Uploaded May 2018 | Updated September 2026, 2 weeks ago
In this video I show everything I found out about the Effectinfo and Enemyinfo debug menus in Super Mario 64. These were used by the developers to tweak settings while playing. While all this functionality is disabled in the final game, the code still remains in the ROM. With memory hacks they can be re-enabled.
For brevity, I didn't go into much detail in some areas. Extra info can be found in this document where I put notes about these menus as well as other debug related code:
hackmd.io/GTbRH81lQo6ajBSDyu138w
In this video I show everything I found out about the Effectinfo and Enemyinfo debug menus in Super Mario 64. These were used by the developers to tweak settings while playing. While all this functionality is disabled in the final game, the code still remains in the ROM. With memory hacks they can be re-enabled.
For brevity, I didn't go into much detail in some areas. Extra info can be found in this document where I put notes about these menus as well as other debug related code:
hackmd.io/GTbRH81lQo6ajBSDyu138w









![Task 10 Ghost comparison - SM64 TAS Competition 2019
A bingo task this time! Heres the bingo card:
https://docs.google.com/spreadsheets/d/1i2POStztOkPa5pprWk55R_0lkxCLz5yQyGoorx4GfBI/edit
A set of 5 tasks in any row, column, or diagonal must be completed.
Of course with so many different routes in different courses, there cant be a full ghost comparison this time. There were however three routes that were found multiple times, so these are included in this comparison:
In Whomps fortress, column 2 is completed:
-End by Dying
-0x A Press
-Collect at least 7 yellow coins
-Collect at least 1 1-up
-Touch at least 2 signs
Note that the 1-up is spawned from the butterfly, which is not visible in the video.
Then in Lethal Lava Land, column 2 is completed too. The runs end when Mario dies from the Lava boosts. The 1-up is collected after the death fade-out (except for 2003041 who does a lava boost afterwards).
Finally, in Tiny Huge Island, column 1 is completed:
-Take fall damage
-End by swimming animation
-Break a cork / crazy box
-Break at least 2 [!] block
-Sideflip at least 4 times
Background music: https://www.youtube.com/watch?v=9cJGHyxwftc
Results:
1st. fifdspence & Rush57 1155 [c1]
2nd. CeeSZee 1193 [c1]
3rd. Alexpalix1 & AleXx167 1203 [c1]
4th. DyllonStej & Madghostek 1253 [c2]
5th. Bismuth & Kosmic 1270
6th. Non5en5e & Why 1303
7th. Nis 1310
8th. Adeal 1387
9th. Iwer Sonsch & YO_WUZ_UP 1428
10th. ERGC | Xander & Speedycube64 1470
11th. MrPyt1001 1477
12th. LRFLEW 1540
13th. Sk3p3X 1590
14th. ds273 & kanef 1603
15th. UnderWater 1663
16th. tayyip & Cankicker8 1707
17th. Thestickman391 & JoshDuMan 1717
18th. Ystem 1970
19th. 2003041 2190
20th. FilipeTales 2313
21st. scuttlebug_raiser 3547
22nd. Faustas 3597
23rd. famicomdisksystem 4087
DQ. Dargos (Did not take fall-damage)
DQ. ShadoXFM (Did not collect 7 yellow coins) [r3] Task 10 Ghost comparison - SM64 TAS Competition 2019](https://i.ytimg.com/vi/__Qn9nanDlE/mqdefault.jpg)
