The audio was recorded in Recon mode so it has some background noise.MK8: Ghost / MKTV / solid ghost / combined replays comparisonmindscarp2021-05-30 | Top left: GHOST // Top right: MKTV // Bottom left: SOLID GHOST // Bottom right: COMBINED The solid ghost replay code was created by MK8DXLive: twitter.com/MK8DXLive (TID: 1346404686241300481) / youtube.com/channel/UCFboJTeg9Eqjy92NVh2-7bw/videos (Discord: MK8DXLive@2863)
This video shows 4 different ways of recording replays in Mario Kart 8 (Wii U).
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--- Top left = GHOST The regular in-game replay. The character/vehicle is transparent. Picked-up coins remain on the track. The track doesn't interact with the racer (e.g. Electrodrome stairs do not light up when driven over, traffic cones don't move when hit…)
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--- Top right = MKTV The "Mario Kart TV" highlight reel. Has a MKTV watermark in the upper right corner. Can be rewinded/fast-forwarded. No motion blur when using a mushroom / dash panel.
Only plays the lap 1 regular music continuously (even on final lap/section), but music can be disabled so that only sound effects play (e.g. youtu.be/NWQmas-TA5o ). Does not have a mushroom box, timer, coin counter, Lakitu. Lap count only appears when crossing the line. Track objects interact with the racer.
It was possible to share the MKTV replay by uploading it along a Miiverse post (details: youtu.be/8YpV1DDG62A ) but Miiverse was shut down by Nintendo in November 2017. Nowadays, only the player who made the run can watch his own MKTV replay (unless he hacks his Wii U console and manually retrieves the MKTV replay file, or uses Cemu emulator).
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--- Bottom left = SOLID GHOST Same as ghost, except the character/vehicle is now opaque and casts a shadow. This is the newest method, made possible thanks to MK8DXLive's code. MK8DXLive does not wish to post the code publicly (a bit like mdmwii during Mario Kart Wii days), please contact him directly for inquiries.
I call it a "solid ghost replay" because it's technically not like the Live Replay code from Mario Kart Wii where the game plays back the button inputs stored in the ghost file. Here in MK8, the code only affects the appearance of the racer. It's still considered as a ghost: coins do not disappear when picked up, and the track does not react to the racer.
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--- Bottom right = COMBINED The main type of video editing that was used on MK8Records between ~October 2014 (first use: youtu.be/hl3CVScNkww ) and October 2017. Players would upload their world record ghost to Nintendo Network, but also their MKTV highlight reel along a Miiverse post so that I could retrieve both types of replays and combine them to take advantage of their features. Explanation of how "combined replays" were made: https://i.imgur.com/AGUkHF8.png
When searching about AV1 and YouTube on the Internet, many results talk about how YouTube transcodes existing videos to AV1 for display. However I couldn't find easily whether YouTube accepts AV1-encoded video UPLOADS so I tried to upload an AV1-encoded video and it works.
This video is *NOT* in AV1 when watched on YouTube. It is best viewed in 1440p resolution as YouTube transcodes to this resolution with VP9 codec while lower resolutions get h264/AVC. Or just download the original file but it may not play smoothly on VLC with lower-end devices.
--- The original video was encoded with: ffmpeg version 4.3.2-2021-02-27-full_build-www.gyan.dev ffmpeg.org/download.html libaom-av1 2.0.2-1328-gc458ab0b5 -c:v libaom-av1 -cpu-used 4 -crf 34 -b:v 0 -lag-in-frames 35 -c:a libopus -b:a 192K The single-pass software encoding took about 4h10 on an Intel Core i9-10900k CPU (5166 frames, fps=0.3, bitrate=19486.3kbits/s)
--- The Mario Kart 8 ghost replay was recorded on the Wii U emulator Cemu 1.22.8, with Vulkan + Graphics pack enabled (TV Resolution 5120x2880 then Bilinear downscaled to 2560x1440 in Cemu) This is the current 1:16.364 world record run on N64 Rainbow Road by Sgt. Guy: youtube.com/watch?v=bMAQxmaFF4Y
At 0:58 the fireworks suddenly change because I could not get Cemu emulator to not drop frames so the final video is a combination of two recordings and changes between the two to discard segments with dropped frames. Also, despite the Cemu wiki saying "Compatibility: Perfect" for this game ( wiki.cemu.info/wiki/Mario_Kart_8 ), Mii faces are not rendered correctly.Sizzling Spice Fest - 1440p NVENC test (Monster Hunter World Iceborne)mindscarp2020-07-26 | Running 1440p live streaming test (single PC setup) GPU RTX 2070 Super obviously isn't powerful enough to render the game at 1440p60 + record with OBS using Display Capture + encode with NVENC (even with DLSS 1.0 on and Volume Rendering OFF). While the game is smooth, frames are dropped on the stream.
