Uploaded April 2021 | Updated September 2026, 3 weeks ago
Electrical Malfunction is a map originally created for FE2 Community Maps, however has been broken due to updates. It has now been converted over to Tria.OS as V4 with more than 80 changes. This map truly is worthy of divine difficulty, as it has been worked on for more than 3 years and is, statistically, 5 times harder than TRIA: Resurgo.
ID: 6618228591
Tria.OS: roblox.com/games/6311279644/TRIA-os
Tria Discord Server: discord.gg/7zbHbD9
hammEr Discord Server: discord.gg/BGQ66qPxdv
Music used:
meganeko - 2k9 battle jam
List of changes for this map (from Ethan76167):
1. Entire script revamp
2. Lighting edits
3. More lore secrets
4. Control room revamped
5. More uses of the gas feature
6. Removed useless details which no longer fit with the maps theme
7. Shortcut patches
8. Invisible walls to make entering vents more consistent
9. Gameplay buffs/nerfs overall
10. Completely revamped ending scene
11. Webhook returned
12. Outside revamp
13. Ending chase buffed
14. EMBOT button
15. Removed pipe wraparound in factory
16. Conveyor now moves out nerfing existing the factory after button press (Removed)
17. Custom button locator and colors thanks to Enszo
18. New EMBOT laser gameplay in the mini tower
19. Door now closes to block off the coolant room if too slow
20. EMBOT now kills if you are too slow when entering final tower
21. Ending of the map is now 140 (120 if you are too slow)
22. Replaced ending ship with something else
23. Many collision changes
24. Custom gas sound now plays when in the gas thanks to thundershocker
25. Updated ending hallway with more consistent EM design
26. Fixed many instances of lava z fighting
27. Removed RBG buttons on control panels
28. Outside is now much more vibrant
29. Electric ARC effect
30. Changed many button hitboxes to make them more consistent
31. Fixed trails on EMBOT lasers
32. Upon pressing button 19 the trusses entering the coolant room now get lowered 8 studs.
33. Design changes within final tower
34. Redone acid doors to be less blinding and easier to see
35. Removed burning embot and embot legs
36. Removed truss in factory replaced with 3 jumps
37. Added lava wall at the ending
38. Nerfed gameplay in the smoke room
39. Changed how the EMBOT final script works
40. Coolant water is now a different color due to ??
41. Removed truss on the coolant pipe replaced with more gameplay
42. Added back the classic “PEW” sound to EMBOT and made it louder
43. Added Electric station seen during the ending scene
44. Transformed EMBOT is now faster when it moves
45. EMBOT Turret
46. Map Optimisation
47. Factory has opened
48. Core now has more meshes
49. Spawn now spawns you in the same spot, before it was random around the spawn
50. Pink Jar detached
51. EMBOT movement in the factory now replicates to the entire server
52. TROG
53. Water speed adjustments to work with TRIA.OS
54. Waters now get removed at the ending scene
55. Fixed noticeable misalignments
56. Fixed client sounds playing on the server
57. Updated ending GUI.
58. Made the truss going into the control room cancollide false
59. Made button9 easier to get.
60. Getting trapped in the coolant room now triggers another gas script, no more waiting
61. Changed lava color at the start of the map
62. Moved the platform in the meteor room closer to the wall jump, easier to land
63. New vent system to show how the bots travel around the facility
64. MANIA
65. Added more rocks around the meteor ending screen
66. Ending tower gameplay change where you are forced to now jump over EMBOT.
67. Made sense of why the player can't move while the EMBOT is transforming
68. Invisible wall there now has design
69. Meteor now triggers core explosion again (idk how this broke in v3)
70. Discontinued Support for Fe2 for this map
71. Fixed people being able to jump on top of the wall jump skipping the control room
72. New beam decal to replace the old one with a red tint
73 Fixed canon laser getting removed too early
74. Made the fence at the tower broken so it isn't awkward just jumping on it
75. Patched being able to wrap around the fence skipping 10 seconds of the map
76. Blackout is now much darker by 5 studs
77. Fixed many memory leaks and bad scripting practises
78. Fixed meteor sounds not being synced
79. Fixed safe spots in the coolant room
80. TRIA
81. Ending door now closes if you are too slow
82. Made the EMBOTS kill range in the coolant part of the chase 2 more studs then before
83 Fixed Ending Door being CCF
Electrical Malfunction is a map originally created for FE2 Community Maps, however has been broken due to updates. It has now been converted over to Tria.OS as V4 with more than 80 changes. This map truly is worthy of divine difficulty, as it has been worked on for more than 3 years and is, statistically, 5 times harder than TRIA: Resurgo.
