Marc Ru
My twitch channel: twitch.tv/marcrutzou03
updated 5 years ago
Being completely new to SA speedrunning, i practiced all the missions for 2 days, then on the next day i got my first completion ever on the 3rd try with a 1:44:07. It took a lot more attempts to get this 1:37:25.
I had my worst RNG ever on Life's A Beach, a handful of other missions were slow, and i had countless of car crashes/spin outs and falling off the bike. Other than that everything went ok. I can also shave a bit more time by playing on an original PS2 controller which has a way less sensitive analog stick (good for aiming and driving).
This is the game i've had most hours in casually back in the 2000's, so the PS2 controls feels very natural to me. Never played it on PC and i'll probably keep it that way.
Movie: Fallen Angels (1995)
Dam 1:54 music: youtube.com/watch?v=QzQzp5O-S0Y&ab_channel=AreSoundsElectrik%3F
1:54 Raw: youtu.be/EEz83WWQ6Lg
1:54 session: youtu.be/oVD56mfdXIE
Dam: 54
Facility: 46
Runway: 23
S1: 1:04
B1: 18
Silo: 1:07
Frigate: 0:35
S2: 0:54
B2: 0:30
Statue: 2:23
Archives: 0:18
Streets: 1:15
Depot: 0:29
Train: 1:06
Jungle: 0:54
Control: 4:00
Caverns: 1:06
Cradle: 0:37
Not a GREAT run. Going for lower.
Times and Rützou PAR times:
Dam 2:04 (PAR 2:02) I get the body armor which loses about 2 seconds. A bit bad, but acceptable. Usually get 202-203 here.
Facility 1:09 (PAR 1:00) Lol, first run where i do the 5 doak strat. 4 doak strat was consistently about 20% for me. Worst Doak luck ever. Horrible run. I'll only check for Doak in labs from now on.
Runway 0:47 (PAR 0:45) Kinda bad.
Surface 1 1:52 (PAR 1:51) 151/152 is good here.
Bunker 1 1:16 (PAR 1:17) As it should be.
Silo 1:34 (PAR 1:36) Great run.
Frigate 1:25 (PAR 1:22) Kinda bad, but acceptable. 00A hostages are tough.
Surface 2 1:49 (PAR 1:49) Standard.
Bunker 2 1:12 (PAR 1:09) A bit bad, but considering how heavy the rng is on this level, 1:12 is always kind of acceptable.
Statue 2:22 (PAR 2:26) Great run. Good trev shot and finally a good FR.
Archives 1:03 (PAR 0:57) Lol. Maybe the most troll Archives run in history on RTA? Despite doing Nat safe as always, she somehow didn't see me, had 3-4 guards in Mishkin room and then get stuck on Nat leaving.
Streets 1:59 (PAR 1:58) Good enough. I skip the first body armor.
Depot 1:13 (PAR 1:12) A bit bad, but acceptable. This PAR time could be a lot lower, as 1:12 is still below my standard, but this is one of the most unreliable levels, just the SLIGHT of bad rng can cost you 5-10 seconds. You could get anything from 1:05 - 1:20 on this level.
Train 2:33 (PAR 2:29) Acceptable. I lose 5 seconds on doing the locks safe, as i expected a visit from a guard i left alive in the room next to 2nd. last brake.
Jungle 1:19 (PAR 1:11) Horrible. Kinda troll with Xenia hiding behind tree.
Control 4:32 (PAR 4:25) Another horrible run for new strat. First room was a disaster.
Caverns 1:48 (PAR 1:50) Good run. Finally completed Caverns.
Cradle 0:51 (PAR 0:54) I watch the first cutscene and skip almost the entire second cutscene as usual. Great run and a fast trev suicide.
Aztec 2:13 (PAR 2:12) Good run. I do the neat nade strat in the exhaust room which is very useful with this glass strat, as you dont lure those two guards out. If you don't get a nade, its going to be a yolo fest in the exhaust room. Taking out the first drone in the final room could have been 2-3 seconds faster, but otherwise the run was as it should be. I hold speed before going for the upload in the final room, as it makes survival odds better. You can very easily get trolled by laser guards and die if you don't hold speed, and you only gain like 4 seconds, so totally not worth it and way too risk it for a biscuit.
Egypt 1:00 (PAR 0:55) Really bad. Got trolled by the first Baron because he ran away, and the final Baron is hard to clutch on a run because of the smoke. Almost died KAPPA.
Cheats:
Jungle Agent 0:58 (PAR 0:56) A bit bad. Should practice this level more.
