Early Game 3: Laneswap @MHLoppy
Early Game 3: Laneswap  @MHLoppy
Uploaded January 2015 | Updated September 2026, 1 week ago
This is an example used in my Olaf guide lolking.net/guides/248513

This is another game played in an open bracket tournament, except this time our opponent's average rank was higher than ours (our team's solo queue rank averages ~high plat) - so I was up against equivalently ranked players - definitely people I wouldn't be surprised to run into if I were to solo queue ranked.

My focus going into the lane was to survive and farm while keeping turret damage to a minimum if possible. Killing is a possibility, but is risky, greedy and unlikely. As the clip begins you can see exactly how skilled our team is.

The enemy lane is relatively short ranged for a duo-lane, with a short ranged ADC and a melee support without a hook (moves the target closer to their ADC, not just closer to them like most gapclosers). This means I have a little bit more freedom when it comes to last hitting.

As the first two minions are dying, I try to hit both with a Q, but unfortunately only get one last hit. Having the lane frozen against you is horrible for a 1v2 lane, since there's very little you can do until the wave is unfrozen. To prevent that from happening, I do what I can to avoid pushing the wave any harder than the duo is - until they commit to pushing, I make sure to minimise any damage dealt to minions that isn't a last hit. After they push harder I have the ability to thin the wave slightly with the AoE of Q without having to worry about them freezing.

When under my turret, I try to line up my Q in such a way that it hits caster minions in addition to hitting its primary target - this increases the chance that I'll get last hits on the caster minions, or at the very least they'll die in a single turret shot instead of tanking two turret shots. This will lower the damage dealt to my turret.

While amusing, the end of the clip demonstrates what can happen when you're stuck in a 1v2 lane and don't have enough freedom / control to engage a 1v1 with their adc. Not only was I unable to commit onto Sivir when Ali disappeared (she has passive + spellshield + a potentially randomly appearing Ali to make a kill - even when seemingly solo - very risky to attempt), but Ali's roam leads to a kill for them in the mid lane. Ideally if a similar thing ever happens to you, you'll punish a roam like that better than we did in the clip.
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MHLoppy |

Early Game 3: Laneswap

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