Uploaded October 2024 | Updated September 2026, 2 weeks ago
This guide will show you where to find several early talismans which will make you a lot stronger in Elden Ring’s early game. Talismans are a big part of making your build work, and so it’s important to find good ones and learn how to use them.
ADDITIONAL NOTES:
- Other talismans to look for (or Google):
Claw Talisman: Increases jump attack damage
Winged Sword Insignia: Increases damage when you land multiple hits in a short time
Ritual Sword Talisman: Increases all damage you do by 10% when at full health
Gold Scarab: Increases the runes you get by killing enemies
Carian Filigreed Crest: Reduces FP cost of Ashes of War
- “Is Radagon’s Soreseal worth it?”
Radagon’s Soreseal increases your Vigor, Endurance, Strength, and Dexterity by 5 points each; however, it also reduces all of your Damage Negations by 15%, so you take more damage.
Because the Soreseal raises your Vigor, it will increase your maximum hp by a significant amount. Depending on your base Vigor level, this can be anywhere from around 100 extra hp to around 250 extra hp.
So if you have 35 base Vigor, then equipping Radagon's Soreseal will increase it to 40 Vigor, for an increase of 234 hp, or a ~19% increase. BUT if you have, say, 36 Vigor, then equipping the Soreseal brings it to 41, which means one of those points is getting significantly reduced value-- you get an increase of only 214 hp, or a ~17% increase. If you have 40 Vigor and equip the Soreseal, you end up with 45 Vigor, but a hp increase of only 131, or a ~9% increase. So past about 35 Vigor, the Soreseal doesn't increase your max hp enough to be worth using.
The problem with the Soreseal isn't limited to the raw Vigor/hp numbers however. One of the benefits the Soreseal has is related to your Defense stats. Defense and Damage Negation are two different things which have different effects.
Damage Negation is a % reduction in the damage you take. For example, if you have 20% physical negation, and an enemy hits you with a sword that does 100 physical damage, then that 100 damage gets reduced by 20% and you'll only take 80 damage.
Defense, on the other hand, is more complicated. It follows a weird formula and the specifics of it aren't super important, but basically, Defense is *more useful* if the incoming damage is *already low*. For example, (THE FOLLOWING NUMBERS ARE MADE UP JUST AS AN EXAMPLE. DO NOT QUOTE THIS EXAMPLE, IT IS **NOT** ACCURATE) if you have 100 physical Defense, and an enemy hits you with that sword for 100 physical damage, then your Defense might reduce the incoming damage by like 8 points, and you'll take 92 damage. But if that sword did 300 damage, then because it's so much higher than your 100 Defense, it might only get reduced by 3 points and you'll take 297 damage.
And if the incoming attack did 50 damage, then because your 100 Defense is significantly higher than the incoming damage, it might reduce that damage by 20 points, so you take only 30 damage. So Defense is *more effective* when the incoming damage is *already low,* and Defense is *basically worthless* when the damage is high.
So back to Radagon's Soreseal: because it increases your raw attributes (Vig, End, Str, Dex), it increases everything related to those attributes, including your Defense. You can see this when you equip the Soreseal: you'll notice the Damage Negation goes down, but the Defense goes up.
On paper this sounds like something that can help to cancel out the reduced Damage Negation you get, and indeed it does-- but only against enemies that do *low damage* to begin with. The point is that the Defense increase can help you, but ONLY in lower level areas like Limgrave, Weeping Peninsula, and maybe parts of Liurnia and Caelid. Even if you have, say, 35 Vigor so you get the most value out of that max hp increase from the +5 Vigor, the Defense increase won't do enough to stop an enemy in, say, Altus Plateau from just chunking your healthbar.
So overall, Radagon's Soreseal is ONLY worth using at LOW LEVELS (under 36 Vigor)(Vigor is always your top priority, YOU NEED TO LEVEL VIGOR), and ONLY in EARLY AREAS. Once you leave Limgrave, its effectiveness starts diminishing real fast, and you want to swap it out as soon as possible.
TIMESTAMPS:
00:00 - Intro
00:22 - MAP FRAGMENTS ARE IMPORTANT GET THEM YOU HEATHEN
00:53 - Erdtree’s Favor location
04:53 - Axe Talisman location, Spiked Cracked Tear location (charged heavy attack build)
07:28 - Assassin’s Crimson Dagger location
10:52 - Warrior Jar Shard location (he deserves it)
12:39 - Green Turtle Talisman location
14:48 - Sacred Scorpion Charm location, Sacred Blade location (OP Holy damage build)
18:13 - Dragoncrest Shield Talisman location
21:11 - Radagon’s Soreseal location
24:10 - Two Fingers Heirloom location
25:25 - Two Fingers Heirloom use
28:57 - Outro
If I helped you out, consider returning the favor and leaving a like, a comment, and subscribing!
