Uploaded July 2021 | Updated September 2026, 2 hours ago
0:00 Egg Fish/Egg Devil Ray (46 Rings)
3:10 Egg Dragoon (38 Rings)
yes, it's called egg fish in this version.
single segment, no restarts
literally just play the bosses normally
Music: Moon River (Infinite Climax Mix) - Bayonetta 2 OST, Endless Possibility arr. Ohtani, Nakama, Miyano - Sonic Symphony 30th Anniversary, Boss Stage Clear + Results - Sonic Unleashed OST
0:00 Egg Fish/Egg Devil Ray (46 Rings)
3:10 Egg Dragoon (38 Rings)
yes, it's called egg fish in this version.
single segment, no restarts
literally just play the bosses normally
Music: Moon River (Infinite Climax Mix) - Bayonetta 2 OST, Endless Possibility arr. Ohtani, Nakama, Miyano - Sonic Symphony 30th Anniversary, Boss Stage Clear + Results - Sonic Unleashed OST


![[OLD]Sonic Unleashed Mobile - Chun-Nan Act 3 (Dragon Road) Speedrun [37.78 IGT]
new run: https://youtu.be/b8IMWnpc1fI
Ok, so i now have to distinguish between real time and in game time because of the time reset glitch in this stage, how I discovered cycles worked in Apotos act 2(youll maybe see a run of that stage never) and because I discovered another glitch(youll see soon enough).
Walkthrough: At 0:05 is the only time youll see a homing attack ever in a run. 0:16 is the time reset glitch further explained here: https://youtu.be/Imn8XJp4adE . 0:24 So apparently, this game can distinguish between a hop and a full jump depending on how long you hold the button(this games physics are more complex than I thought). A full jump makes you touch the rainbow ring. 0:40 is a frame perfect jump, but this game only runs at 16fps so I get 1/16th of a second to react. [OLD]Sonic Unleashed Mobile - Chun-Nan Act 3 (Dragon Road) Speedrun [37.78 IGT]](https://i.ytimg.com/vi/1qvQAJL-u1s/mqdefault.jpg)
![[TAS] Sonic Adventure Remix (Fangame) Speedrun
Sonic(1:32.35): 0:00
Tails(1:33.65): 1:44
Knuckles(24.20): 3:28
Personally, I think this looks rather unimpressive. Some of the things I had trouble adjusting to when making this are that characters have set jump heights(pressing a key for longer makes no difference in jump height) and the max-charged spindash is barely faster than top speed running, meaning the fastest thing is often just hold right.
Music Used:
Sonic: Knight of the Wind - Sonic and The Black Knight OST
Tails: Kalos Power Plant (Cover by Lil Boulder, yeet)
Knuckles: Aquarium Park Act 2 - Sonic Colours OST
Stage Clear: Stage Clear - Sonic Vs Darkness OST
Want to play the .wtf files for Hourglass? Here you go:
https://drive.google.com/open?id=18XIKGLWP6aH0S0qz0gAe3Pntkg9Z8F7G [TAS] Sonic Adventure Remix (Fangame) Speedrun](https://i.ytimg.com/vi/5kw6fmyw8jM/mqdefault.jpg)






