Autodesk | Embracing Open Standards Across 3D Tools @Autodesk | Uploaded 1 year ago | Updated 3 days ago
We’re committed to building innovative tools and workflows that unlock new levels of collaboration, creativity, and efficiency for artists and studios - especially as the need for immersive film, TV and games content persists. The latest updates to Maya, 3ds Max, Bifrost, and Arnold deliver on that promise.
From LookdevX and Universal Scene Description (USD) to Color Management and Hydra – explore how we’re continuing to integrate open standards across our 3D content creation tools to accelerate and streamline the flow of data between people, teams, and software at studios.
+++ SEE WHAT’S NEW +++
👉 Maya and Bifrost: makeanything.autodesk.com/maya
👉 3ds Max: makeanything.autodesk.com/3dsmax
👉 Arnold: makeanything.autodesk.com/arnold
+++ FOLLOW US +++
🙋 AREA by Autodesk: area.autodesk.com
🖊️ LinkedIn: https://www.linkedin.com/showcase/aut...
📷 Instagram: instagram.com/autodesk_me
We’re committed to building innovative tools and workflows that unlock new levels of collaboration, creativity, and efficiency for artists and studios - especially as the need for immersive film, TV and games content persists. The latest updates to Maya, 3ds Max, Bifrost, and Arnold deliver on that promise.
From LookdevX and Universal Scene Description (USD) to Color Management and Hydra – explore how we’re continuing to integrate open standards across our 3D content creation tools to accelerate and streamline the flow of data between people, teams, and software at studios.
+++ SEE WHAT’S NEW +++
👉 Maya and Bifrost: makeanything.autodesk.com/maya
👉 3ds Max: makeanything.autodesk.com/3dsmax
👉 Arnold: makeanything.autodesk.com/arnold
+++ FOLLOW US +++
🙋 AREA by Autodesk: area.autodesk.com
🖊️ LinkedIn: https://www.linkedin.com/showcase/aut...
📷 Instagram: instagram.com/autodesk_me