This guide will show you where to find several early talismans which will make you a lot stronger in Elden Ring’s early game. Talismans are a big part of making your build work, and so it’s important to find good ones and learn how to use them.
ADDITIONAL NOTES:
- Other talismans to look for (or Google):
Claw Talisman: Increases jump attack damage
Winged Sword Insignia: Increases damage when you land multiple hits in a short time
Ritual Sword Talisman: Increases all damage you do by 10% when at full health
Gold Scarab: Increases the runes you get by killing enemies
Carian Filigreed Crest: Reduces FP cost of Ashes of War
- “Is Radagon’s Soreseal worth it?”
Radagon’s Soreseal increases your Vigor, Endurance, Strength, and Dexterity by 5 points each; however, it also reduces all of your Damage Negations by 15%, so you take more damage.
Because the Soreseal raises your Vigor, it will increase your maximum hp by a significant amount. Depending on your base Vigor level, this can be anywhere from around 100 extra hp to around 250 extra hp.
So if you have 35 base Vigor, then equipping Radagon's Soreseal will increase it to 40 Vigor, for an increase of 234 hp, or a ~19% increase. BUT if you have, say, 36 Vigor, then equipping the Soreseal brings it to 41, which means one of those points is getting significantly reduced value-- you get an increase of only 214 hp, or a ~17% increase. If you have 40 Vigor and equip the Soreseal, you end up with 45 Vigor, but a hp increase of only 131, or a ~9% increase. So past about 35 Vigor, the Soreseal doesn't increase your max hp enough to be worth using.
The problem with the Soreseal isn't limited to the raw Vigor/hp numbers however. One of the benefits the Soreseal has is related to your Defense stats. Defense and Damage Negation are two different things which have different effects.
Damage Negation is a % reduction in the damage you take. For example, if you have 20% physical negation, and an enemy hits you with a sword that does 100 physical damage, then that 100 damage gets reduced by 20% and you'll only take 80 damage.
Defense, on the other hand, is more complicated. It follows a weird formula and the specifics of it aren't super important, but basically, Defense is *more useful* if the incoming damage is *already low*. For example, (THE FOLLOWING NUMBERS ARE MADE UP JUST AS AN EXAMPLE. DO NOT QUOTE THIS EXAMPLE, IT IS **NOT** ACCURATE) if you have 100 physical Defense, and an enemy hits you with that sword for 100 physical damage, then your Defense might reduce the incoming damage by like 8 points, and you'll take 92 damage. But if that sword did 300 damage, then because it's so much higher than your 100 Defense, it might only get reduced by 3 points and you'll take 297 damage.
And if the incoming attack did 50 damage, then because your 100 Defense is significantly higher than the incoming damage, it might reduce that damage by 20 points, so you take only 30 damage. So Defense is *more effective* when the incoming damage is *already low,* and Defense is *basically worthless* when the damage is high.
So back to Radagon's Soreseal: because it increases your raw attributes (Vig, End, Str, Dex), it increases everything related to those attributes, including your Defense. You can see this when you equip the Soreseal: you'll notice the Damage Negation goes down, but the Defense goes up.
On paper this sounds like something that can help to cancel out the reduced Damage Negation you get, and indeed it does-- but only against enemies that do *low damage* to begin with. The point is that the Defense increase can help you, but ONLY in lower level areas like Limgrave, Weeping Peninsula, and maybe parts of Liurnia and Caelid. Even if you have, say, 35 Vigor so you get the most value out of that max hp increase from the +5 Vigor, the Defense increase won't do enough to stop an enemy in, say, Altus Plateau from just chunking your healthbar.
So overall, Radagon's Soreseal is ONLY worth using at LOW LEVELS (under 36 Vigor)(Vigor is always your top priority, YOU NEED TO LEVEL VIGOR), and ONLY in EARLY AREAS. Once you leave Limgrave, its effectiveness starts diminishing real fast, and you want to swap it out as soon as possible.
TIMESTAMPS:
00:00 - Intro
00:22 - MAP FRAGMENTS ARE IMPORTANT GET THEM YOU HEATHEN
00:53 - Erdtree’s Favor location
04:53 - Axe Talisman location, Spiked Cracked Tear location (charged heavy attack build)
07:28 - Assassin’s Crimson Dagger location
10:52 - Warrior Jar Shard location (he deserves it)
12:39 - Green Turtle Talisman location
14:48 - Sacred Scorpion Charm location, Sacred Blade location (OP Holy damage build)
18:13 - Dragoncrest Shield Talisman location
21:11 - Radagon’s Soreseal location
24:10 - Two Fingers Heirloom location
25:25 - Two Fingers Heirloom use
28:57 - Outro
If I helped you out, consider returning the favor and leaving a like, a comment, and subscribing!










