Uploaded January 2025 | Updated September 2026, 2 weeks ago
This shows the blockout of what would become the final version of Eclipse Forest. Since the last version didn’t turn out too well before, we spent a few months blocking out and playtesting the redesigned version before adding art, focusing on hitting a better balance of player input throughout the level, and properly introducing and developing a more cohesive series of gimmicks revolving around the vines. Graphics aside, you'll notice another huge difference here, which is that what would become Jungle Inferno is included here as one big level.
The original plan was to have a seamless mid-level transition between the ice and fire sections, but crashing issues caused by the sheer size of this level reared their head once the finalized art began being implemented. I wound up coming up with a solution to this issue, which was to split the ice and fire sections into two separate levels. Some extra additions were also made to make the separate stages feel more complete, namely the flame craft set piece in Eclipse Forest, and the 2.5D section in Jungle Inferno.
This shows the blockout of what would become the final version of Eclipse Forest. Since the last version didn’t turn out too well before, we spent a few months blocking out and playtesting the redesigned version before adding art, focusing on hitting a better balance of player input throughout the level, and properly introducing and developing a more cohesive series of gimmicks revolving around the vines. Graphics aside, you'll notice another huge difference here, which is that what would become Jungle Inferno is included here as one big level.
The original plan was to have a seamless mid-level transition between the ice and fire sections, but crashing issues caused by the sheer size of this level reared their head once the finalized art began being implemented. I wound up coming up with a solution to this issue, which was to split the ice and fire sections into two separate levels. Some extra additions were also made to make the separate stages feel more complete, namely the flame craft set piece in Eclipse Forest, and the 2.5D section in Jungle Inferno.










