Uploaded March 2024 | Updated September 2026, 4 hours ago
When characters wear tight clothing in animations, sometimes you'll notice skin peeking through. To fix this, traditionally, you'd manually edit the body mesh to remove unseen skin parts. It's time-consuming!
Alternatively, Clothing Culler automates this process. Simply configure the three clothing pieces, and it handles the combinations during runtime.
During runtime, register these prefabs with the Clothing Culler component. It determines what to cull, combines occlusion data, and generates new meshes with hidden parts removed.
➡️Clothing Culler Asset:
assetstore.unity.com/packages/tools/utilities/clothing-culler-203672
🔥Use Depth Mask to Hide Objects in Unity - URP & Built-in:
youtu.be/iu6Do4nU1xw
🔥Make Your 3D Game Pixlate - Critter 3D Pixel Camera - Unity:youtu.be/x5VHe82tdUk
🔥Null Testing - Unity Performance Tip - Optimization: youtu.be/wOPJR8gUs_w
🔥Simple Trajectory Prediction 3D/2D Unity - Without LineRenderer - Perspective and Orthographic: youtu.be/sDFCHTIdSIw
🔥Setup Local Volumetric Fog In Unity HDRP: youtu.be/gfzExrNySrw
🔥Create Simple Fur for your Animals - Unity HDRP (URP - Built-in Amplify Shader): youtu.be/ITfgsxogBfE
🔥Dots Grid - 3D Grid And Mesh Space - Unity Visual Effect Graph: youtube.com/watch?v=eAK6Vye33FI
🔥Custom LOD Cross Fade Dithering Unity3D All Pipelines - Shader Graph And Amplify Shader + Speed Tree: youtu.be/yPENEcpi5Ew
🎵Music:
Paris Nights by Scandinavianz soundcloud.com/scandinavianz
Creative Commons — Attribution 3.0 Unported — CC BY 3.0
Free Download / Stream: bit.ly/3Peo8hI
Music promoted by Audio Library bit.ly/3Pcnstb
• Don't Forget to Subscribe:
youtube.com/channel/UCgXs2PTiL19Rv1qOn1SI7XQ
If you have any questions post them in the comments and I'll do my best to answer them 🙌
#gamedevbox #Unity #gamedevelopment
When characters wear tight clothing in animations, sometimes you'll notice skin peeking through. To fix this, traditionally, you'd manually edit the body mesh to remove unseen skin parts. It's time-consuming!
Alternatively, Clothing Culler automates this process. Simply configure the three clothing pieces, and it handles the combinations during runtime.
During runtime, register these prefabs with the Clothing Culler component. It determines what to cull, combines occlusion data, and generates new meshes with hidden parts removed.
➡️Clothing Culler Asset:
assetstore.unity.com/packages/tools/utilities/clothing-culler-203672
🔥Use Depth Mask to Hide Objects in Unity - URP & Built-in:
youtu.be/iu6Do4nU1xw
🔥Make Your 3D Game Pixlate - Critter 3D Pixel Camera - Unity:youtu.be/x5VHe82tdUk
🔥Null Testing - Unity Performance Tip - Optimization: youtu.be/wOPJR8gUs_w
🔥Simple Trajectory Prediction 3D/2D Unity - Without LineRenderer - Perspective and Orthographic: youtu.be/sDFCHTIdSIw
🔥Setup Local Volumetric Fog In Unity HDRP: youtu.be/gfzExrNySrw
🔥Create Simple Fur for your Animals - Unity HDRP (URP - Built-in Amplify Shader): youtu.be/ITfgsxogBfE
🔥Dots Grid - 3D Grid And Mesh Space - Unity Visual Effect Graph: youtube.com/watch?v=eAK6Vye33FI
🔥Custom LOD Cross Fade Dithering Unity3D All Pipelines - Shader Graph And Amplify Shader + Speed Tree: youtu.be/yPENEcpi5Ew
🎵Music:
Paris Nights by Scandinavianz soundcloud.com/scandinavianz
Creative Commons — Attribution 3.0 Unported — CC BY 3.0
Free Download / Stream: bit.ly/3Peo8hI
Music promoted by Audio Library bit.ly/3Pcnstb
• Don't Forget to Subscribe:
youtube.com/channel/UCgXs2PTiL19Rv1qOn1SI7XQ
If you have any questions post them in the comments and I'll do my best to answer them 🙌
#gamedevbox #Unity #gamedevelopment










