieval setting, with rulers of several counties warring for the right to be king of the land. Players grow crops, accumulate resources, manufacture weapons, manage armies, build and lay siege to castles, and attempt to conquer their enemies. Lords of the Realm 2 - Scroll [MUSIC]](https://i.ytimg.com/vi/jlxeUZhp2QM/mqdefault.jpg)

![Blood -over- (2006) [WINDOWS]
Blood -over- is a side scrolling action shooter that focuses on the demon hunter Shou and her maid Akari. With twin pistols (Shou) and a gatling gun (Akari) they progress through multiple levels defeating the unholy enemies that lust for blood. Blood -over- (2006) [WINDOWS]](https://i.ytimg.com/vi/k0DGhbbmxYg/mqdefault.jpg)
![Seirei Senshi Spriggan (1991) Ending [PCE-CD]
Seirei Senshi Spriggan is a shooter game developed by Compile and released on TurboGrafx-16, Wii. Seirei Senshi Spriggan (1991) Ending [PCE-CD]](https://i.ytimg.com/vi/kB4g0qzWVdM/mqdefault.jpg)
![Nedys Adventure (2006) [WINDOWS]
Aventura gráfica de ambiente isleño de los mismos creadores del Saw. En esta aventura manejas a un personaje llamado Nedy, al cual lo tendrás que hacer pasar por situaciones apuradas.
Primera versión en 2006. Nueva versión Deluxe en 2008 con mejoras gráficas y algunas correcciones. Nedys Adventure (2006) [WINDOWS]](https://i.ytimg.com/vi/kLHb7euaCYg/mqdefault.jpg)
![Kirbys Adventure (1993) [NES]
Kirbys Adventure (星のカービィ 夢の泉の物語 Hoshi no Kābī: Yume no Izumi no Monogatari?, lit. Kirby of the Stars: The Story of the Fountain of Dreams) is a platforming video game developed by HAL Laboratory and published by Nintendo for the Nintendo Entertainment System video game console. It was first released 23 March 1993 in Japan, and was later released in North America on May 1, 1993, and in Europe on 1 December 1993.
Kirbys Adventure was the second and last game to use Kirbys original design, albeit in color (the first to use the design was Kirbys Dream Land).
Kirbys Adventure is the only Nintendo Entertainment System Kirby video game, and is the second game in the Kirby series, following his debut on the Game Boy in Kirbys Dream Land. It is also the first Kirby game on a home console, to be in color, and to have a save feature. It also features the first appearance of the popular character Meta Knight. A remake of the game for the Game Boy Advance, titled Kirby: Nightmare in Dream Land, was released in 2002.
The original version has been released on the Virtual Console in North America on February 12, 2007, in Europe on 16 February 2007, and in Japan on 27 February 2007. It was also one of the 12 Masterpieces (demos of famous Nintendo games) provided in Super Smash Bros. Brawl. A 3D Classics version was released for the Nintendo 3DS eShop in November 2011[1] and a Virtual Console version for the Wii U was released in April 2013. Kirbys Adventure (1993) [NES]](https://i.ytimg.com/vi/kQMp6QfSt4E/mqdefault.jpg)
![Ben Jordan - Case 7: LAlbergo Dante [MUSIC]
Its Christmas Eve in Rome. What should be a joyful occasion becomes a senseless tragedy as a priest is murdered in cold blood.
Ben Jordan receives a phone call from the man accused of the crime, begging him to go to Rome and clear his name. Seeing this as a chance to prove his career choice to his disapproving family, Ben calls up his friends and starts another investigation.
However, Ben doesnt realize that this will be the toughest case hes ever had, as many questions will be answered, and some lives will be lost...
Ben Jordan: Paranormal Investigator is the main title of a planned series of eight amateur adventure games made by Francisco Grundislav Gonzalez with freeware adventure game engine Adventure Game Studio. To date, there have been seven games released in the series, each game being a separate case investigated by Ben Jordan, the protagonist and player character. Each game features the main title and a subtitle, usually relating to the plot of the case. The series distinguishes itself from other games about paranormal investigation in that many of the paranormal phenomena are taken from real-life legends and folklore.
There were originally nine games planned, but one was dropped because of a weak plot. Ben Jordan - Case 7: LAlbergo Dante [MUSIC]](https://i.ytimg.com/vi/kdbmoPN9NLw/mqdefault.jpg)
![Ranma 1/2 - Datō, Ganso Musabetsu Kakutō-ryū! (1992) [PCE-CD]
Overview
The third Ranma 1/2 game is a one-on-one beat em up featuring extensive visual scenes that vary depending on whether you win a fight as boy-type Ranma or girl-type Ranma. Levels are set in a variety of locations, with a crazy array of characters from the manga out to get you. During fights you can hold down the button to power up a super attack, or hit select to change from boy to girl and back again, female Ranma being more agile but having less power.
Comment
As a beat em up, the game is pretty competent, but where it really shines is presentation. The scenes between levels are well drawn and very funny in places and are the glue that holds the game together, and this combination makes the whole package greater than the sum of its parts and a fantastic bit of entertainment, especially for Ranma fans. Ranma 1/2 - Datō, Ganso Musabetsu Kakutō-ryū! (1992) [PCE-CD]](https://i.ytimg.com/vi/lA9TStphOSE/mqdefault.jpg)
![Moebius: Empire Rising - Murder at the Bridge [MUSIC]
The superb soundtrack of Jane Jensens Moebius. Composed by Robert Holmes, also the composer for the Gabriel Knight games.
Moebius: Empire Rising is a graphic adventure video game developed by Pinkerton Road and Phoenix Online Studios. It was released on Microsoft Windows and OS X on April 15, 2014, with Linux, iOS and Android versions to follow. The game is a spiritual successor to the Gabriel Knight series.
The game tells the story of Malachi Rector, an antiques dealer who travels the world hunting down valuable artefacts. After returning from a trip to Spain hes hired by Amble Dexter, the head of a secretive government agency called FITA, to investigate a series of events and document them in his meticulous way.
The first event is the death of a young woman in Venice, found hanging from a bridge. As Rector investigates her life, he realizes that the beautiful and talented young woman—and the interrupted path of her life—had great hidden significance: Amble Dexter and his associates are playing with the fabric of life in a way Rector never imagined was possible. Even he, Rector himself, is part of a larger pattern. He must figure out who is doing what, and whether their intentions are for good or ill, before he can decide if he will play his pre-scripted role or try to change the outcome. This is a metaphysical thriller à la Dantes Equation and Gabriel Knight. Moebius: Empire Rising - Murder at the Bridge [MUSIC]](https://i.ytimg.com/vi/mBOAk3gH5Tk/mqdefault.jpg)