ID: 6618228591
Tria.OS: roblox.com/games/6311279644/TRIA-os
Tria Discord Server: discord.gg/7zbHbD9
hammEr Discord Server: discord.gg/BGQ66qPxdv
Music used:
meganeko - 2k9 battle jam
List of changes for this map (from Ethan76167):
1. Entire script revamp
2. Lighting edits
3. More lore secrets
4. Control room revamped
5. More uses of the gas feature
6. Removed useless details which no longer fit with the maps theme
7. Shortcut patches
8. Invisible walls to make entering vents more consistent
9. Gameplay buffs/nerfs overall
10. Completely revamped ending scene
11. Webhook returned
12. Outside revamp
13. Ending chase buffed
14. EMBOT button
15. Removed pipe wraparound in factory
16. Conveyor now moves out nerfing existing the factory after button press (Removed)
17. Custom button locator and colors thanks to Enszo
18. New EMBOT laser gameplay in the mini tower
19. Door now closes to block off the coolant room if too slow
20. EMBOT now kills if you are too slow when entering final tower
21. Ending of the map is now 140 (120 if you are too slow)
22. Replaced ending ship with something else
23. Many collision changes
24. Custom gas sound now plays when in the gas thanks to thundershocker
25. Updated ending hallway with more consistent EM design
26. Fixed many instances of lava z fighting
27. Removed RBG buttons on control panels
28. Outside is now much more vibrant
29. Electric ARC effect
30. Changed many button hitboxes to make them more consistent
31. Fixed trails on EMBOT lasers
32. Upon pressing button 19 the trusses entering the coolant room now get lowered 8 studs.
33. Design changes within final tower
34. Redone acid doors to be less blinding and easier to see
35. Removed burning embot and embot legs
36. Removed truss in factory replaced with 3 jumps
37. Added lava wall at the ending
38. Nerfed gameplay in the smoke room
39. Changed how the EMBOT final script works
40. Coolant water is now a different color due to ??
41. Removed truss on the coolant pipe replaced with more gameplay
42. Added back the classic “PEW” sound to EMBOT and made it louder
43. Added Electric station seen during the ending scene
44. Transformed EMBOT is now faster when it moves
45. EMBOT Turret
46. Map Optimisation
47. Factory has opened
48. Core now has more meshes
49. Spawn now spawns you in the same spot, before it was random around the spawn
50. Pink Jar detached
51. EMBOT movement in the factory now replicates to the entire server
52. TROG
53. Water speed adjustments to work with TRIA.OS
54. Waters now get removed at the ending scene
55. Fixed noticeable misalignments
56. Fixed client sounds playing on the server
57. Updated ending GUI.
58. Made the truss going into the control room cancollide false
59. Made button9 easier to get.
60. Getting trapped in the coolant room now triggers another gas script, no more waiting
61. Changed lava color at the start of the map
62. Moved the platform in the meteor room closer to the wall jump, easier to land
63. New vent system to show how the bots travel around the facility
64. MANIA
65. Added more rocks around the meteor ending screen
66. Ending tower gameplay change where you are forced to now jump over EMBOT.
67. Made sense of why the player can't move while the EMBOT is transforming
68. Invisible wall there now has design
69. Meteor now triggers core explosion again (idk how this broke in v3)
70. Discontinued Support for Fe2 for this map
71. Fixed people being able to jump on top of the wall jump skipping the control room
72. New beam decal to replace the old one with a red tint
73 Fixed canon laser getting removed too early
74. Made the fence at the tower broken so it isn't awkward just jumping on it
75. Patched being able to wrap around the fence skipping 10 seconds of the map
76. Blackout is now much darker by 5 studs
77. Fixed many memory leaks and bad scripting practises
78. Fixed meteor sounds not being synced
79. Fixed safe spots in the coolant room
80. TRIA
81. Ending door now closes if you are too slow
82. Made the EMBOTS kill range in the coolant part of the chase 2 more studs then before
83 Fixed Ending Door being CCF