35 Mbps CBR13.01 Update - Monster Hunter World Icebornemindscarp2020-04-05 | CAPCOM released Update 13.00 on March 23rd 2020 adding Raging Brachydios and Furious Rajang. First try against
them. At 2:42:45 a short part of the live broadcast was cut because of a network issue. For some reason the primary YouTube ingest server stopped receiving data so I switched to the backup ingest server which had no problem taking 24 Mbps in.
Quelques parties également avec la session communautaire PS4 des forums de JVC, merci à Laki / AeroSnip / Fatalis. http://www.jeuxvideo.com/forums/42-3011730-55889950-1-0-1-0-officiel-session-communautaire-sur-ps4.htmTundra Guiding Lands update - MHW Iceborne 20191207mindscarp2019-12-07 | Monster Hunter World Iceborne - PS4 Pro livestream 20191207 Online multiplayer quests and Guiding LandsOnline quests - MHW Iceborne Hunting Horn 20191020mindscarp2019-10-20 | Monster Hunter World Iceborne - PS4 Pro livestream 20191020 Online multiplayer quests and Guiding LandsTo Master Rank 100 - MHW Iceborne Hunting Horn 20190919mindscarp2019-09-19 | Monster Hunter World Iceborne - PS4 Pro livestream 20190919Master Rank quests - MHW Iceborne Hunting Horn 20190916mindscarp2019-09-17 | Monster Hunter World Iceborne - PS4 Pro livestream test (not console built-in streaming) 20190908 Prioritize FramerateMHW Iceborne Hunting Horn Master Rank (spoilers)mindscarp2019-09-08 | Monster Hunter World Iceborne - PS4 Pro - livestream test (not console built-in streaming) 20190908 Note to myself: when capturing audio from RCA blue line-in: lower sound volume by -6dB in OBS In-game audio settings : Dynamic Range = Narrow Range, Sound Output Device = Headphones, 3D Audio = OnMHW Iceborne Hunting Horn Master Rank questsmindscarp2019-09-08 | Monster Hunter World Iceborne - PS4 Pro 20190907MHW Iceborne Hunting Horn (livestream test)mindscarp2019-09-07 | Monster Hunter World IceborneMonster Hunter Generations Ultimate (Switch) Deviant turns 20190119mindscarp2019-01-20 | Live stream TEST: with HDMI splitter and RCA audio extractor
• video: 26000 Kbps 1080p60 Intel Quick Sync Video version 2 (Intel HD Graphics 4000) Intel Core i7-3770K Ivy Bridge
• audio: stereo 48 KHz 192 KbpsSplatoon 2 Salmon Run 20190119 random weaponsmindscarp2019-01-20 | TEST: with HDMI splitter and RCA audio extractor Intel Quick Sync video: 26000 Kbps 1080p60 audio: stereo 48 KHz 160 KbpsBowser rolling / spinning jingle (drums, flutes) - Super Mario Galaxy Musicmindscarp2019-01-16 | Variation of Bowser's boss battle theme in Super Mario Galaxy (Nintendo Wii) that only plays while Bowser is spinning on its back. This version contains drums and flutes in addition to the regular theme and choir. To my knowledge, nobody bothered uploading this specific version to YouTube with good quality.
I did not rip this sequenced music, it comes from slippyToad's topic on the Final Fantasy Shrine forum.
