@IntroStoryGlitch
  @IntroStoryGlitch
Intro Story Glitch | Enter Hideout - Behind the Scenes @IntroStoryGlitch | Uploaded July 2014 | Updated October 2024, 1 hour ago.
1. Start a timer upon pressing A to load Intro Story and activate Intro Story Glitch.
2. When the timer reaches 1:26, enter End Sequence and start holding A when the screen is black. The credits music should now be playing on the menu.
3. Enter your file.
4. Tag Tiny, use W4, enter Helm lobby, and tag DK (this must be done before the timer reaches 2:36).
5. Bring your health down to 1 and stand close to the Helm loading zone - DO NOT step into it.
6. Within the time window from 3:25 to 3:43, knock yourself into the loading zone using oranges.

The first two steps from the above instructions don't entirely match what I do in the video. This is because when I made the video, I didn't know about the End Sequence trick that would simplify the process.

Caution: This trick can only be done once per file. As soon as you enter the Helm loading zone, the game will autosave and the Enter Hideout cutscene won't play the next time you go to Hideout Helm.

Being DK when damage boosting into the Helm loading zone is not required, but it is much easier to explore the full map as DK.

Requirements:
- You have the ability to throw oranges.
- Hideout Helm has never been entered in your file.
- Story Skip is turned off.

Additional preparations that make the process easier, but are not technically required:
- The upper warp 4 in DK Isles is activated.
- Tiny is freed and can use Monkeyport.
- Warp 1 in front of B. Locker in Helm lobby is activated and B. Locker is gone.
- The cutscene that plays upon entering Troff 'n' Scoff's room for the first time has been watched.

The Enter Hideout cutscene ends with a fadeout to Snide's H.Q. so he can tell you how much time you have for your mission of shutting down the Blast-o-Matic. However, this fadeout won't happen when ISG is active. Instead, the camera will move to your kong, who is standing in front of an "exit" with no loading zone in it. This is because you're not in the actual Hideout Helm map at this point, but rather a copy of the map that is used for intro cutscenes. It lacks most of the objects regular Hideout Helm has (loading zones, warp pads, barrels, enemies, switches, vines, Chunky gates, instrument gates, banana medals, key 8, ...). The doors blocking access to other rooms are still there, though. You can see some kremlings in the Blast-o-Matic room and the crown door room, as well as K. Rool constantly pressing buttons on his throne since that's just where the cutscene left off.

This chart shows where you can go from this fake Hideout Helm: https://i.imgur.com/VrKxtJ5.png
Note that if you die or enter the T&S portal or boss door, Intro Story will take over, unless you are fast enough to do it before the next Intro Story transition (2:36 or 4:26).
Enter Hideout - Behind the ScenesK. Rool Press Button SkipRefight Bosses in Adventure ModeChunky Cage CrashTroff n Scoff CrashEndless Intro Story LoopGet Rareware Banana without FairiesAlternate Intro Story TimingBoulder in DKs HouseMeet Army Dillo in the Intro RoomCutscene Swap in Angry AztecJetpac Cutscene Interrupt

Enter Hideout - Behind the Scenes @IntroStoryGlitch

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