Uploaded August 2026 | Updated September 2026, 1 week ago
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Live 2-handed solo playthrough of Echobound Adventures playing the Pathfinder Mission with the Pirates of Echoes Plot and Meet the Locals & Secure the Perimeter Quests by @OpenOwlStudios
Kickstarter Campaign: kickstarter.com/projects/openowlstudios/echobound-adventures
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Buy Board Games: amzn.to/4aQYATG
100 BCW Top Loaders: amzn.to/3flsJMz
250 PC Gems/Jewels for Games: amzn.to/366Ktat
4 PC Felt Hexagon Dice/Game Piece Trays: amzn.to/3sRhmSv
Vallejo Wizkids Paint Set: amzn.to/38D9T0D
Army Painter Speed Paints: amzn.to/3D2pGFS
Game Night Score Book: amzn.to/3uYjlpq
π Echobound Adventures Playthroughs: youtube.com/playlist?list=PLKklaRZF7uc0
πΆ Music by Gettin' Jiggly Wit It, join to get full access to our albums: youtube.com/channel/UCZhBKI_iCkSeAwUdvUYpSUQ/join
0:00:00 Starting Soon
0:03:10 Introduction
0:04:44 Scenario Overview
0:10:10 Gameplay
0:47:50 Act 2 - Ruthless Agression
1:28:50 Crisis
2:02:00 Unlocks & Final Thoughts
β‘ BGG: boardgamegeek.com/boardgame/468198/echobound-adventures
The year is 1931 and the Penrose Society has discovered something the world isn't ready to know: other dimensions exist. Echoes of our own world rippling outward into the unknown. As a Steward, your job is theoretically simple: Breach the barrier into an Echo, explore what's on the other side, and extract before everything collapses around you.
Echobound Adventures is a cooperative sandbox game. You play as Stewards, explorers sent into shifting environments to complete quests and uncover secrets before a looming Adversary shuts you down. The Adversary is more than just a timer. It starts behind the scenes, enacting disruptive schemes when the threat track reaches its max. If this happens multiple times, a Crisis can be triggered, and the Adversary enters the board as a physical miniature that moves, attacks, and can even end your Expedition if they aren't defeated in time.
Success depends on a unique dice system where Moxie is your most valuable resource. Use it to upgrade your own rolls while lending a hand to teammates in a pinch. You can "fail forward" and reroll for more successes, but rolling a Threat symbol speeds up the villainβs dark schemes.
The goal is to collect as many Adventure points as you can and then extract. However, the longer you stay to hunt for better rewards, the more threat you accumulate. If the Adversary achieves their goal during a Crisis, or a Steward is incapacitated, the expedition fails and you only score half of the points you've collected.
Between games, your hard-earned points fuel a persistent Environment progression track. This unlocks new Quests or Steward skills that are unlocked permanently and can be used in future Expeditions.
#restart #boardgame #gettinjigglywitit #gamefound
youtube.com/channel/UCZhBKI_iCkSeAwUdvUYpSUQ/join instagram.com/gettinjiggly_yt facebook.com/gettingjiggly
Live 2-handed solo playthrough of Echobound Adventures playing the Pathfinder Mission with the Pirates of Echoes Plot and Meet the Locals & Secure the Perimeter Quests by @OpenOwlStudios
Kickstarter Campaign: kickstarter.com/projects/openowlstudios/echobound-adventures
π€©Join this channel to get access to perks:
youtube.com/channel/UCZhBKI_iCkSeAwUdvUYpSUQ/join
π Follow on social media and π€ Donate to Extra Life: https://linktr.ee/wmwadeii
π Merch: gettin-jiggly.creator-spring.com
π° PayPal: paypal.me/wmwadeii
π My Ebay Store: ebay.us/p311kP
πΆ Give Bella Treats - Barkbox: talkable.com/x/OgCeKu
π Amazon Affiliate Links:
Buy Board Games: amzn.to/4aQYATG
100 BCW Top Loaders: amzn.to/3flsJMz
250 PC Gems/Jewels for Games: amzn.to/366Ktat
4 PC Felt Hexagon Dice/Game Piece Trays: amzn.to/3sRhmSv
Vallejo Wizkids Paint Set: amzn.to/38D9T0D
Army Painter Speed Paints: amzn.to/3D2pGFS
Game Night Score Book: amzn.to/3uYjlpq
π Echobound Adventures Playthroughs: youtube.com/playlist?list=PLKklaRZF7uc0
πΆ Music by Gettin' Jiggly Wit It, join to get full access to our albums: youtube.com/channel/UCZhBKI_iCkSeAwUdvUYpSUQ/join
0:00:00 Starting Soon
0:03:10 Introduction
0:04:44 Scenario Overview
0:10:10 Gameplay
0:47:50 Act 2 - Ruthless Agression
1:28:50 Crisis
2:02:00 Unlocks & Final Thoughts
β‘ BGG: boardgamegeek.com/boardgame/468198/echobound-adventures
The year is 1931 and the Penrose Society has discovered something the world isn't ready to know: other dimensions exist. Echoes of our own world rippling outward into the unknown. As a Steward, your job is theoretically simple: Breach the barrier into an Echo, explore what's on the other side, and extract before everything collapses around you.
Echobound Adventures is a cooperative sandbox game. You play as Stewards, explorers sent into shifting environments to complete quests and uncover secrets before a looming Adversary shuts you down. The Adversary is more than just a timer. It starts behind the scenes, enacting disruptive schemes when the threat track reaches its max. If this happens multiple times, a Crisis can be triggered, and the Adversary enters the board as a physical miniature that moves, attacks, and can even end your Expedition if they aren't defeated in time.
Success depends on a unique dice system where Moxie is your most valuable resource. Use it to upgrade your own rolls while lending a hand to teammates in a pinch. You can "fail forward" and reroll for more successes, but rolling a Threat symbol speeds up the villainβs dark schemes.
The goal is to collect as many Adventure points as you can and then extract. However, the longer you stay to hunt for better rewards, the more threat you accumulate. If the Adversary achieves their goal during a Crisis, or a Steward is incapacitated, the expedition fails and you only score half of the points you've collected.
Between games, your hard-earned points fuel a persistent Environment progression track. This unlocks new Quests or Steward skills that are unlocked permanently and can be used in future Expeditions.
#restart #boardgame #gettinjigglywitit #gamefound