• juanacate recorded the song but it has in-game sound effects: → youtube.com/watch?v=XGdMJAD72EY "King Bowser (Spinning Around) | Super Mario Galaxy | Soundtrack"
• chipmunkmusic999 seemingly posted an older version of slippyToad's rip which was desynchronized: → youtube.com/watch?v=Hpmd_OdhfX0 "SMG OST- King Bowser ~ Rolling [115]"
The most commonly uploaded version on the Internet only contains the regular theme and choir - ironically, such a version is never played in the game. There's always on top of it either extra drums (burned tail) or extra drums and flutes (spinning). → youtube.com/watch?v=NLUnBT8RegI (BrawlBRSTMs3 X) "King Bowser - Full - Super Mario Galaxy Music Extended"
While Bowser is running around with its tail burning, the extra drums are playing, but not the flutes. I couldn't find any proper "Burned Tail" rip; slippyToad's file is desynchronized and he never fixed it, unlike the "Bowser Rolling" file which was fixed in 2011.
If you don't understand the differences between all the variations, see this video where I intentionally let Bowser run around with its burning tail, and spin, for a long time: → youtube.com/watch?v=rMTG_3k1zl0Splatoon 2 Livestream bitrate test 26 Mbps 1080p60mindscarp2019-01-16 | TEST: with HDMI splitter and RCA audio extractor Intel Quick Sync audio: stereo 48 KHz 160 KbpsSplatoon 2 Livestream bitrate test 30 Mbps 1080p60mindscarp2019-01-15 | TEST Salmon Run Intel Quick Sync audio: stereo 48 KHz 160 KbpsMKWii Livestream #06 2019-01-10 Stutter testmindscarp2019-01-13 | From twitch.tv/videos/361942596 Live streamed on Thursday January 10th 2019 "MKWii stutter test 6 Mbps"
Changed a few OBS Studio settings and ran a stability test on twitch to see how many frames are dropped.
I use a Wii U console with CTGP Revolution ( http://www.chadsoft.co.uk ) version 1.03.1070 on Wiimmfi server. Friend code (mindscarpU): 2922-0766-6441 (OPENHOST BLACK-LIST enabled) Video capture device: Micomsoft XCAPTURE-1 USB 3.0 from Solaris JapanMKWii Livestream #05 2019-01-05 Trying out 200cc CTGP updatemindscarp2019-01-13 | From twitch.tv/videos/359470398 Live streamed on Saturday January 5th 2019 "200cc CTGP update MKWii 6 Mbps"
Trying out the new 200cc update (both Nintendo tracks and custom tracks). Switched from Bowser Bike / Flame Runner to Quacker as it's definitely more practical when racing on custom tracks you've never played before.
I use a Wii U console with CTGP Revolution ( http://www.chadsoft.co.uk ) version 1.03.1070 on Wiimmfi server. Friend code (mindscarpU): 2922-0766-6441 (OPENHOST BLACK-LIST enabled) Video capture device: Micomsoft XCAPTURE-1 USB 3.0 from Solaris JapanMKWii Livestream #04 2019-01-04 First time playing CTGP custom tracksmindscarp2019-01-13 | From twitch.tv/videos/358915420 Live streamed on Friday January 4th 2019 "MKWii 6 Mbps bitrate test (Intel QuickSync Ivy Bridge)"
First time playing Custom Tracks Worldwide races on Mario Kart Wii. I had never raced on CTGP custom tracks before (well, except when I participated in MrBean35000vr's SNES Rainbow Road test all the way back in 2009 → youtube.com/watch?v=NeNDc3g00Tc ).
