ElectroNuke: Arkham Origins! Part 7: The Shocking Reveal @ElectroNukeMods
ElectroNuke: Arkham Origins! Part 7: The Shocking Reveal  @ElectroNukeMods
Uploaded August 2020 | Updated September 2026, 2 weeks ago
First big surprise: Joker was behind the contract. Second big surprise: this series is already running out of puns.

DOWNLOAD: drive.google.com/file/d/1LTBn7nBLWPKqoOv_1jrX6dCnlXl_Tszu/view
Download TexMod: fileplanet.com/archive/p-16225/Texmod-v0-9b

MESH-CODE:
---
LoadPC Playable_Batman
set RAddContentPlayerCharacterMesh MainMesh SkeletalMesh'Deathstroke_Injustice_OZ.Mesh.Deathstroke_Injustice_Body'
set RAddContentPlayerCharacterMesh BodyMesh None
set RAddContentPlayerCharacterMesh HairMesh None
set RAddContentPlayerCharacterMesh bUseShockGloves false
set RAddContentPlayerCharacterMesh bUseDamageMeshes false
set BmGame.RCapeComponent IsCapeHiddenGame 1
set bmgame.rgrapplegun maxgrappleheight 9999
set bmgame.rlevelvolume overridebatclawrange 9999
set bmgame.rplayercontroller capeglideminspeed 1500
set bmgame.rplayercontroller capeglidemaxspeed 1800
set bmgame.rspecialmoveconfig_relativeanimmove overrideglidespeed 9999
set RPawnPlayer CapeGlideGravity 1500
set bmgame.mshockglovesbase infiniteshockgloves true
Set BmGame.RInventoryGadget bUsableFromCornerCover
set BmGame.RFractureWallBase IsTakedownWall true
set BmGame.RBMPawnAI bBatarangCanKill true
Set BmGame.RInventoryGadget bUsableFromVantagePoints true
set bmgame.mwaynetechupgradesystem upgradeall true
set BmGame.RPawnPlayerCombat bIncreasedCombatPower true

THUG ANIMATIONS:
---
set RPawnPlayerConfig MovementAnimSets (AnimSet'Anim_Thug.Code.TG_Movement',AnimSet'Anim_Batman_Movement.Code.BM_Movement',AnimSet'Anim_Batman_Interaction.Code.BM_Radio')
set RPawnPlayerConfig DefaultIdleOverlayAnimSet (AnimSet'Anim_Thug.Code.TG_Movement')
set RPawnPlayerConfig DefaultTurnAnimSet (AnimSet'Anim_Thug.Code.TG_Movement')

This is a skin and mesh-code for Injustice Deathstroke. You can copy his mesh from the character select screen for challenge mode, given you have the Deathstroke DLC, of course. To load the animations, go anywhere with thugs or police officers (in free roam or challenge mode) and apply the code there.

Follow me on Twitter!
twitter.com/ModsNuke

Join my Discord server!
discord.gg/hbvmEwr

Check out my Tumblr blog!
electronuke.tumblr.com

NEXT VIDEO: ElectroNuke: Arkham Origins! Part 8: Just a Snake Bite...

Thanks for watching!
- Sam Burke, AKA ElectroNuke.
ElectroNuke: Arkham Origins! Part 7: The Shocking RevealHouse V Kyu: The Catalyst (Official Trailer)Sonic Adventure DX Rise Of Batman (Redux) Finale! Kryptonite Batmans Story: Do You Speed, Chaos?Red Dead Redemption 2: Undead Nightmare Mod Gameplay!Sonic Adventure DX Rise Of Batman (Redux) Batmans Story! Part 1: Another Long Night...Sonic Adventure DX Rise Of Batman (Redux) Banes Story! Part 3: The Future (and Past) of GothamE-Nukes Back to Beta: EAs Star Wars Battlefront (BF3 Legacy Mod!)Saints Row IV: Sandbox+ Mod Without Superpowers! (The White House, Pleasantville, etc.)Sonic Forces: Sonic The Flash! (Future Flash & Godspeed)Star Wars Battlefront 2: New Battle Droids!Call Of Duty Infinite Warfare: ElectroNuke Heroes (Electric Trio) Gameplay!Shadow the Hedgehog: Super Shadows Dark Story! Neutral Dark Part 2
ElectroNuke Mods (Inactive) |

ElectroNuke: Arkham Origins! Part 7: The Shocking Reveal

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER