Uploaded June 2010 | Updated September 2026, 2 weeks ago
For copyright issues I'm not the one who made this run, neither am I the owner of it, I am not related with any of the speedrun. This video is the property of www.speeddemosarchive.com. This run was made by Jared Minnihan.
Author's Comments :
I originally wasn't going to submit this run, as it has a few very large mistakes, but I reached the point where I couldn't play the game anymore without getting sick of it, and this was the only completed run I had, so here it is. Note that sometime in the distant future I do intend to return to this game and make a better run, unless someone else does so first.
* Home Bay:
One of the few levels that went perfectly (then again, it's the first 15 seconds of the run).
* Medusa Bay:
See above, but change 15 to 30.
* Undercaves:
This level was just filled with bunches of tiny mistakes. Fortunately, the current skip went smoothly, and I (just barely) didn't miss the last key glyph.
* The Vents:
I charged slightly too late on the first jump, forcing me to circle around to make it over the second island. Other than that, everything went fine.
* The Lagoon:
This level was interesting, in the sense where the dolphin randomly decided to follow me, which was so unexpected that I started playing horribly.
* Ridge Water:
Those star rings really hated me this run. Plus I messed up with the first shell and swam straight into a few walls near the end.
* Open Ocean:
I love this level.
* Ice Zone:
I actually managed to get the glyph glitch to work on my first try.
* Hard Water:
Had I turned slightly earlier, I could have gone in front of the first ice cube, but it only saves about a second and greatly increases my chances on death. Those ice cubes after the barrier glyph seem to be completey random, so I have to slow down a bit.
* Cold Water:
Best music in the game. Besides a few problems with glyphs and sonaring, this level went quite well.
* Island Zone:
Ugh. What was I thinking?! Ah well. Besides that horrendus bit near the start, the level went okay.
* Deep Water:
Yes, I did mean to get hit by that spike near the end. No, I did not mean to sonar after I started turning.
* Marble Sea:
Actually went fairly well.
* The Library:
I should've just ended the run right here. BLEH!! Not only did I mess up pushing the block, I messed up TWICE. And then I messed up trying to recover from my mistakes.
* Deep City:
Got the jump on the first try. Went smoothly for the most part, if you exclude my getting caught in the second-to-last current.
* City of Forever:
Missed the warp ring and had a bit of trouble activating the time machine.
* Jurassic Beach:
In case you're wondering what all the random sonaring is about, it's just because I love that sound effect. No major slipups in this level.
* Pteranadon Pond:
Can anyone say "how to fail at glyph glitching?" Besides that, there weren't any problems worth mentioning.
* Origin Beach:
Sometimes, that trilobite actually never appears. Wish I could figure out why. No big problems, except maybe getting stuck against the ceiling of that diagonal tunnel.
* Trilobite Circle:
I kinda missed that first jump.
* Dark Water:
Here we are. The part I'm always afraid I'll die on but for some reason haven't yet. I got stuck between the glyph and the wall a bit longer than usual. Asterite fight went smoothly.
* Deep Water again:
I have no idea why I decided to turn into the wrong passageway near the end.
* City of Forever again:
This time, I managed to hit the warp ring dead on, and I managed to sonar the time machine right away as well.
* Home Bay again:
For whatever reason, Ecco always refuses to move properly for the first second or so.
* The Tube:
Sorry it isn't more interesting; I didn't want any chance of death.
* Welcome to the Machine:
Managed to avoid almost all of the slowdown.
* The Last Fight:
I was being a bit too cautious at the very end because of my low health.
For copyright issues I'm not the one who made this run, neither am I the owner of it, I am not related with any of the speedrun. This video is the property of www.speeddemosarchive.com. This run was made by Jared Minnihan.
Author's Comments :
I originally wasn't going to submit this run, as it has a few very large mistakes, but I reached the point where I couldn't play the game anymore without getting sick of it, and this was the only completed run I had, so here it is. Note that sometime in the distant future I do intend to return to this game and make a better run, unless someone else does so first.
* Home Bay:
One of the few levels that went perfectly (then again, it's the first 15 seconds of the run).
* Medusa Bay:
See above, but change 15 to 30.
* Undercaves:
This level was just filled with bunches of tiny mistakes. Fortunately, the current skip went smoothly, and I (just barely) didn't miss the last key glyph.
* The Vents:
I charged slightly too late on the first jump, forcing me to circle around to make it over the second island. Other than that, everything went fine.
* The Lagoon:
This level was interesting, in the sense where the dolphin randomly decided to follow me, which was so unexpected that I started playing horribly.
* Ridge Water:
Those star rings really hated me this run. Plus I messed up with the first shell and swam straight into a few walls near the end.
* Open Ocean:
I love this level.
* Ice Zone:
I actually managed to get the glyph glitch to work on my first try.
* Hard Water:
Had I turned slightly earlier, I could have gone in front of the first ice cube, but it only saves about a second and greatly increases my chances on death. Those ice cubes after the barrier glyph seem to be completey random, so I have to slow down a bit.
* Cold Water:
Best music in the game. Besides a few problems with glyphs and sonaring, this level went quite well.
* Island Zone:
Ugh. What was I thinking?! Ah well. Besides that horrendus bit near the start, the level went okay.
* Deep Water:
Yes, I did mean to get hit by that spike near the end. No, I did not mean to sonar after I started turning.
* Marble Sea:
Actually went fairly well.
* The Library:
I should've just ended the run right here. BLEH!! Not only did I mess up pushing the block, I messed up TWICE. And then I messed up trying to recover from my mistakes.
* Deep City:
Got the jump on the first try. Went smoothly for the most part, if you exclude my getting caught in the second-to-last current.
* City of Forever:
Missed the warp ring and had a bit of trouble activating the time machine.
* Jurassic Beach:
In case you're wondering what all the random sonaring is about, it's just because I love that sound effect. No major slipups in this level.
* Pteranadon Pond:
Can anyone say "how to fail at glyph glitching?" Besides that, there weren't any problems worth mentioning.
* Origin Beach:
Sometimes, that trilobite actually never appears. Wish I could figure out why. No big problems, except maybe getting stuck against the ceiling of that diagonal tunnel.
* Trilobite Circle:
I kinda missed that first jump.
* Dark Water:
Here we are. The part I'm always afraid I'll die on but for some reason haven't yet. I got stuck between the glyph and the wall a bit longer than usual. Asterite fight went smoothly.
* Deep Water again:
I have no idea why I decided to turn into the wrong passageway near the end.
* City of Forever again:
This time, I managed to hit the warp ring dead on, and I managed to sonar the time machine right away as well.
* Home Bay again:
For whatever reason, Ecco always refuses to move properly for the first second or so.
* The Tube:
Sorry it isn't more interesting; I didn't want any chance of death.
* Welcome to the Machine:
Managed to avoid almost all of the slowdown.
* The Last Fight:
I was being a bit too cautious at the very end because of my low health.