I use a Wii U console with CTGP Revolution ( http://www.chadsoft.co.uk ) version 1.03.1070 on Wiimmfi server. Friend code (mindscarpU): 2922-0766-6441 (OPENHOST BLACK-LIST enabled) Video capture device: Micomsoft XCAPTURE-1 USB 3.0 from Solaris Japan
Originally broadcast live with OBS Studio at 6 Mbps. YouTube re-encodes all uploaded videos so the quality is lower than the original live broadcast on Twitch.MKWii Livestream #03 2019-01-01 First time playing since 2014 (Nintendo tracks)mindscarp2019-01-13 | From twitch.tv/videos/357283301 Live streamed on Tuesday January 1st 2019 "MKWii 6 Mbps bitrate test (Intel QuickSync Ivy Bridge)"
Compared with part #02, I changed the stream video encoder from x264 to Intel Quick Sync.
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On the Internet, Intel's hardware encoding solution "QuickSync" is often said to have lower quality than x264 (software encoding) and NVENC (Nvidia graphics card hardward encoding) especially at low bitrates. This is an old PC built in 2013. QuickSync tremendously helps relieving stress from the CPU compared with x264; OBS uses 5-10% CPU while recording.
Intel Quick Sync Video version 2 (Intel HD Graphics 4000) Intel Core i7-3770K Ivy Bridge
Worldwide races on Mario Kart Wii after a long hiatus (I stopped playing in 2014 shortly after Nintendo Wi-Fi Connection's servers were closed, and in May 2014 I started recording time trials world records of the Wii U version of Mario Kart 8 on the dedicated YouTube channel "MK8Records" → youtube.com/user/MK8Records/videos ).
I use a Wii U console with CTGP Revolution version 1.03.1070 on Wiimmfi server, Nintendo tracks only. Friend code (mindscarpU): 2922-0766-6441 (OPENHOST BLACK-LIST enabled) Video capture device: Micomsoft XCAPTURE-1 USB 3.0 from Solaris Japan
Originally broadcast live with OBS Studio at 6 Mbps. YouTube re-encodes all uploaded videos so the quality is lower than the original live broadcast on Twitch.MKWii Livestream #02 2019-01-01 First time playing since 2014 (Nintendo tracks)mindscarp2019-01-13 | From twitch.tv/videos/357145944 Live streamed on Tuesday January 1st 2019 "MKWii 6 Mbps bitrate test (x264 preset faster deblock=1:2)"
Compared with part #01, I added the x264 custom encoding setting "deblock=1:2" as suggested by viewer xArchP ( twitch.tv/xarchp ).
Worldwide races on Mario Kart Wii after a long hiatus (I stopped playing in 2014 shortly after Nintendo Wi-Fi Connection's servers were closed, and in May 2014 I started recording time trials world records of the Wii U version of Mario Kart 8 on the dedicated YouTube channel "MK8Records" → youtube.com/user/MK8Records/videos ).
I use a Wii U console with CTGP Revolution version 1.03.1070 on Wiimmfi server, Nintendo tracks only. Friend code (mindscarpU): 2922-0766-6441 (OPENHOST BLACK-LIST enabled) Video capture device: Micomsoft XCAPTURE-1 USB 3.0 from Solaris Japan
Originally broadcast live with OBS Studio at 6 Mbps. YouTube re-encodes all uploaded videos so the quality is lower than the original live broadcast on Twitch.MKWii Livestream #01 2019-01-01 First time playing since 2014 (Nintendo tracks)mindscarp2019-01-13 | From twitch.tv/videos/357108107 Live streamed on Tuesday January 1st 2019 "MKWii 6 Mbps bitrate test (x264 preset faster)"
Worldwide races on Mario Kart Wii after a long hiatus (I stopped playing in 2014 shortly after Nintendo Wi-Fi Connection's servers were closed, and in May 2014 I started recording time trials world records of the Wii U version of Mario Kart 8 on the dedicated YouTube channel "MK8Records" → youtube.com/user/MK8Records/videos ).
I use a Wii U console with CTGP Revolution version 1.03.1070 on Wiimmfi server, Nintendo tracks only. Friend code (mindscarpU): 2922-0766-6441 (OPENHOST BLACK-LIST enabled) Video capture device: Micomsoft XCAPTURE-1 USB 3.0 from Solaris Japan
Originally broadcast live with OBS Studio at 6 Mbps. YouTube re-encodes all uploaded videos so the quality is lower than the original live broadcast on Twitch.Splatoon 2 is planned for launch*mindscarp2017-01-13 | …this summer.