Aztec SA 1:59 (PAR 1:59) As it should be. I can do much riskier strats on SA for the first few rooms, as health isnt as much as a HUGE factor as it is on 00A. I also don't need to hold speed before the upload in the final room. I wonder if the PAR time should be lower, as taking out the first two drones in the final room is maybe playing it too safe, as it is very hard to die on SA with good health. I'll practice this more and see how it goes.
Cradle Agent 0:45 (PAR 0:45) As it should be. Early trev death. Watching the first cutscene as usual, cutting most of the second.
Control SA 4:17 (PAR 4:17) Great first room and a few boosts at crate guards. I did a super safe objective A though with the old strat. Could have gotten 4:15 with the new strat. I wont pussy out from the new strat next time, as the far mine throw is pretty much 100% consistent.
Depot SA 0:53 (PAR 0:53) Good run. A bit slow in the mainframe room, but the train shot made up for it anyway.
Streets Agent 1:15 (PAR 1:15) Standard.
Statue SA 2:36 (PAR 2:31) Trev shot is too risky so far in the run, as it can fail for no reason. Kinda bad FR position, but could be worse.
Bunker 2 0:30 (PAR 0:29) Extremely low 0:30. Good run.
Surface 1 SA 1:51 (PAR 1:51) Good run. Pretty low decimal iirc.
Runway Agent 0:24 (PAR 0:24). Standard with the safe strat that loses only a second to make SURE the plane doesn't blow up.
Frigate SA 1:27 (PAR 1:20) HORRIBLE. Rarily saw this slow hostages on SA. What a joke.
Silo Agent 1:12 (PAR 1:09) Good first part, but the ending was horrible. Could have been like 107. OK run though under pressure.
Dam SA 1:26 (PAR 1:20) I get the bad cinema of course. Not surprised. Otherwise the run was as it should be, except for a troll ending with the brown guard.
1 minute and 5 seconds from PAR in total mission time. Real time is obviously very different though, so the improvement would be less in real time.
Sub 00:59 would be a very great time, but i guess i would be content with a low 00:59.
Dam 1:20 (Standard here is 1:19/1:20, good run)
Facility 0:58 (Second best doak, 53 pace with best Doak. Great run. Few seconds below standard)
Runway 0:30 (Standard)
Surface 1 1:51 (Standard)
Bunker 1 0:28 (Great run. A few seconds below standard)
Silo 1:19 (Can always be a few seconds better than this, but good run. Anything under 1:20 is acceptable)
Frigate 1:17 (Great run, anything under 1:20 is acceptable, so this is good)
Surface 2 1:19 (Bad. Lost 2 seconds, but no big deal)
Bunker 2 0:56 (Easy to get trolled on this stage, so good textbook run. Anything under 0:58 is acceptable)
Statue 2:23 (Great run. Trev shot and WR FR position)
Archives 0:58 (Slightly bad. Got stuck for a few seconds in total, but no big deal. 0:58 is acceptable when you have a great run going)
Streets 1:58 (Standard)
Depot 0:53 (Standard)
Train 1:37 (Good run, i always aim for at least sub 1:40 here)
Jungle 1:11 (Standard run for safe xenia)
Control 4:21 (Amazing first room. Got stuck on the guard after crate guards for almost 3 seconds because of an annoying boost, and lost almost a few seconds on Nat in the ending. Timed it very safe, but A came up late for some reason. Still satisfied with 4:21 though, decent run under the pressure)
Caverns 1:35 (Can be 3-5 seconds faster but i'm ALWAYS very happy with a COMPLETION on NTSC. Decent run)
Cradle 0:51 (Fast nade, but a door was shut on me and got 3 backboosts. Not a huge deal though, very satisfied with this run. Decent)
Aztec 2:01 (I usually get at least 1:55 here, but i'm very satisfied with clutching Aztec on a run under pressure and surviving. Beginning was a bit bad and i decided to take one drone out quickly in the final room. Decent run)
Not a single bad run! The closest thing is Surface 2 and Aztec, but it can get a few seconds worse on Surface 2 if the double klobb guard rolls or some shit. The run after Train was so insane, that i was 20 SECONDS ahead of Ace in mission time. He beat me on Jungle, Control Caverns and Cradle by 12 seconds in mission time, but my times on those levels were still decent. I was very nervous at the upload at Aztec, almost died because some idiot boosted me back to the mainframe area. Very satisfied with this overall consistently good run.
Total mission time is 27:46 if i counted correctly, which is a bigger gap than real time. 10 seconds faster than Ace's mission time.


