Empyrean Zac - League of Legends Splash Art Painting Process @deivcalviz
Empyrean Zac - League of Legends Splash Art Painting Process  @deivcalviz
Uploaded January 2023 | Updated September 2026, 2 hours ago
๐—œ๐—ป ๐—–๐—ผ๐—น๐—น๐—ฎ๐—ฏ๐—ผ๐—ฟ๐—ฎ๐˜๐—ถ๐—ผ๐—ป ๐˜„๐—ถ๐˜๐—ต ๐—ฅ๐—ถ๐—ผ๐˜ ๐—š๐—ฎ๐—บ๐—ฒ๐˜€
๐—–๐—น๐—ถ๐—ฒ๐—ป๐˜: Riot Games
๐—ฅ๐—ถ๐—ผ๐˜ ๐—š๐—ฎ๐—บ๐—ฒ๐˜€ ๐—”๐——: Rudy Siswanto
๐—ช๐—ฒ๐˜€๐˜ ๐—ฆ๐˜๐˜‚๐—ฑ๐—ถ๐—ผ ๐—”๐——: Mingchen Shen
๐—™๐—ถ๐—ป๐—ฎ๐—น ๐—ฃ๐—ผ๐—น๐—ถ๐˜€๐—ต: League Splash Team
๐—ฃ๐—ฎ๐—ถ๐—ป๐˜๐—ถ๐—ป๐—ด ๐—ฏ๐˜†: David Villegas (Deiv Calviz) under West Studio
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Another one of those experimental looking art styles by Riot. Really challenging to figure out the vfx here. It was hard to balance all the colors but it was fun painting a creature this time. :)

Super thanks to Mingchen and the Riot team for helping me push this piece. They were responsible for the overall pose we see now.

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๐—™๐—ข๐—Ÿ๐—Ÿ๐—ข๐—ช ๐— ๐—˜ ๐—›๐—˜๐—ฅ๐—˜:
โ€ข INSTAGRAM: instagram.com/deivcalviz
โ€ข TWITTER: twitter.com/DeivCalviz
โ€ข FB: facebook.com/DeivCalviz
โ€ข PORTFOLIO: deivcalviz.com
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๐— ๐—ฌ ๐—ง๐—จ๐—ง๐—ข๐—ฅ๐—œ๐—”๐—Ÿ๐—ฆ ๐—”๐—ก๐—— ๐—•๐—ฅ๐—จ๐—ฆ๐—›๐—˜๐—ฆ ๐—”๐—ฉ๐—”๐—œ๐—Ÿ๐—”๐—•๐—Ÿ๐—˜ ๐—›๐—˜๐—ฅ๐—˜!!
โ€ข deivcalviz.gumroad.com
โ€ข cubebrush.co/deivcalviz
โ€ข artstation.com/deivcalviz/store
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๐—ฆ๐—ฃ๐—Ÿ๐—”๐—ฆ๐—› ๐—™๐—”๐—ค

โ–บ The price of splashes is under NDA but I recommend searching for Karla Ortiz's art rates to give you an idea.

โ–บ A splash takes 4-5 weeks. 1st week for multiple sketches. 2nd week to figure out the colors. 3rd to 5th week to render and polish.

โ–บ I paint with the canvas size 8,000 x 4,500 px but it is shrunk down to 7,000 x 3938 for final. Final file is around 800mb.

โ–บ This video is 40x speed up. Do the math based on this video's time. Usually, the real time is around 40-80+ hours. (if the other thumbnails were added in). Actual work hours are more than 100+ hrs when you factor in the other thumbnails, research, and contemplating time.

โ–บ The toolbar at the left side is called Lazy Nezumi. It helps me get smoother lines and have perspective guides.

โ–บ To quickly color a grayscale, I use two methods.

GRAYSCALE COLORING 1ST METHOD:
โ€ข Layer on top: The grayscale set to multiply. Brighten it up and colorize depending on the mood you want. This Acts as an AO pass.
โ€ข Layer below: Use a solid brush to paint in the flat local colors.

GRAYSCALE COLORING 2ND METHOD: (Messier)
โ€ข Layer on top: Set this layer to softlight and add in your colors. This makes it a bit look dull on the highlights so you need to manually fix the highlight colors.
โ€ข Layer below: Grayscale here.

โ–บ Tip for revisions. You can use liquify on multiple layers. Right after you do it on one layer. You can press Alt+Ctrl+F to apply it again to a different layer. Make sure not to deselect your selection if you are doing this.

โ–บ I use color dodge and sometimes linear dodge blending mode to add in lighting layers.

โ–บ I group layers using this logic:
1. Post processing
2. VFX, magic
3. Character
4. Some fog
5. Background people, elements, etc
6. Sky and far background

โ–บ Here are my tools:

2008-2020:
โ€ข Wacom Intuos 3 6โ€ณx8โ€ณ
โ€ข Samsung T190
โ€ข Intel Core i7 3.50GHz, 16GB RAM, Windows 7
โ€ข Photoshop CS6, DAZ 3D, Alchemy

2021:
โ€ข XP Pen Artist 24 PRO
โ€ข Dell UltraSharp
โ€ข AMD Ryzen 7 3700X 8-Core, 32 GB RAM, Windows 10
โ€ข Force Series Gen.4 PCIe MP600 500GB NVMe M.2 SSD (this is important for faster everything)
โ€ข Photoshop CC, Daz 3D, Zbrush, Maya

โ–บ To open a second window of your artwork in Photoshop it is located in Window - Arrange - New Window.

โ–บ To temporarily convert your artwork into grayscale. Go to View - Proof Setup - Custom - Select Dot Gain 20%. Then Press Ctrl + Y to toggle this view.

โ–บ I am not going to upload longer or shorter versions of this because that takes too much of my personal time. I'm already giving this away for FREE.
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Empyrean Zac - League of Legends Splash Art Painting Process

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