Troll translator takes us for a rollercoaster ride of emotions. (Nintendo Switch Presentation)Online cheater in Mario Kart 8 (hacked time trial run)mindscarp2015-08-25 | As you can see at 0:54 , the timer stops, while the lap count displays 2/3 . Both the Lakitu new lap jingle and the finish whistle are played simultaneously. The Lakitu itself doesn't show up to either indicate lap 2 entrance or the end of the run. The cheater apparently modified the track file so that it's only 1 lap long on his console. See discussion at http://gbatemp.net/threads/wii-u-hacking-homebrew-discussion.367489/page-487 Blatant hacked runs will obviously not count on mkwrs / MK8Records / etc.
ふみや NNID: gscbmv miiverse.nintendo.net/users/gscbmv Tres NNID: AW35OM3 miiverse.nintendo.net/users/AW35OM360fps Splattershot Jr. gameplay - Splatoon Global Testfire - Turf War online multiplayer 2015-05-09mindscarp2015-05-10 | 12 matches recorded during the third Splatoon Global Testfire event (May 9th 2015 19:00→20:00 UTC).
Miiverse post: miiverse.nintendo.net/posts/AYMHAAACAAADVHilktCzAw miiverse.nintendo.net/posts/AYMHAAACAAADVHilkwv-YgHow to: Send & retrieve MKTV replays from Nintendo Network (Mario Kart 8)mindscarp2015-01-02 | 0:00 Send MKTV replay right after a run (faster) 0:45 Find Recent and Favourited MKTV replays in Mario Kart TV mode 1:36 Retrieve other players' MKTV replays using MiiverseCombined MKTV+ghost replay +custom music test (Mario Kart 8) BC 2:00.752 by HD ◆ DDSCmindscarp2014-09-27 | MKTV replays = solid character, audio with effects only Ghost replays = shroombox + coin/lap count + timer
• MKTV replays do not play Lakitu lap 1→2 transition jingle nor the final lap jingle so you'll have to add them manually. I could only rip the final lap without other sound effects; I can't find a way to rip lap 1→2 transition jingle alone.
Ghost is from French player HD ◆ DDSC 2:00.752 on Bowser's Castle. He used HD★Dεmøη♪'s Mii nickname at the time as a joke because they were both in the worldwide Top 10.
Music is regular Bowser Battle theme from Super Mario Galaxy (regular, burned tail & rolling variations).Randomly generated visual elements in Mario Kart 8 testmindscarp2014-09-27 | The same ghost was recorded 2 different times. The two recordings are synchronised and overlaid on top of each other. All pixels that are identical in the two recordings turn gray; therefore, all elements that are visible in this comparison video are generated randomly by the game since they were different in the two recordings.
- Timer (especially milliseconds/hundredths of second) - Most particle effects (Bowser's Castle yellow/orange floating particles, similar to Mount Wario's snow or Cloudtop Cruise's thundercloud particles), drift sparks… - Most smoke effects (tire drifts, heat haze…)
- Most fire effects (firebars, torches, the vehicle's exhaust pipe… even the “MARIOKART” logo's burning fire texture on the finish line) - Wind lines (when under the effect of a boost, and the glider's wind lines) - Most lighting effects (tricking, picking up a coin, lasers from the small Bowser heads…) – but, surprisingly, not the anti-gravity tire transformation effect it seems!?
- Lava texture seems to flow randomly - Hammer Bros. jump with no fixed pattern - The airship visible in the turn after the wrecking ball moves up/down randomly - Flags wave randomly - Lava geysers
That may seem like a lot of elements, but keep in mind the majority of the comparison video remains gray, which means all the rest is rendered exactly the same during each replay.
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» Examples with the same frame in the two recordings:
» Filter used for the comparison is Avisynth's “Subtract” which turns gray RGB(128,128,128) all identical pixels. http://avisynth.nl/index.php/Subtract http://avisynth.org.ru/docs/english/corefilters/subtract.htm
The comparison was performed using uncompressed video footage in order to prevent noise caused by video compression artifacts. Ghost is from French player HD ◆ DDSC 2:00.752 on Bowser's Castle. He used HD★Dεmøη♪'s Mii nickname at the time as a joke because they were both in the worldwide Top 10.
The audio sounds weird during the final lap. It seems the game did not load the final lap music at the exact same time in the two recordings.Loading times: digital vs disc (Mario Kart 8) comparisonmindscarp2014-09-21 | Digital version was stored in the console's memory. Footage was recorded and compared at 60fps (59.94) but YouTube only supports 30fps (29.97) at the moment, hence why every other frame number is skipped on the YouTube video. MK8 speedrun leaderboards: docs.google.com/spreadsheets/d/1kEXBZeoJX1qoBJiEUpbYXk23aHlfc9-LB7Hic_yGNyo/edit#gid=1829389165
The loading times that you experience may not be exactly the same ones as those seen on the video, depending on the circumstances. For example, some tracks load faster than others. Also, if you launch the game right after you powered on the console & the Wii U main menu appeared, it will take longer.Background music test (ghost) - Mario Kart 8mindscarp2014-08-25 | Testing a few different background music configurations when using ghost replays (i.e. not MKTV replays with sound effects on).
Some observations for people who want to do audio editing:
- It is not possible (as far as I am aware) to rip the Lakitu new lap jingle from the game without sound effects/music. I could have used MKWii's one but it sounds quite different. So, it's a bit weird to put the final lap jingle but not the lap 2 entrance jingle. On the other hand, it doesn't cover the music.
- Impossible to rip the whistling that plays when the finish line is crossed, but I used MKWii's one as it is similar.
- Impossible to rip the “race intro” jingle that plays at the very beginning of the race, when the camera turns around the vehicle, but it's not really needed as this part is cut (the video starts right before the countdown, and the course intro jingle is played before that moment). Ending the menu music abruptly when the race part stars didn't sound good, since there was no sound at all, so I made it last a bit longer and fade out before the countdown.
2:13 Bowser's Castle Sonic & All-Stars Racing Transformed (Wii U, 3DS, Xbox 360, PlayStation 3, PS Vita, PC, Android/iOS - 2012) • Adder's Lair youtube.com/watch?v=XKVWgKJfm4o
• miiverse.nintendo.net/users/choncokanakanaMKS with Pipe Frame - 1:37.717 - =★ Timothy (Mario Kart 8)mindscarp2014-06-27 | Mario Kart Stadium with Pipe Frame / Cyber Slick / Super Glider 33.756 - 32.149 - 31.812Music: Water Park - Underwater alternative theme - Mario Kart 8 Ripmindscarp2014-06-11 | Second version of Water Park music that plays during the two parts where you're driving underwater, before and after the "Sub Coaster".Music: Dolphin Shoals - Shallow water alternative theme - Mario Kart 8 Ripmindscarp2014-06-11 | Alternative background music of Dolphin Shoals that plays from the starting line to the underwater cave, but not during final lap. Dolphin Shoals is actually the track that has the highest number of variations (3) in Mario Kart 8 with the jazzy theme (swirl area & final lap), the shallow water variation (heard on this video) and the undersea cave.Music: Electrodrome - Alternate theme (trippy anti-gravity zone) - Mario Kart 8 Ripmindscarp2014-06-10 | Again, I couldn't find on YouTube this special alternative theme of Electrodrome which plays during a short part in the anti-gravity zone. I do not know if there are differences between the two paths but just for reference, this was recorded on the green path.Music: Shy Guys mining crystals and humming along - Mario Kart 8 Ripmindscarp2014-06-04 | meow (ding), owey (ding), meow... this is the alternate version of Shy Guy Falls.Music: In the Cloud of Cloudtop Cruise (guitar alternate theme) - Mario Kart 8 Ripmindscarp2014-06-03 | Since seemingly no one bothered recording the alternate version of track themes in this game, here is a quick rip.Maple Treeway = Bowsers Castle music? (Mario Kart Wii)mindscarp2013-08-03 | ...